nickl_2000
2018-10-07, 12:30 PM
Just a few melee cantrips I'm going to see if my druid can create /research. Effectively I want to mix it up more in melee without stepping on the toes of other players who are using GFB and BB
Thorned Strike
Casting Time: 1 action
Range: 5ft
Components: V M (A weapon)
Duration: 1 round
As part of casting the spell, make a melee attack. As you strike, thorned vines wrap around the target. The target or any creature within 5 feet may use their reaction to rip the vines off the target. If they don't, the target takes 1d6 piercing damage at the start of their next turn.
At 5th level, the melee attack deals an extra 1d6 piercing damage, and the thorn damage increases to 2d6. Both damages increase by 1d6 at 11th and 17th level.
Acid Bath
Casting Time: 1 action
Range: 5ft
Components: V M (A weapon)
Duration: 1 round
As part of casting the spell, make a melee attack. As you strike acid drips down off the weapon and pools at their feet. Any creature ending their turn in the acid pool takes 1d6 acid damage. The acid dissipates the the beginning of the casters next turn
At 5th level, the melee attack deals an extra 1d6 acid damage, and the acid pool damage increases to 2d6. Both damages increase by 1d6 at 11th and 17th level.
Electrical Arc
Casting Time: 1 action
Range: 5ft
Components: V M (A weapon)
Duration: 1 round
As part of casting the spell, make a melee attack. As you strike, an electric shock courses through your opponent. You may choose to then have the electricity arc from that opponent to other opponents with 15 feet of the original target. That second opponent takes 1d4 electric damage
At 5th level, the melee attack deals an extra 1d4 electric damage, and the electric arc damage increases to 2d4. Both damages increase by 1d4 at 11th and 17th level.
Freezing strike
Casting Time: 1 action
Range: 5ft
Components: V M (A weapon)
Duration: 1 round
As part of casting the spell, make a melee attack. On hit shards of ice shatter around the target. This ice settles to the ground making the ground under the target and the surrounding terrain around the target difficult terrain. This ice melts at the beginning of the casters next turn.
At 5th level, the melee attack deals an extra 1d6 cold damage, increasing an extra 1d6 at 11th and 17th level
Dazzling Fairy Strike
Casting Time: 1 action
Range: 5ft
Components: V M (A weapon)
Duration: 1 round
As part of casting the spell, make a melee attack. As you swing, you magical fey lights around your weapon. On strike, they flash in a dazzling display of lights and fireworks distracting the target. If they target is concentrating on a spell, they have disadvantage on their check to keep concentration for the damage caused by this spell.
At 5th level, the melee attack deals an extra 1d6 psychic damage, increasing an extra 1d6 psychic at 11th and 17th level
Thorned Strike
1 action
Range: 5ft
Components: V, M (A thorn)
As part of casting the spell, make a melee attack. As you strike, thorned vines wrap around the target. The target may use their reaction to rip the vines of themselves. If they don't, the target takes 1d8 piercing damage at the start of their next turn.
At advanced levels the spell deals 1d8 damage, and the thorns damage increases by 1d8 (using the same progression as booming blade).
Acid Bath
1 action
Range: 5ft
Components: V, M (A piece of rusted metal)
As part of casting the spell, make a melee attack. As you strike acid drips down off the weapon and pools at their feet. If the target doesn't move, they take 1d6 acid damage at the end of their turn.
At advanced levels the spell does 1d6 damage, and a additional 1d6 damage if they don't move (using the same progression as booming blade).
Electrical Arc
1 action
Range: 5ft
Components: V, M (A piece of wool cloth with a static charge)
As part of casting the spell, make a melee attack. As you strike, an electric shock courses through your opponent, if they are wearing metal armor they take an additional 1d6 electric damage.
At advanced levels the spell does 1d6 damage, and a additional 1d6 damage when wearing metal armor (using the same progression as booming blade).
Freezing strike
1 action
Range: 5ft
Components: V, M (A drop of water)
As part of casting the spell, make a melee attack. On hit shards of ice shatter around the target. This ice settles to the ground making the 5 feet of ground under the target difficult terrain until the end of the target's next turn.
