sophontteks
2018-10-03, 11:03 AM
I'm playing a halfling wild sorcerer. We rolled stats, after modifiers:
Str- 7
Dex- 17
Con- 15
Int- 13
Wis-13
Cha- 16
He is a halfling who is cursed with wild magic. It's an affliction and the magic is practically its own character which he currently has little power over.
To go with this I am taking subtle and twinned. With the following magic progression...
Level 1- resist elements, catapult- catapult works well with subtle and gives good flavor with the caster not being the origin. Resist elements so I don't die to a self-fireball.
Level 2- Shield- Shield needs no introduction.
Level 3- Enlarge/Reduce, Phantasmal Force (resist elements)- Enlarge/Reduce with twinned makes for good chaotic flavor in line with wild magic. Phantasmal force with subtle and I'm hoping it to be my bread and butter in most encounters.
Level 4- Mirror Image- A bunch of illusionary copies all hooting and hollaring to go with wild magic flavor.
Level 5- Haste, Fireball (catapult)- Haste for twinned, fireball for aoe and its something big to boost with certain wild effects. Catapult has run its course.
As many wild magic effects are negative effects centered around my character, he will be pushing closer to the front lines. The plan is to to this through twinned haste. Disengage with the extra action and just run behind the enemy (halflings can run through larger opponents.) And then run back. But I'm also hopeing mirror image plus shield plus the high con might allow me to do this sometimes without haste as well. At the very least he can when enemies break through the front line.
I'm thinking right now that I should take +1 dex and +1 con for the next ASI.
Anyway, sorcerers get so few spells, and wild magic is very hard to build around. I wanted to hear any other ideas or opinions while there is time for me to revise my plans. The party is a cleric, fighter, bard, and wizard. We are maybe a bit light on dps.
EDIT: should mention that currently we are planning to roll on the wild surge table after every spell cast. So, he will have advantage available on any save, attack, or ability check quite often.
Str- 7
Dex- 17
Con- 15
Int- 13
Wis-13
Cha- 16
He is a halfling who is cursed with wild magic. It's an affliction and the magic is practically its own character which he currently has little power over.
To go with this I am taking subtle and twinned. With the following magic progression...
Level 1- resist elements, catapult- catapult works well with subtle and gives good flavor with the caster not being the origin. Resist elements so I don't die to a self-fireball.
Level 2- Shield- Shield needs no introduction.
Level 3- Enlarge/Reduce, Phantasmal Force (resist elements)- Enlarge/Reduce with twinned makes for good chaotic flavor in line with wild magic. Phantasmal force with subtle and I'm hoping it to be my bread and butter in most encounters.
Level 4- Mirror Image- A bunch of illusionary copies all hooting and hollaring to go with wild magic flavor.
Level 5- Haste, Fireball (catapult)- Haste for twinned, fireball for aoe and its something big to boost with certain wild effects. Catapult has run its course.
As many wild magic effects are negative effects centered around my character, he will be pushing closer to the front lines. The plan is to to this through twinned haste. Disengage with the extra action and just run behind the enemy (halflings can run through larger opponents.) And then run back. But I'm also hopeing mirror image plus shield plus the high con might allow me to do this sometimes without haste as well. At the very least he can when enemies break through the front line.
I'm thinking right now that I should take +1 dex and +1 con for the next ASI.
Anyway, sorcerers get so few spells, and wild magic is very hard to build around. I wanted to hear any other ideas or opinions while there is time for me to revise my plans. The party is a cleric, fighter, bard, and wizard. We are maybe a bit light on dps.
EDIT: should mention that currently we are planning to roll on the wild surge table after every spell cast. So, he will have advantage available on any save, attack, or ability check quite often.