ZenBear
2018-10-07, 11:29 PM
I'm trying to come up with a custom subclass for one of my players' characters; Tortuga, the Tiefling Luchador. For a while now he's gotten by with just playing a bog standard Thief Rogue, bashing people with The Chair, making leaping tackles from out of nowhere, and occasionally pinning foes down. He's got both the Grappler and Tavern Brawler feats, and Expertise in Athletics, but I still don't feel like in-game he's getting to really live the full pro wrestler experience he wants to. So, homebrew subclass for the win! I need help though, because I'm not a pro wrestling fan so I don't know exactly what I need to include to construct that fantasy. I'm hoping the Playground will be of assistance. So here's what I've got so far:
Pro Grappler
Starting at 3rd level, whenever you are grappling an opponent you can use your Cunning Action to make a melee attack against the target.
Grappling Superiority
Maneuvers
You learn three special maneuvers. You can use only one maneuver per action.
You learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.
Superiority Dice
You start with four superiority dice, which are d8s, and you expend one whenever you use a maneuver. You regain them all when you finish a short or long rest.
You gain another superiority die at 7th level and one more at 15th level.
Saving Throws
Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows:
Maneuver save DC: 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)
Improved Grappling Superiority
When you reach 9th level, your superiority dice turn into d10. When you reach level 17, your dice turn into d12.
Relentless
Starting at level 13, whenever you roll for initiative and have zero superiority dice, you get 1 superiority die back.
King of the Ring
Starting at level 17,
Maneuvers
Take Down: When you successfully grapple an opponent, you can expend one superiority die to attempt to knock the target prone. If the target is Large or smaller, it must make a Strength saving throw or be knocked prone, and you roll your superiority die and the target takes that much bludgeoning damage.
Death from Above: When falling from a height of 10 feet or higher, you can expend a superiority die to make an attack against a target you intend to land on. If you hit, roll your superiority die and add the result of the roll to your damage, and reduce the fall damage you take by that amount.
Obviously I'm just taking the Battle Master's Combat Superiority feature and overlaying it onto the Rogue chassis, which I think works well enough. One problem however is that one of my other players is a Battle Master Fighter, and so if the Rogue is getting the same sort of features one or more levels sooner, he'll likely feel a bit miffed. I need help determining more maneuvers, as well as the 17th level feature which at this point is just a placeholder. Help would be greatly appreciated! I'm really having a hard time with this one.
Pro Grappler
Starting at 3rd level, whenever you are grappling an opponent you can use your Cunning Action to make a melee attack against the target.
Grappling Superiority
Maneuvers
You learn three special maneuvers. You can use only one maneuver per action.
You learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.
Superiority Dice
You start with four superiority dice, which are d8s, and you expend one whenever you use a maneuver. You regain them all when you finish a short or long rest.
You gain another superiority die at 7th level and one more at 15th level.
Saving Throws
Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows:
Maneuver save DC: 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)
Improved Grappling Superiority
When you reach 9th level, your superiority dice turn into d10. When you reach level 17, your dice turn into d12.
Relentless
Starting at level 13, whenever you roll for initiative and have zero superiority dice, you get 1 superiority die back.
King of the Ring
Starting at level 17,
Maneuvers
Take Down: When you successfully grapple an opponent, you can expend one superiority die to attempt to knock the target prone. If the target is Large or smaller, it must make a Strength saving throw or be knocked prone, and you roll your superiority die and the target takes that much bludgeoning damage.
Death from Above: When falling from a height of 10 feet or higher, you can expend a superiority die to make an attack against a target you intend to land on. If you hit, roll your superiority die and add the result of the roll to your damage, and reduce the fall damage you take by that amount.
Obviously I'm just taking the Battle Master's Combat Superiority feature and overlaying it onto the Rogue chassis, which I think works well enough. One problem however is that one of my other players is a Battle Master Fighter, and so if the Rogue is getting the same sort of features one or more levels sooner, he'll likely feel a bit miffed. I need help determining more maneuvers, as well as the 17th level feature which at this point is just a placeholder. Help would be greatly appreciated! I'm really having a hard time with this one.