Grod_The_Giant
2018-10-02, 02:43 PM
Way of the Iron Hand
Iron Stance: At 3rd level, you gain proficiency in light and medium armor, and with shields. While wearing armor or a shield, you gain the following benefits:
You may use your Martial Arts and Unarmored Movement abilities
You may use your Strength modifier in place of Wisdom when determining the save DC of Monk abilities such as Stunning Strike.
You may use your shield as a melee weapon dealing 1d6 bludgeoning damage and the throwing property, with a 10ft range. It counts as a Monk weapon.
When wearing armor or using a shield, you may spend 1 ki as a bonus action to gain resistance to all slashing, bludgeoning, and piercing damage for 1 round.
Special Option: Weight Training: Upon gaining this subclass, you may spend 1 week of downtime performing intensive training to switch your Strength and Dexterity scores, not including racial bonuses. For example, if an Elf Monk with a Strength of 12 and a Dex of 17 used this feature, they would wind up with 15 Strength and 14 Dex.
Steel Fist: Beginning at 6th level, when you strike a foe with an unarmed strike while wearing armor, or with a melee weapon attack using your shield, you may push them 5ft. If you do, you may choose to immediately move 5ft to remain adjacent to them.
In addition, strikes with your shield count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Mithril Heart: Beginning at 11th level, when you are wearing armor or using a shield and are damaged by a melee weapon attack, you may spend 1 ki as a reaction to reduce the damage by 1d10+level+Str. If you reduce the damage to zero, the attacker must make a Str save or drop their weapon. You may catch it if you have a free hand.
Adamantine Soul: Beginning at 17th level, when a creature misses you with a melee attack, you may make an unarmed strike against them as a reaction. You may also make an unarmed strike against your attacker as part of your Mithril Heart reaction ability.
Iron Stance: At 3rd level, you gain proficiency in light and medium armor, and with shields. While wearing armor or a shield, you gain the following benefits:
You may use your Martial Arts and Unarmored Movement abilities
You may use your Strength modifier in place of Wisdom when determining the save DC of Monk abilities such as Stunning Strike.
You may use your shield as a melee weapon dealing 1d6 bludgeoning damage and the throwing property, with a 10ft range. It counts as a Monk weapon.
When wearing armor or using a shield, you may spend 1 ki as a bonus action to gain resistance to all slashing, bludgeoning, and piercing damage for 1 round.
Special Option: Weight Training: Upon gaining this subclass, you may spend 1 week of downtime performing intensive training to switch your Strength and Dexterity scores, not including racial bonuses. For example, if an Elf Monk with a Strength of 12 and a Dex of 17 used this feature, they would wind up with 15 Strength and 14 Dex.
Steel Fist: Beginning at 6th level, when you strike a foe with an unarmed strike while wearing armor, or with a melee weapon attack using your shield, you may push them 5ft. If you do, you may choose to immediately move 5ft to remain adjacent to them.
In addition, strikes with your shield count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Mithril Heart: Beginning at 11th level, when you are wearing armor or using a shield and are damaged by a melee weapon attack, you may spend 1 ki as a reaction to reduce the damage by 1d10+level+Str. If you reduce the damage to zero, the attacker must make a Str save or drop their weapon. You may catch it if you have a free hand.
Adamantine Soul: Beginning at 17th level, when a creature misses you with a melee attack, you may make an unarmed strike against them as a reaction. You may also make an unarmed strike against your attacker as part of your Mithril Heart reaction ability.