ciarannihill
2018-10-04, 12:46 PM
So I was reminded recently of the Martial Adept feats, and was thinking of how it and Magic Initiate allow a character access to a class/archetype ability they might not otherwise have access to, albeit in a potentially weaker form...
And I thought it might be interesting to create feats with a similar principle, take interesting or unique combat options normally restricted to a single class/archetype and make strictly worse versions available as feats.
Also worth noting is that Martial Adept in particular also strictly enhances the base ability if you already have it, instead of giving you just the weakened version, so I think this might be an interesting way of expanding the scope slightly to enable thematic features for a character without having to invest into a class that overall might not be thematically or mechanically ideal for your character.
Magic Controller-
Prerequisite: The ability to cast at least one spell
Your experience with magic has afforded you precision control over some aspects of spellcasting. You gain the following benefits: You learn one metamagic option from among those available to the Sorcerer class. If you already have sorcery points, you gain 1 more. If not, you have one sorcery point to fuel your metamagic, you regain your expended sorcery points when you finish a long rest.
Fighting Style-
You have dedicated yourself to the art of combat with a specific style, your experience with it has afforded you additional skill. You gain one fighting style option from those available to the Fighter class.
Vital Strike-
Your skill in combat has afforded you insight into your enemies' defense. You gain the following benefits: Your melee weapon attacks score a critical hit on a roll of 19 or 20. Once per turn, you can deal extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll
Hunting Adept-
You become skilled at taking down specific types of prey. You learn one Hunter's Prey feature from the Hunter archetype of the Ranger class. You can use this feature once per short rest.
I'm willing to accept that some of these are imbalanced a bit, either under or overpowered, they're mostly just spitballs.
Just some thoughts, anyone else have some ideas in this vein?
And I thought it might be interesting to create feats with a similar principle, take interesting or unique combat options normally restricted to a single class/archetype and make strictly worse versions available as feats.
Also worth noting is that Martial Adept in particular also strictly enhances the base ability if you already have it, instead of giving you just the weakened version, so I think this might be an interesting way of expanding the scope slightly to enable thematic features for a character without having to invest into a class that overall might not be thematically or mechanically ideal for your character.
Magic Controller-
Prerequisite: The ability to cast at least one spell
Your experience with magic has afforded you precision control over some aspects of spellcasting. You gain the following benefits: You learn one metamagic option from among those available to the Sorcerer class. If you already have sorcery points, you gain 1 more. If not, you have one sorcery point to fuel your metamagic, you regain your expended sorcery points when you finish a long rest.
Fighting Style-
You have dedicated yourself to the art of combat with a specific style, your experience with it has afforded you additional skill. You gain one fighting style option from those available to the Fighter class.
Vital Strike-
Your skill in combat has afforded you insight into your enemies' defense. You gain the following benefits: Your melee weapon attacks score a critical hit on a roll of 19 or 20. Once per turn, you can deal extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll
Hunting Adept-
You become skilled at taking down specific types of prey. You learn one Hunter's Prey feature from the Hunter archetype of the Ranger class. You can use this feature once per short rest.
I'm willing to accept that some of these are imbalanced a bit, either under or overpowered, they're mostly just spitballs.
Just some thoughts, anyone else have some ideas in this vein?