AtlasSniperman
2018-10-04, 02:00 AM
//WARNING: POTENTIALLY UNSETTLING TOPIC//
Hey folks!
I'm running a Pathfinder game where it is possible the PC's may get in so deep with the law that they run the risk of having to witness an execution. Pathfinder has advice on how to run something like this(Horror Adventures p.206), but I was curious to see what a prestige class would look like based on the following premise:
They tried to execute you once, so you're going to be extra prepared for next time.
With a prerequisite stating something to the extent of: "Special: Survive an attempted execution without assistance and escape the area."
I feel like it would include special abilities like being able to hold one's breath better(i.e. longer, or being able to perform standard actions without draining your timer), in addition to bonus's to(or extra uses of) the escape artist skill. And some kind of resistance to the damage of a particular execution method(i.e. fire resistance if they tried to burn you, cold resistance if they tried to drown you, fortification if they tried to hang or behead you, and damage reduction(only against bludgeoning) if you were buried alive.
I am curious how the brewer's here would go about making something for this niche, as I feel that if done right, it can offer considerable usefulness even if another execution never occurs.
Hey folks!
I'm running a Pathfinder game where it is possible the PC's may get in so deep with the law that they run the risk of having to witness an execution. Pathfinder has advice on how to run something like this(Horror Adventures p.206), but I was curious to see what a prestige class would look like based on the following premise:
They tried to execute you once, so you're going to be extra prepared for next time.
With a prerequisite stating something to the extent of: "Special: Survive an attempted execution without assistance and escape the area."
I feel like it would include special abilities like being able to hold one's breath better(i.e. longer, or being able to perform standard actions without draining your timer), in addition to bonus's to(or extra uses of) the escape artist skill. And some kind of resistance to the damage of a particular execution method(i.e. fire resistance if they tried to burn you, cold resistance if they tried to drown you, fortification if they tried to hang or behead you, and damage reduction(only against bludgeoning) if you were buried alive.
I am curious how the brewer's here would go about making something for this niche, as I feel that if done right, it can offer considerable usefulness even if another execution never occurs.