Tyndmyr
2018-10-02, 05:17 PM
Ritual Feats
Rituals grow more costly the more of them you perform. Acolytes of such dark paths often assure would be ritualists that the costs are small, but the further you venture down this dark path, the more unseemly the price required of you.
Ritual feats trade off an aspect of your character, permanently reducing one stat or bonus in return for gains elsewhere.
Ritual of Constitution
You have permanently traded a small amount of your life essence for otherworldly durability.
Cost: Skill points lost equal to the number of ritual feats taken, including this one.
Benefit: +1 HP, +1 Con.
Special: This feat may take the place of a Fighter bonus feat.
Ritual of Intellect
The damned knowledge that fills your brain filled your world with a bloody haze when it entered. After a time, the pain seems normal.
Cost: HP permanently lost equal to double the number of ritual feats taken, including this one.
Benefit: +2 to a knowledge skill of your choice, +1 Intellect.
Ritual of Popularity
Your smile seems a little too sharp, and your eyes a bit inhuman now, but nobody else seems to care, so why should you?
Cost: HP permanently lost equal to the number of ritual feats taken, including this one.
Benefit: +2 Diplomacy, +1 Charisma.
Ritual of Wisdom
As the wisdom of ages flows through your brain, you swiftly realize that performing this ritual was most unwise.
Cost: A penalty to initiative equal to the number of ritual feats taken, including this one.
Benefit: +1 Will save, +1 Wis.
Ritual of Strength:
The unholy strength courses through your veins, burning like fire. You try to remember what you’ve lost, but with power like this, does it really matter?
Cost: A penalty to will saves equal to the number of ritual feats taken, including this one.
Benefit: +1 Str, +1 unholy bonus to attack rolls.
Special: This feat may take the place of a Fighter bonus feat.
Ritual of Dexterity:
The ripples under your skin are unsettling, and you’re pretty sure bones shouldn’t bend that way. Joints, either.
Cost: A penalty to HP equal to the number of ritual feats taken, including this one.
Benefit: +2 Escape Artist, +1 Dexterity.
Ritual of Knowledge
The information flowing into your mind nearly makes you black out. On second thought, that might just be the blood loss.
Cost: HP permanently lost equal to the number of ritual feats taken, including this one.
Benefit: Skill points permanently gained equal to the HP lost plus three.
Ritual of Allegiance
In return for the secrets of more power, your eternal loyalty must be pledged.
Cost: Your alignment shifts one step along each axis towards Chaotic Evil. HP permanently lost equal to the number of ritual feats taken, including this one.
Benefit: Immediately gain two additional feat slots, usable only for ritual feats or feats requiring a chaotic or evil alignment.
Ritual of Spellfire
Sure, you could just study to get ahead, but the honest path to wizardry would have you with a grey beard by the time you were done. The ritual takes only ten minutes and a newborn child.
Cost: A penalty to constitution saves equal to the number of ritual feats taken, including this one.
Benefit: Spellcasters gain one additional spell slot of the highest level they can cast. Spontaneous spellcasters additionally gain one spell known of the highest level they can cast. Whenever you gain access to a new level of spells, you can opt to replace your current benefits with identical benefits of the new level.
Special: This feat may take the place of a Wizard bonus feat.
Design Intent: To dial up the power of a feat slot, and provide some extra kicks you can't easily get to play up the "power has a price" theme. Of course, they're all pretty evil-themed, but that's acceptable, I think. Hopefully the mechanics are clear enough, and they offer a compelling tradeoff.
Rituals grow more costly the more of them you perform. Acolytes of such dark paths often assure would be ritualists that the costs are small, but the further you venture down this dark path, the more unseemly the price required of you.
Ritual feats trade off an aspect of your character, permanently reducing one stat or bonus in return for gains elsewhere.
Ritual of Constitution
You have permanently traded a small amount of your life essence for otherworldly durability.
Cost: Skill points lost equal to the number of ritual feats taken, including this one.
Benefit: +1 HP, +1 Con.
Special: This feat may take the place of a Fighter bonus feat.
Ritual of Intellect
The damned knowledge that fills your brain filled your world with a bloody haze when it entered. After a time, the pain seems normal.
Cost: HP permanently lost equal to double the number of ritual feats taken, including this one.
Benefit: +2 to a knowledge skill of your choice, +1 Intellect.
Ritual of Popularity
Your smile seems a little too sharp, and your eyes a bit inhuman now, but nobody else seems to care, so why should you?
Cost: HP permanently lost equal to the number of ritual feats taken, including this one.
Benefit: +2 Diplomacy, +1 Charisma.
Ritual of Wisdom
As the wisdom of ages flows through your brain, you swiftly realize that performing this ritual was most unwise.
Cost: A penalty to initiative equal to the number of ritual feats taken, including this one.
Benefit: +1 Will save, +1 Wis.
Ritual of Strength:
The unholy strength courses through your veins, burning like fire. You try to remember what you’ve lost, but with power like this, does it really matter?
Cost: A penalty to will saves equal to the number of ritual feats taken, including this one.
Benefit: +1 Str, +1 unholy bonus to attack rolls.
Special: This feat may take the place of a Fighter bonus feat.
Ritual of Dexterity:
The ripples under your skin are unsettling, and you’re pretty sure bones shouldn’t bend that way. Joints, either.
Cost: A penalty to HP equal to the number of ritual feats taken, including this one.
Benefit: +2 Escape Artist, +1 Dexterity.
Ritual of Knowledge
The information flowing into your mind nearly makes you black out. On second thought, that might just be the blood loss.
Cost: HP permanently lost equal to the number of ritual feats taken, including this one.
Benefit: Skill points permanently gained equal to the HP lost plus three.
Ritual of Allegiance
In return for the secrets of more power, your eternal loyalty must be pledged.
Cost: Your alignment shifts one step along each axis towards Chaotic Evil. HP permanently lost equal to the number of ritual feats taken, including this one.
Benefit: Immediately gain two additional feat slots, usable only for ritual feats or feats requiring a chaotic or evil alignment.
Ritual of Spellfire
Sure, you could just study to get ahead, but the honest path to wizardry would have you with a grey beard by the time you were done. The ritual takes only ten minutes and a newborn child.
Cost: A penalty to constitution saves equal to the number of ritual feats taken, including this one.
Benefit: Spellcasters gain one additional spell slot of the highest level they can cast. Spontaneous spellcasters additionally gain one spell known of the highest level they can cast. Whenever you gain access to a new level of spells, you can opt to replace your current benefits with identical benefits of the new level.
Special: This feat may take the place of a Wizard bonus feat.
Design Intent: To dial up the power of a feat slot, and provide some extra kicks you can't easily get to play up the "power has a price" theme. Of course, they're all pretty evil-themed, but that's acceptable, I think. Hopefully the mechanics are clear enough, and they offer a compelling tradeoff.