stoutstien
2018-09-30, 02:45 PM
I want to make poison based spells a least a somewhat valid pick. Messed with sub classes and new classes I settled on using a feat as a catch all.
Overwhelming Bane(name needs work)
Your understanding of poisons and toxins is so extensive you can effect a large array of creatures.
+1 Cha or Con
-Spells and class features that cause poison damage now are acid.
-creatures have disadvantage on con saving throws against your poison spells and the poison condition.
Overwhelming Bane(name needs work)
Your understanding of poisons and toxins is so extensive you can effect a large array of creatures.
+1 Cha or Con
-Spells and class features that cause poison damage now are acid.
-creatures have disadvantage on con saving throws against your poison spells and the poison condition.