newguydude1
2018-09-29, 05:02 PM
im using this build giantitp.com/forums/showthread.php?554435-Sorcerer-Master-of-Animate-Objects-and-Planar-Bindingg
and i really like the trick where you use assume supernatural ability to get animate objects and create a gargantuan animated object. but this is the only trick i like. i dont want to use planar binding or use scrolls of wish. i want to use gargantuan animated object all the way to level 20 so how to make them strong? with all the buffs they have like +25 attack which means they cant hit strong guys like pit fiends or tarrasque or spellcasters
so what magic items would make him strong enough to kill spellcasters pit fiends and tarrasque? and disintegrate
i make him out of adamantine and give him necklace of natural weapons and phoenix cloak that gives him flight
my dm says any long duration buff on him ends in 2minutes because animate objects only lasts 2 minutes and the brief time it is inanimate and reanimated all buffs end and animate objects only affects objects not creatures and since animated objects are creatures i cant put a new animate object on it every round but have to wait until it ends to animate it again.
and i really like the trick where you use assume supernatural ability to get animate objects and create a gargantuan animated object. but this is the only trick i like. i dont want to use planar binding or use scrolls of wish. i want to use gargantuan animated object all the way to level 20 so how to make them strong? with all the buffs they have like +25 attack which means they cant hit strong guys like pit fiends or tarrasque or spellcasters
so what magic items would make him strong enough to kill spellcasters pit fiends and tarrasque? and disintegrate
i make him out of adamantine and give him necklace of natural weapons and phoenix cloak that gives him flight
my dm says any long duration buff on him ends in 2minutes because animate objects only lasts 2 minutes and the brief time it is inanimate and reanimated all buffs end and animate objects only affects objects not creatures and since animated objects are creatures i cant put a new animate object on it every round but have to wait until it ends to animate it again.