SangoProduction
2018-09-25, 01:45 AM
As we know, in order to do anything more than "I swing my sword" in martial combat, it takes so much investment that you must pour your entire build in to it. So much so that if you want to affectionately hug those mean goblins, you will be able to do jack all, other than affectionately hug goblins. Not even throw sand in their eyes. Which...is like.... a technique passed on through the ages and must be meticulously perfected through centuries of training.
Anyway...I found this in Spheres of Power.
Strike (rally)
You may spend a spell point to rally an ally, allowing them to use a combat maneuver (but not an escape check or grapple) on an enemy they threaten. The combat maneuver does not provoke an attack of opportunity, and receives a morale bonus to CMB equal to your caster level.
So, basically this reads as: "As a swift/immediate action, spend a spell point (spell slot) to have an ally use a combat maneuver off turn (without need of using their normal action). They don't provoke, and gain your Caster Level as a bonus."
So...that's cool. At level 2, this is equivalent to all of the Improved [Combat Maneuver] feats. At level 4, it's got the same bonus as having all of the Greater [Combat Maneuver] feats...but doesn't have the generally very specific effects of them. So, even using the Elephant in the Room rules, that's worth about 4 feats all on its own. And the bonus can still improve. And you don't have to pigeon hole yourself in to a cuddle build....Well, I guess you do, if you want to actually cuddle, but it allows said fighter to also do other things. This seems kinda cool.
Oh, and it's also a win on the action economy front, since you're trading a swift action for a standard one, and may also cost some enemy actions. It just costs a spell point...Which will admittedly make you wish you had more very quickly.
So, let's assume a Fighter with 20 Str/Dex, with a full caster who casts Strike (Rally). They both have a level equal to CR-1 (min 1). No feats or magic items, nor advancement outside of BAB and caster level. We will be comparing their bonus to the median CMD of monsters (https://docs.google.com/spreadsheets/d/1E2-s8weiulPoBQjdI05LBzOUToyoZIdSsLKxHAvf8F8/edit#gid=3).
(If anyone wants to make this a table, in the comments, feel free. It would actually be more easily done in a spreadsheet, but I'm bored, and want to do it by hand.)
CR | Bonus | CMD |% Chance of success
1 | 7 | 13 | 75
2| 7 | 15 | 65
3| 9 | 18 | 60
4| 11 | 19 | 65
5| 13 | 22 | 60
6| 15 | 24 | 60
7| 17 | 26 | 60
8| 19 | 28 | 60
9| 21 | 29 | 65
10| 23 | 32 | 60
11| 25 | 34 | 60
12| 27 | 35 | 65
13| 29 | 38 | 60
14| 31 | 39 | 65
15| 33 | 42 | 60
16| 35 | 44 | 60
17| 37 | 46 | 60
18| 39 | 49 | 55
19| 41 | 51 | 55
20| 43 | 54 | 50
Wow. That's so interesting. I didn't know median CMD almost exactly followed the formula of (base + 2*CR). A little bit less surprisingly, giving the fighter similar scaling, rather than giving flat bonuses keeps their chances relatively even, all the way until basically epic. This is also discounting any progression or investment on the players' part, outside of casting this. (Also, remember that this is hitting 1 CR higher than the level, so at level equivalent, it's actually hovering around 70% instead.)
So, I think this is pretty good, as you can essentially guarantee success by boosting caster level, or boosting the meathead's stats, or applying any other progression relevant to CMB. AND it is not limited to being a one-trick pony.
Anyway...I found this in Spheres of Power.
Strike (rally)
You may spend a spell point to rally an ally, allowing them to use a combat maneuver (but not an escape check or grapple) on an enemy they threaten. The combat maneuver does not provoke an attack of opportunity, and receives a morale bonus to CMB equal to your caster level.
So, basically this reads as: "As a swift/immediate action, spend a spell point (spell slot) to have an ally use a combat maneuver off turn (without need of using their normal action). They don't provoke, and gain your Caster Level as a bonus."
So...that's cool. At level 2, this is equivalent to all of the Improved [Combat Maneuver] feats. At level 4, it's got the same bonus as having all of the Greater [Combat Maneuver] feats...but doesn't have the generally very specific effects of them. So, even using the Elephant in the Room rules, that's worth about 4 feats all on its own. And the bonus can still improve. And you don't have to pigeon hole yourself in to a cuddle build....Well, I guess you do, if you want to actually cuddle, but it allows said fighter to also do other things. This seems kinda cool.
Oh, and it's also a win on the action economy front, since you're trading a swift action for a standard one, and may also cost some enemy actions. It just costs a spell point...Which will admittedly make you wish you had more very quickly.
So, let's assume a Fighter with 20 Str/Dex, with a full caster who casts Strike (Rally). They both have a level equal to CR-1 (min 1). No feats or magic items, nor advancement outside of BAB and caster level. We will be comparing their bonus to the median CMD of monsters (https://docs.google.com/spreadsheets/d/1E2-s8weiulPoBQjdI05LBzOUToyoZIdSsLKxHAvf8F8/edit#gid=3).
(If anyone wants to make this a table, in the comments, feel free. It would actually be more easily done in a spreadsheet, but I'm bored, and want to do it by hand.)
CR | Bonus | CMD |% Chance of success
1 | 7 | 13 | 75
2| 7 | 15 | 65
3| 9 | 18 | 60
4| 11 | 19 | 65
5| 13 | 22 | 60
6| 15 | 24 | 60
7| 17 | 26 | 60
8| 19 | 28 | 60
9| 21 | 29 | 65
10| 23 | 32 | 60
11| 25 | 34 | 60
12| 27 | 35 | 65
13| 29 | 38 | 60
14| 31 | 39 | 65
15| 33 | 42 | 60
16| 35 | 44 | 60
17| 37 | 46 | 60
18| 39 | 49 | 55
19| 41 | 51 | 55
20| 43 | 54 | 50
Wow. That's so interesting. I didn't know median CMD almost exactly followed the formula of (base + 2*CR). A little bit less surprisingly, giving the fighter similar scaling, rather than giving flat bonuses keeps their chances relatively even, all the way until basically epic. This is also discounting any progression or investment on the players' part, outside of casting this. (Also, remember that this is hitting 1 CR higher than the level, so at level equivalent, it's actually hovering around 70% instead.)
So, I think this is pretty good, as you can essentially guarantee success by boosting caster level, or boosting the meathead's stats, or applying any other progression relevant to CMB. AND it is not limited to being a one-trick pony.