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SangoProduction
2018-09-30, 06:33 AM
I found the Transmuter tradition (http://spheresofpower.wikidot.com/hedgewitch#toc19) for the Hedgewitch from Spheres of Power. Interesting. But, what's perhaps more interesting to me is that at level 5, you can now affect attended objects. This includes armor. You can even turn armor in to cats.


As a standard action you may touch one object to change it into a different shape and material with a permanent duration as long as the resulting object is one you could target with this ability.

So...There doesn't seem to be any sort of...limitation on what form you can cause the object to take, aside from possibly size. Although you can explicitly turn objects in to animals of specified sizes. So dunno what to make of that.

But, the most absurd ones aside, what's the most disruptive thing I can turn the enemy's armor in to? A giant lump of rebar-reinforced concrete sounds like it would be a nice replacement for their armor.

Any more ideas?

Crake
2018-09-30, 07:14 AM
From a cursory reading, unless you're changing it into an animal, the result is just a change of shape/composition, not an increase in size at all. Changing steel armor into concrete would a) actually make it LIGHTER, and b) make it incredibly brittle due to it's thinness, resulting in it crumbling off your opponent.

That said, attended objects get a save, using their wearers save bonuses, soo.... why not just target the wearer and turn them into something harmless (which is also easy to hit), rather than targeting their armor to.... make them a bit easier to hit?

SangoProduction
2018-09-30, 10:22 AM
From a cursory reading, unless you're changing it into an animal, the result is just a change of shape/composition, not an increase in size at all. Changing steel armor into concrete would a) actually make it LIGHTER, and b) make it incredibly brittle due to it's thinness, resulting in it crumbling off your opponent.

That said, attended objects get a save, using their wearers save bonuses, soo.... why not just target the wearer and turn them into something harmless (which is also easy to hit), rather than targeting their armor to.... make them a bit easier to hit?

Because then they'd get a save each turn.
So, assuming mass-density must remain the same, then perhaps rope/chains would be more appropriate.

Concrete
2018-09-30, 12:35 PM
Turn it into an iron maiden. With or without spikes on the inside, it's sure to ruin someones day.

Silly Name
2018-09-30, 01:56 PM
Sand, maybe? Or, since there is no limitation in regards to the material, some highly toxic plant/moss.

However, I think that this might have the same problem as Sundering: by destroying what your opponent is wearing/wielding, you're destroying the loot for the encounter.

GreatWyrmGold
2018-09-30, 02:02 PM
Changing steel armor into concrete would a) actually make it LIGHTER, and b) make it incredibly brittle due to it's thinness, resulting in it crumbling off your opponent.
So, we should give them golden armor?



However, I think that this might have the same problem as Sundering: by destroying what your opponent is wearing/wielding, you're destroying the loot for the encounter.
Is it a permanent transformation?

Remuko
2018-09-30, 02:30 PM
So, we should give them golden armor?



Is it a permanent transformation?


As a standard action you may touch one object to change it into a different shape and material with a permanent duration as long as the resulting object is one you could target with this ability.

Seems to be the case.

Crake
2018-10-01, 04:46 AM
Because then they'd get a save each turn.
So, assuming mass-density must remain the same, then perhaps rope/chains would be more appropriate.

From what I understand, it's not mass-density, it's simply that volume must remain the same. You can change the shape (no change in volume, mass or density) or you can change the material (radical change in mass, but no change in volume, thus a proportional change to density), but you can't seem to change the volume.

Also, regarding being able to get a fort save each round: That means nothing if they die in one round? Change them into a hollow glass statue of themselves, then shatter it, insta-dead.

SangoProduction
2018-10-01, 09:17 AM
Sand, maybe? Or, since there is no limitation in regards to the material, some highly toxic plant/moss.

However, I think that this might have the same problem as Sundering: by destroying what your opponent is wearing/wielding, you're destroying the loot for the encounter.

Yeah, but unlike Sunder,

You may always restore an object to the state it was in prior to your transformation as a free action.

Which is just so convenient.

.....Oh my god. It's Pokemon! You "store" the animals as inanimate balls on your belt, and then transform the balls to animals to attack for you. And when they faint, just return them to the Pokeball, and they'll be good as new.

------
Anyway. It can affect/change to vegetable matter or stone at level 1, improving to Basic metals (copper, iron, steel) at level 5, Precious metals (gold, silver) at level 10, and Specialty metals (cold iron, mithril), gems at level 15.

Nothing restricts it from turning in to toxic versions of said plant matter. So, that's useful. How many "doses" do you think a set of medium armor would give?

The following are links to definitively plant-based injury poisons in Pathfinder
http://www.d20pfsrd.com/gamemastering/afflictions/poison/cloudthorn-venom/
http://www.d20pfsrd.com/gamemastering/afflictions/poison/jackalroot-essence/
http://www.d20pfsrd.com/gamemastering/afflictions/poison/starving-nettle/

Nothing particularly impressive, but I guess it's in addition to destroying their armor. But it requires injury. So, how's bout the contact poisons? Oh yes, the infamous Black Lotus Extract.
http://www.d20pfsrd.com/gamemastering/afflictions/poison/black-lotus-extract
http://www.d20pfsrd.com/gamemastering/afflictions/poison/blistercap-spore-poison/
http://www.d20pfsrd.com/gamemastering/afflictions/poison/malyass-root-paste
http://www.d20pfsrd.com/gamemastering/afflictions/poison/sassone-leaf-residue
http://www.d20pfsrd.com/gamemastering/afflictions/poison/styx-sap/
http://www.d20pfsrd.com/gamemastering/afflictions/poison/terinav-root

GreatWyrmGold
2018-10-01, 09:08 PM
Nothing restricts it from turning in to toxic versions of said plant matter. So, that's useful. How many "doses" do you think a set of medium armor would give?
If you try to give enemies lethal overdoses of botanical poisons, you're going to face pushback from the DM (and likely other players). Poison ivy or rotten cabbage, on the other hand? It's silly enough that you could probably get away with it.
If it makes the DM laugh, you'll get your gaffe. If it makes the DM cry, you're gonna fry.