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cartejos
2018-09-30, 08:57 AM
Wizard 3/Master Specialist3/Incantatrix 10/Archmage 5

The idea would be taking iron will (no otyugh hole) and a metamagic feat from Wiz 5 to qualify for incantatrix.
Scribe scroll (but I may go for eidetic memory), 6 metamagic feats by 20; and some of the feats from dragon 359 that enhance the aesthetic of wizards.
I am also taking the eidetic spellcaster variant

Flaw Iron Will
1 Spell Focus
3
MasSpec 1: Skill Focus
6 Metamagic
MasSpex 3: Greater Spell Focus
Mm
9 countenance of the mage
Mm
12 Footsteps of the mage
Mm
15 Ears of the mage
Mm
18 Name of the Mage

Im going to be honest, when I first thought about the build I wasnt thinking about how many feats incantatrix gives. Its a ton. My question was going to be if the wizard given could still be incredibly powerful, but I feel like they will still be, which is okay.

I dont just want to waste the effort I put in to making this post though, so what would be the ideal extra feat? It would be at 1st, 3rd, or 6th level. Leadership is off the table, but pretty much anything else not 3rd party is legal.
2 feats could be open if human or strongheart halfling or something. The campaign has a free 1la rule, so I was thinking about a 1la race with an int boost, but human may work as well.

Doctor Awkward
2018-09-30, 09:52 AM
So long as you pick good spells each day, your feats honestly don't matter a lot.

You could take Toughness twice and still be better than most party members.


That said, Quicken Spell is one of the most important metamagic feats you can take. The ability to do more than one thing per turn can be crucial at higher levels of optimization.

Beyond that, the Uncanny Forethought feat out of Exemplars of Evil, and it's prerequisite Spell Mastery (http://www.d20srd.org/srd/feats.htm#spellMasterySpecial). There are no alignment requirements for this despite the source. This feat allows you to take the spells you have chosen with spell mastery and leave open a number of spell slots. From these open slots you can spontaneously cast any of your chosen spells. Additionally, you can use a full-round action to spontaneously cast any spell in your entire spellbook from one of those open slots.

That second benefit is one of the most absurdly powerful effects available to wizards in all of 3.5.

Mike Miller
2018-09-30, 10:06 AM
Wizard 3/Master Specialist3/Incantatrix 10/Archmage 5

The idea would be taking iron will (no otyugh hole) and a metamagic feat from Wiz 5 to qualify for incantatrix.

In this build, you don't go to Wiz 5, so you don't get a feat then. Also, you have 21 levels listed, which is fine but I wanted to make sure you saw that

Biffoniacus_Furiou
2018-09-30, 12:09 PM
With Incantatrix you absolutely want to get Extend Spell and Persistent Spell so you can use Metamagic Effect to persist your buffs, and Cooperative Metamagic to persist allies' buffs (or your own, if done out of combat).

It's also highly recommended to get Item Familiar (http://www.d20srd.org/srd/variant/magic/itemFamiliars.htm) so you can can use Invest Skill Ranks to get a huge bonus to Spellcraft. This is so you can take ten on the checks to persist spells with Metamagic Effect and Cooperative Metamagic and always succeed even with your highest level spells. You can make that a ring and wear a glove or gauntlet over it so opponents never have line of sight/effect to it and cannot target it directly or slight of hand it. It's an intelligent item which is considered a construct, and constructs cannot be destroyed by disjunction, though dispel magic and antimagic field/dead magic areas can still suppress the benefits you get from it.

So out of five metamagic feats and one general feat, that leaves you with three open metamagic feats. Invisible Spell in Cityscape is fantastic, especially if used with Summon Monster, Black Tentacles, or any other hazardous obstacle spell. Split Ray is also extremely strong with certain spells, such as Ray of Stupidity if you haven't banned Enchantment as it can automatically disable most bruiser-type opponents in a single shot, especially if combined with (a lesser rod of) Maximize Spell. There's other shenanigan metamagic, such as Selective Spell which can be combined with Antimagic Field to selectively exclude yourself from being affected by it (and it can be made persistent with Metamagic Effect).

If you were to include Wizard 5 I'd recommend replacing the bonus feat for Domain Power in CC for the Magic domain. This enables you to still use wands, staffs, and scrolls of spells from your three (four with focused specialist) prohibited schools. I'd actually recommend skipping Archmage and Master Specialist and finish the build with Paragnostic Apostle 2-3, Divine Oracle 2 or 4 if Frog God's Fane is available, a Mindbender dip, Mage of the Arcane Order, etc. It could also be beneficial to not specialize with Wizard, and instead use Elven Generalist in RotW and/or Domain Wizard in UA, in which case swap your Wizard 5 bonus feat for Spontaneous Divination. You can also use the Fighter Feat (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#wizard) variant in UA to swap Scribe Scroll for Improved Initiative, and still trade your Wizard 5 bonus (fighter) feat for another Wizard ACF.

Name of the Mage has a prerequisite of Arcane Spellcaster Level 20th. That's not a caster level, that's a spellcaster level, i.e. your effective Wizard level for determining spells/day and the highest level spells you can cast. This can't be taken prior to epic levels unless you can permanently cheese your effective Wizard level higher (Loredrake + Spellhoarding) or gain a bonus feat at 20th level.

cartejos
2018-10-01, 04:33 PM
In response to the Wiz 5 discrepancy. I realize that now, what had happened was that I revised the build notes halfway through the post and forgot about the wiz 5 thing, though master specialist gives 2 prereq feats, rather than Wizard 5 giving one.

In response to 21 level build. I just forgot to change the 5 to a 4

In response to the Name of the Mage: The prereq is Arcane Caster Level 20, taking Archmage Spell Power should work, as it is an untyped bonus to your wizard (arcane) caster level