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Aetis
2018-10-03, 01:46 PM
Hello, forumers. I have a friend who wants to play as a sort of negative druid, not necessarily a character that stands against all of nature's ideals, but a druid who has accepted death and decay as part of the natural cycle. To fulfill his wishes, I have decided to rewrite the lores of the blighter class fit the theme and rewrite it as a base class, instead of a PrC.

Please let me know your thoughts.


Hit Dice, BAB, saves, spell slots progression, and starting gold will remain same. The spell list is at the bottom.

Class Features: All gone except Weapon/Armor proficiency. "No wearing metal" rule still in place.

Deforestation (Sp): Blighters do not get their spells at the beginning of the day, but rather they must use deforestation to refresh their spells. Plants in 20ft radius of them wither and die, and for them to refresh their spells, they must do this in a place with a good amount of vegetation. They are able to refresh their spells twice per day through this method.

Blightfire (Su): Starting at 2nd level, as a standard action, a blighter can unleash a scorching blast of fire by expending one of her spell slots. This effect deals 1d6 points of fire damage per blighter level to all creatures within 10 feet (Reflex half; save DC is 10 + expended spell's spell level + blighter’s Wis modifier) and ignites flammable objects it touches.

Sustenance (Ex): At 3rd level and higher, a blighter no longer needs food or water to survive.

Speak with Dead Animal (Su): Starting at 4th level, a blighter can converse with dead animals. This ability functions like a speak with dead spell cast by a cleric of a level equal to the total of the character’s blighter levels, except that it affects only corpses of animal creatures. It is usable once per day per blighter level.

Undead Wild Shape (Su): At 5th level, the blighter gains a version of the wild shape ability. Undead wild shape functions like the druid’s wild shape ability, except that the blighter adds the skeleton template to the animal form he chooses to transform into. The blighter’s animal form is altered as follows:

Type changes to undead.
Natural armor bonus is +0 (Tiny animal), +1 (Small), +2 (Medium or Large), or +3 (Huge).
+2 Dexterity, no Constitution score.
Immunity to cold.
Damage reduction 5/bludgeoning.

The blighter gains extra uses per day of this ability at the same rate of a druid's wild shape. In addition, she gains the ability to take the shape of a Large skeletal animal at 8th level and a Huge skeletal animal at 15th level.

Animate Dead Animal (Sp): This ability, gained at 6th level, functions like an animate dead spell, except that it affects only corpses of animal creatures and requires no material component. It is usable once per day.

Contagious Touch (Sp): At 7th level and higher, a blighter can produce an effect like that of a contagious touch spell once per day. She gains one extra use per day of this ability for every two additional blighter levels she acquires.

Unbond (Sp): Beginning at 8th level, a blighter can temporarily separate a bonded animal or magical beast (such as an animal companion, familiar, or mount) from its master once per day. The target creature must be within 40 feet of both its master and the blighter. If the master fails a Will save (DC 10 + 1/2 blighter level + blighter’s Wis modifier), the bond terminates as if the servitor had died, though this does not cause experience loss in the case of a familiar. Normally hostile creatures attack their masters but are otherwise unaffected. The bond returns after 1 minute per blighter level, restoring all benefits. Alternatively, the master can regain the servitor through the normal methods of acquisition.

Plague (Sp): At 9th level and higher, a blighter can spread disease over a large area. This ability functions like the contagious touch ability, except that no attack roll is required and it affects all targets the blighter designates within a 20-foot radius. Plague is usable once per day. At 14th and 19th level, a blighter can use this ability twice and three times per day, respectively.

0-level Blighter Spells (Orisons)


Detect Magic
Detect Poison
Flare
Ghost Sound
Inflict Minor Wounds
Read Magic
Touch of Fatigue


1st-level Blighter Spells


Bane
Burning Hands
Curse Water
Detect Undead
Doom
Endure Elements
Inflict Light Wounds
Ray of Enfeeblement


2nd-level Blighter Spells


Chill Metal
Chill Touch
Darkness
Death Knell
Fire Trap
Flaming Sphere
Heat Metal
Inflict Moderate Wounds
Produce Flame
Warp Wood


3rd-level Blighter Spells


Contagion
Deeper Darkness
Desecrate
Diminish Plants
Dispel Magic
Inflict Serious Wounds
Poison
Stinking Cloud
Vampiric Touch


4th-level Blighter Spells


Animate Dead
Antiplant Shell
Blight
Death Ward
Flame Strike
Inflict Critical Wounds
Repel Vermin
Rusting Grasp
Transmute Mud to Rock
Transmute Rock to Mud
Wall of Fire


5th-level Blighter Spells

Unhallow
Waves of Fatigue


6th-level Blighter Spells


Acid Fog
Antilife Shell
Circle of Death
Create Undead
Fire Seeds
Forbiddance
Harm
Repel Wood


7th-level Blighter Spells


Control Undead
Control Weather
Earthquake
Fire Storm
Repel Metal or Stone
Repulsion


8th-level Blighter Spells


Horrid Wilting
Mind Blank
Shambler
Waves of Exhaustion


9th-level Blighter Spells


Antipathy
Foresight
Implosion
Incendiary Cloud
Storm of Vengeance

Cosi
2018-10-03, 01:56 PM
First, this belongs in the Homebrew Forum.

Deforestation seems problematic. It doesn't define what "a good amount of vegetation" means, which will lead to debates at the table. The vegetation requirement also means that the class's spell access is put in the hands of the DM, which has the potential to be problematic as well. And if it does work consistently, you've basically doubled the character's spells per day. Overall, I think this needs to be reworked.

Blightfire has potential issues because it doesn't scale with spell slot, meaning you get a fireball damage (if much smaller area) blast for sacrificing a 1st level spell at 10th level. This may not be ideal.

You should probably add class features after 9th level.

Aetis
2018-10-03, 01:58 PM
Oh dear, who do I contact to move this thread to the Homebrew forums?

JNAProductions
2018-10-03, 02:02 PM
Oh dear, who do I contact to move this thread to the Homebrew forums?

Just report your post, and a mod will move it.

Don't worry-you don't get an infraction or anything for posting in the wrong forum. Mistakes happen, and that's a pretty minor one.

Aetis
2018-10-03, 02:06 PM
Done, thank you.