Foxhound438
2018-09-27, 10:02 PM
If you were to play (or run) a game that starts at a level and then you never level up, what level would you want to be?
I ran a game a while back that was just a level 8 game. Overall it went pretty well. The point was to have the characters be "pretty strong" without being strong enough to break the world or anything, and not having decisions made based on the "grinding levels" mindset.
With that experience in mind, if I were to be able to choose a level for a game that I played in, I think level 3 or 4 would be better. At 4 you generally have an archetype, some features to make you pretty good at at least one thing or decent at a few, and your choice of a feat or a higher ability score. But the bigger benefit is that you avoid the HP scaling to the moon aspect of higher level play, and everything feels at least somewhat dangerous, especially if you're engaged by numerous enemies. It adds a level of tension that just goes away when you have enough HP that your tank goes multiple rounds in melee with a boss monster without even feeling it.
https://scontent-sea1-1.xx.fbcdn.net/v/t1.0-9/42714558_1819543468122438_3138404900371693568_n.jp g?_nc_cat=111&oh=89d4851011d19c1c31dbe9038d238028&oe=5C604403
I ran a game a while back that was just a level 8 game. Overall it went pretty well. The point was to have the characters be "pretty strong" without being strong enough to break the world or anything, and not having decisions made based on the "grinding levels" mindset.
With that experience in mind, if I were to be able to choose a level for a game that I played in, I think level 3 or 4 would be better. At 4 you generally have an archetype, some features to make you pretty good at at least one thing or decent at a few, and your choice of a feat or a higher ability score. But the bigger benefit is that you avoid the HP scaling to the moon aspect of higher level play, and everything feels at least somewhat dangerous, especially if you're engaged by numerous enemies. It adds a level of tension that just goes away when you have enough HP that your tank goes multiple rounds in melee with a boss monster without even feeling it.
https://scontent-sea1-1.xx.fbcdn.net/v/t1.0-9/42714558_1819543468122438_3138404900371693568_n.jp g?_nc_cat=111&oh=89d4851011d19c1c31dbe9038d238028&oe=5C604403