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Brennan1612
2018-09-27, 09:14 PM
Using the psionic power Energy Push (XPH 102) to push a creature into another creature that does not allow the target through their space, would any of the involved parties take the damage from a failed strength check?

Thanks in advance!

If it is part of the SRD I can post it right? If not delete this post and I will post again correctly. And I apparently can't just post the link because I haven't posted enough so.... here you go.



Energy Push
Psychokinetic [see text]
Level: Psion/wilder 2
Display: Auditory and visual
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Effect: Ray
Duration: Instantaneous
Saving Throw: Reflex half or Fortitude half; see text
Power Resistance: Yes
Power Points: 3
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You project a solid blast of energy of the chosen type at a target, dealing it 2d6 points of damage. In addition, if a subject of up to one size category larger than you fails a Strength check (DC equal to the save DC of this power), the driving force of the energy blast pushes it back 5 feet plus another 5 feet for every 5 points of damage it takes. If a wall or other solid object prevents the subject from being pushed back, the subject instead slams into the object and takes an extra 2d6 points of damage from the impact (no save). The movement caused by energy push does not provoke attacks of opportunity.

Cold
A blast of this energy type deals +1 point of damage per die (damage from impact remains at 2d6 points). The saving throw to reduce damage from a cold push is a Fortitude save instead of a Reflex save.

Electricity
Manifesting a blast of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.

Fire
A blast of this energy type deals +1 point of damage per die (damage from impact remains at 2d6 points).

Sonic
A blast of this energy type deals -1 point of damage per die (damage from impact remains at 2d6 points) and ignores an object’s hardness.

This power’s subtype is the same as the type of energy you manifest.

Augment
For every 2 additional power points you spend, this power’s damage increases by one die (d6) and its save DC increases by 1. The damage increase applies to both the initial blast and any damage from impact with an object.

Gryphonfg
2018-09-27, 09:37 PM
I really can't say. The target creature should take damage. If this came up in one of my games, I would want to rule that the second creature counts as a solid object and that the damage is divided in half, the second creature gets a save vs damage.

Alternatively, I seem to recall another power, I can't remember the name or the book, but it let you do more than just push. You could actually push it into another creature and forced a trample attack against it.

If someone else knows of a better ruling, I am interested to hear it, too.