At advanced level the spell does 1d8 cold damage extra each normal interval.
Thorned Strike
Casting Time: 1 action
Range: 5ft
Components: V M (A weapon)
Duration: 1 round
As part of casting the spell, make a melee attack. As you strike, thorned vines wrap around the target. The target or any creature within 5 feet may use their reaction to rip the vines off the target. If they don't, the target takes 1d6 piercing damage at the start of their next turn.
At 5th level, the melee attack deals an extra 1d6 piercing damage, and the thorn damage increases to 2d6. Both damages increase by 1d6 at 11th and 17th level.
Acid Bath
Casting Time: 1 action
Range: 5ft
Components: V M (A weapon)
Duration: 1 round
As part of casting the spell, make a melee attack. As you strike acid drips down off the weapon and pools at their feet. Any creature ending their turn in the acid pool takes 1d6 acid damage. The acid dissipates the the beginning of the casters next turn
At 5th level, the melee attack deals an extra 1d6 acid damage, and the acid pool damage increases to 2d6. Both damages increase by 1d6 at 11th and 17th level.
Electrical Arc
Casting Time: 1 action
Range: 5ft
Components: V M (A weapon)
Duration: 1 round
As part of casting the spell, make a melee attack. As you strike, an electric shock courses through your opponent. You may choose to then have the electricity arc from that opponent to other opponents with 15 feet of the original target. That second opponent takes 1d4 electric damage
At 5th level, the melee attack deals an extra 1d4 electric damage, and the electric arc damage increases to 2d4. Both damages increase by 1d4 at 11th and 17th level.
Freezing strike
Casting Time: 1 action
Range: 5ft
Components: V M (A weapon)
Duration: 1 round
As part of casting the spell, make a melee attack. On hit shards of ice shatter around the target. This ice settles to the ground making the ground under the target and the surrounding terrain around the target difficult terrain. This ice melts at the beginning of the casters next turn.
At 5th level, the melee attack deals an extra 1d6 cold damage, increasing an extra 1d6 at 11th and 17th level
Dazzling Fairy Strike
Casting Time: 1 action
Range: 5ft
Components: V M (A weapon)
Duration: 1 round
As part of casting the spell, make a melee attack. As you swing, you magical fey lights around your weapon. On strike, they flash in a dazzling display of lights and fireworks distracting the target. If they target is concentrating on a spell, they have disadvantage on their check to keep concentration for the damage caused by this spell.
At 5th level, the melee attack deals an extra 1d6 psychic damage, increasing an extra 1d6 psychic at 11th and 17th level
Thorned Strike
1 action
Range: 5ft
Components: V, M (A thorn)
As part of casting the spell, make a melee attack. As you strike, thorned vines wrap around the target. The target may use their reaction to rip the vines of themselves. If they don't, the target takes 1d8 piercing damage at the start of their next turn.
At advanced levels the spell deals 1d8 damage, and the thorns damage increases by 1d8 (using the same progression as booming blade).
Acid Bath
1 action
Range: 5ft
Components: V, M (A piece of rusted metal)
As part of casting the spell, make a melee attack. As you strike acid drips down off the weapon and pools at their feet. If the target doesn't move, they take 1d6 acid damage at the end of their turn.
At advanced levels the spell does 1d6 damage, and a additional 1d6 damage if they don't move (using the same progression as booming blade).
Electrical Arc
1 action
Range: 5ft
Components: V, M (A piece of wool cloth with a static charge)
As part of casting the spell, make a melee attack. As you strike, an electric shock courses through your opponent, if they are wearing metal armor they take an additional 1d6 electric damage.
At advanced levels the spell does 1d6 damage, and a additional 1d6 damage when wearing metal armor (using the same progression as booming blade).
Freezing strike
1 action
Range: 5ft
Components: V, M (A drop of water)
As part of casting the spell, make a melee attack. On hit shards of ice shatter around the target. This ice settles to the ground making the 5 feet of ground under the target difficult terrain until the end of the target's next turn.
At advanced level the spell does 1d8 cold damage extra each normal interval.