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Whit
2018-09-28, 03:52 PM
How would you rank what’s better to have at lvl 1
Resilience Dexterity -+1 dex, add proficiency to dex rolls and saves
Resilience Constitution +1 con, add proficiency to con rolls and saves
Observant Intelligence +1 int, +5 to perception investigation
Magic initiate ? Cleric ? Guidence ??
Lucky 3x re rolls
Alert +5 initiative can’t be surprised

NinaWu
2018-09-28, 03:58 PM
Resilience Constitution +1 con, add proficiency to con rolls and saves (but dependent upon your wizard type)

th3g0dc0mp13x
2018-09-28, 04:21 PM
How would you rank what’s better to have at lvl 1
Resilience Dexterity -+1 dex, add proficiency to dex rolls and saves
Resilience Constitution +1 con, add proficiency to con rolls and saves
Observant Intelligence +1 int, +5 to perception investigation
Magic initiate ? Cleric ? Guidence ??
Lucky 3x re rolls
Alert +5 initiative can’t be surprised

All of this is super dependent on how you generate stats. Point buy a half feat allows you to get three 16's or just balance out the rest of your stats better. If you roll and get an 18 a half feat like observant can let you hit 20 int at level one which is super nice. With that being said at level one here is how I rank them.


Warcaster: at this level you only need to hit the dc 10 as anything that would break that would kill you. with a +2 you have a ~87.75% chance of success with advantage vs. 80% with a +5. Not a huge difference but at the same time I'd rather have the re-roll.
Resilient: Con the difference between this and warcaster is honestly minor for concentration this does however have other major benefits and if you're evening out a Con gives extra HP which is always good.
Lucky: assuming you don't need the half feat to even anything out this is a great overall boost.
Alert: The wizard is going first well that battle might already be over.
Observant: Half feat which is great for evening out your Int, Personally I prefer the flavor of keen mind but this is more mechanically beneficial.
Resilient Dex: Worse then Con though if you go transmuter could be okay
Spell Sniper: cover no longer matters and you get an extra attack cantrip.
Prodigy Arcana: not always relevant but makes sense for a human wizard.
Magic Initiate: unless you have a specific RP reason I'd avoid this.

CTurbo
2018-09-28, 06:47 PM
Alert, Lucky, Mobile, Spell Sniper, Observant, Tough, and Res(Con) are probably the only feats I would even consider for a Wizard

Dalebert
2018-09-29, 01:20 PM
Resilient (con) feels like a wizard prerequisite practically.


Alert, Lucky, Mobile, Spell Sniper, Observant, Tough, and Res(Con) are probably the only feats I would even consider for a Wizard

Mobile on a wizard? What sort of wizard is going to benefit from that except maybe a bladesinger?

Observant is just a feat to take if you somehow end up with an odd int or wis and you may as well take a feat. The benefit is pretty minimal unless you're already a wisdom-based character who couldn't start with a 16 wisdom. I consider it for wisdom-based characters from races that don't get a wisdom bonus. You max wisdom to 15 and the Observant feels like a free feat at level 4. A human can start with a 16 int though and a wizard doesn't typically have a particularly high wisdom.

R.Shackleford
2018-09-29, 06:10 PM
How would you rank what’s better to have at lvl 1
Resilience Dexterity -+1 dex, add proficiency to dex rolls and saves
Resilience Constitution +1 con, add proficiency to con rolls and saves
Observant Intelligence +1 int, +5 to perception investigation
Magic initiate ? Cleric ? Guidence ??
Lucky 3x re rolls
Alert +5 initiative can’t be surprised


For a wizard? Keen Mind.

Don't need a spellbook if you play your cards right.

Angelalex242
2018-09-29, 08:03 PM
If you take resilient con now, you get the HP you need for the first 4 levels, and then can back it up at Level 4 with warcaster, and laugh at concentration saves forever.

Dalebert
2018-09-29, 09:17 PM
Resilience Dexterity -+1 dex, add proficiency to dex rolls and saves

Not that critical for a wizard. Prepare Absorb Elements if you can instead.


Resilience Constitution +1 con, add proficiency to con rolls and saves

Dramatically improves concentration checks, a critical aspect of wizardry. That con saves are for some of the most deadly effects is icing.


Observant Intelligence +1 int, +5 to perception investigation

This feat is weak and basically a little icing for padding someone who can't achieve a starting int or wis of 16 due to their race. As a human you can have a 16 starting int without it so nah.


Magic initiate ? Cleric ? Guidence ??

A weak feat. If you pick it, do so because it fulfills a very crucial niche for your character, possibly for flavor or because there's just no practical way to get some spell that fleshes your your character, e.g. Find Familiar or maybe Goodberry so an arcane trickster can get people up from zero with a bonus action.


Lucky 3x re rolls

This is a great survival feat. It can sort of stand in for resilient (con) to help on a failed concentration check. If you feel like you're in a deadly game, this will help you survive.


Alert +5 initiative can’t be surprised

Not a bad feat for a wizard so you can get off those AoEs before your allies have closed with the enemy but it doesn't feel as crucial as resilient (con). You won't get big nasty blasty AoEs until 5th level. However, if you were an evocation wizard, it might make sense. You may not care as much about maintaining concentration spells but would rather toss instantaneous dmg around. Wait... nope. Scratch that. if you're an evocation wizard you don't have to care if your allies have closed with the enemy. Yeah, it's decent but I don't know that it feels crucial for a wizard.

Whit
2018-09-29, 10:30 PM
Thanks Dalebert so either luck or resil con

Strangways
2018-09-29, 11:04 PM
How would you rank what’s better to have at lvl 1
Resilience Dexterity -+1 dex, add proficiency to dex rolls and saves
Resilience Constitution +1 con, add proficiency to con rolls and saves
Observant Intelligence +1 int, +5 to perception investigation
Magic initiate ? Cleric ? Guidence ??
Lucky 3x re rolls
Alert +5 initiative can’t be surprised

Resilient DEX isn't all that important for a wizard. Nearly all DEX saves are to cut elemental damage (e.g. fireball) by half, something you can do anyway with Absorb Elements. Resilient CON is more useful to you because most CON saves are necrotic or some other form of damage that can't be reduced by Absorb Elements (though sometimes they're cold damage) and it also benefits your concentration saves.

Lucky is never a bad choice.

Alert isn't bad either. As a fragile wizard, being surprised always poses a high risk of being cut down before you can react.