Stan
2018-10-03, 07:40 PM
My son and I were brainstorming today about mecha like things for fantasy.
1. Imagine a typical fantasy world. Portals start opening and giants pour out, intent on conquest. They have ogre servants. They also have trained war pets such as dinosaurs and other huge creatures.
2. To deal with this, a new technique has been invented to entirely encase someone in a 15'-20' tall golem's body. They are preserved within the trunk. They can now sense through the golem's body. In some ways, this is a pretty crappy thing to have happen and the person retains their mind so you don't want to force someone and have an angry golem running around. Most volunteers have been maimed by war or are frail with age and near death.
3. To work as spotters and assistants, each golem has a rider. A seat behind the head is permanently attached. These riders are usually spellcasters but can be missile specialists.
4. Golems don't really feel pain. They can be semi-permanently modified with attachments. They might have a ballista mounted on their head, spiked shin guards to wade through smaller troops, magic staffs on their forearms, extra armor plates, etc. The basic idea is to have several slots and several options per slot. Initially, players won't have much money, but can save up to make improvements over time.
5. Through training and maybe build as well, there is some specialization in golems. They might be grapplers who also have big feet than can shake the earth and cause smaller creatures to fall. They might be gladiators with big melee weapons. They might specialize in huge bows or spears. Or they might be good at activating magic items. Their skill improves over time. If we go with D&D 5e, I'm thinking of a specialized golem class with a few archetypes.
5. Each player controls a rider/golem pair. There would be a lot of smashing big monsters. But their might be other adventures where golems won't fit so the riders will have to function on their own.
I could do this in D&D, starting riders at about 5th level. Or maybe savage worlds, also advancing the riders.
Thoughts, advice?
1. Imagine a typical fantasy world. Portals start opening and giants pour out, intent on conquest. They have ogre servants. They also have trained war pets such as dinosaurs and other huge creatures.
2. To deal with this, a new technique has been invented to entirely encase someone in a 15'-20' tall golem's body. They are preserved within the trunk. They can now sense through the golem's body. In some ways, this is a pretty crappy thing to have happen and the person retains their mind so you don't want to force someone and have an angry golem running around. Most volunteers have been maimed by war or are frail with age and near death.
3. To work as spotters and assistants, each golem has a rider. A seat behind the head is permanently attached. These riders are usually spellcasters but can be missile specialists.
4. Golems don't really feel pain. They can be semi-permanently modified with attachments. They might have a ballista mounted on their head, spiked shin guards to wade through smaller troops, magic staffs on their forearms, extra armor plates, etc. The basic idea is to have several slots and several options per slot. Initially, players won't have much money, but can save up to make improvements over time.
5. Through training and maybe build as well, there is some specialization in golems. They might be grapplers who also have big feet than can shake the earth and cause smaller creatures to fall. They might be gladiators with big melee weapons. They might specialize in huge bows or spears. Or they might be good at activating magic items. Their skill improves over time. If we go with D&D 5e, I'm thinking of a specialized golem class with a few archetypes.
5. Each player controls a rider/golem pair. There would be a lot of smashing big monsters. But their might be other adventures where golems won't fit so the riders will have to function on their own.
I could do this in D&D, starting riders at about 5th level. Or maybe savage worlds, also advancing the riders.
Thoughts, advice?