elyktsorb
2018-09-27, 05:06 AM
I've been playing a Druid/Rogue for awhile now. Which started as 2Druid 1Rogue. At this point it's 4Druid 6Rogue.
Over time I began leaning more on Rogue related things, at first I did it evenly. 2D 2R, 3D 2R, 3D 3R, 4D 4R.
But that's when I started leaning more into Rogue. Namely because, I was planning to get to Rogue 8, since that gets Evasion, and the next ability score, and you only get a 7th level spell at Druid 13.
I mean I already know that I won't be getting archdruid, but I was never upset about that.
In the game I'm in I've already been given permission to use Sneak Attack in animal form. Thoughts on that? At this point, having wildshape is more of a utility for the Rogue than as an ability for the druid. Being able to spider into places in pretty good, and Pass Without Trace means I'm pretty much getting anywhere I want.
I suppose at this point I could just end Druid completely and go to Rogue 16. But I started as Druid, so I already have the proficiency in Wisdom saves, making lvl 15 Rogue moot.
If I do eventually decide to just go mostly Rogue, I think I'd want to get to Druid 8 for the ability to become flying creatures, which would pretty much make it so I could get into anywhere.
I have Moon Druid for the Druid Circle and I took the Assassination subclass for Rogue. I did this because Assassinate actually works in beast form by the book. Looking back, other options probably would have been better, Land would have given me more versatility, which given the Rogue, would have been good. Even Dream probably would have had more synergy overall.
Shepard, eh. Probably on par with Moon. That's another reason I have for not leveling Rogue too far, all the other Assassin features are pretty worthless to one that's part Druid. False identities and Imposter are pretty situational for a Rogue alone, let alone one that can just be a squirrel for a while.
Though proficiency with Poisoner's Kit is pretty neat, it's really fluffy having a druid knowing a lot about medicinal plants, and poisonous ones.
One thing I've noted though, is that Inquisitive Rogues can use their sneak attack against anything they pass their insight check on as long as they don't have advantage. But Swashbucklers can just use their sneak attack if no one is within 5ft of them. But that specifically states that all the other rules for sneak attack still apply, where the inquisitive feature does not.
I've assumed that the other rules would still apply for the inquisitive, but it's interesting for it to specify on one and not the other.
Thief is probably the worst with Druid, given Wildshape will give you a climb speed and well, being a Druid lets you use magic stuff.
Scout is pretty fluffy, I'm unsure of how it would do combat wise, but it definitely synergizes well from a character aspect, it also means you don't have to take Nature or Survival as a proficiency and you get Expertise with them. So at third level you could be a master of Nature, Survival, Stealth, and Theives Tools checks. Level 6 is just two more of your choice.
I don't think Mastermind would work well, given the Druid aspect mainly gives you more benefits to your sneaking, and your ability to 'Help' while in animal forms could be up to DM discretion.
Arcane Trickster might not be too bad if you put your stats both into Wis and Int, given Nature runs off of Int it fits thematically at least, even if having two casting stats kind of blows overall. But you'd mainly just be getting a lot of meh utility given you won't get any of the better features.
Anyway, thoughts on all this? I just enjoy multiclassing things to see how well they can work out overall.
Over time I began leaning more on Rogue related things, at first I did it evenly. 2D 2R, 3D 2R, 3D 3R, 4D 4R.
But that's when I started leaning more into Rogue. Namely because, I was planning to get to Rogue 8, since that gets Evasion, and the next ability score, and you only get a 7th level spell at Druid 13.
I mean I already know that I won't be getting archdruid, but I was never upset about that.
In the game I'm in I've already been given permission to use Sneak Attack in animal form. Thoughts on that? At this point, having wildshape is more of a utility for the Rogue than as an ability for the druid. Being able to spider into places in pretty good, and Pass Without Trace means I'm pretty much getting anywhere I want.
I suppose at this point I could just end Druid completely and go to Rogue 16. But I started as Druid, so I already have the proficiency in Wisdom saves, making lvl 15 Rogue moot.
If I do eventually decide to just go mostly Rogue, I think I'd want to get to Druid 8 for the ability to become flying creatures, which would pretty much make it so I could get into anywhere.
I have Moon Druid for the Druid Circle and I took the Assassination subclass for Rogue. I did this because Assassinate actually works in beast form by the book. Looking back, other options probably would have been better, Land would have given me more versatility, which given the Rogue, would have been good. Even Dream probably would have had more synergy overall.
Shepard, eh. Probably on par with Moon. That's another reason I have for not leveling Rogue too far, all the other Assassin features are pretty worthless to one that's part Druid. False identities and Imposter are pretty situational for a Rogue alone, let alone one that can just be a squirrel for a while.
Though proficiency with Poisoner's Kit is pretty neat, it's really fluffy having a druid knowing a lot about medicinal plants, and poisonous ones.
One thing I've noted though, is that Inquisitive Rogues can use their sneak attack against anything they pass their insight check on as long as they don't have advantage. But Swashbucklers can just use their sneak attack if no one is within 5ft of them. But that specifically states that all the other rules for sneak attack still apply, where the inquisitive feature does not.
I've assumed that the other rules would still apply for the inquisitive, but it's interesting for it to specify on one and not the other.
Thief is probably the worst with Druid, given Wildshape will give you a climb speed and well, being a Druid lets you use magic stuff.
Scout is pretty fluffy, I'm unsure of how it would do combat wise, but it definitely synergizes well from a character aspect, it also means you don't have to take Nature or Survival as a proficiency and you get Expertise with them. So at third level you could be a master of Nature, Survival, Stealth, and Theives Tools checks. Level 6 is just two more of your choice.
I don't think Mastermind would work well, given the Druid aspect mainly gives you more benefits to your sneaking, and your ability to 'Help' while in animal forms could be up to DM discretion.
Arcane Trickster might not be too bad if you put your stats both into Wis and Int, given Nature runs off of Int it fits thematically at least, even if having two casting stats kind of blows overall. But you'd mainly just be getting a lot of meh utility given you won't get any of the better features.
Anyway, thoughts on all this? I just enjoy multiclassing things to see how well they can work out overall.