RedneckMonkey
2018-10-08, 07:27 AM
Adventurer
The rogue who favors martial training over stealth and cunning can profit if she chooses her fights carefully.
This variant simply swaps one or more of a class's features for one or more class features of another class. A class feature gained works just as it did for its original class, including the level at which it is gained and any other effects, except as noted below.
Lose: Sneak attack.
Gain: Bonus feats (as*fighter).
I came across this Variant while looking over possible Rogue Variants for a gestalt game. Now if I'm reading this right, then with the exception of the Fighter Bonus Feats, then you are able to exchange any of the Special Abilities of the Rogue for another Class's. For instance, swapping the Rogue's Trapfinding ability for the Monk's Improved Unarmed Strike ability or even their Flurry of Blows. Am I reading/interpreting this right?? Is this a bit broken??
The rogue who favors martial training over stealth and cunning can profit if she chooses her fights carefully.
This variant simply swaps one or more of a class's features for one or more class features of another class. A class feature gained works just as it did for its original class, including the level at which it is gained and any other effects, except as noted below.
Lose: Sneak attack.
Gain: Bonus feats (as*fighter).
I came across this Variant while looking over possible Rogue Variants for a gestalt game. Now if I'm reading this right, then with the exception of the Fighter Bonus Feats, then you are able to exchange any of the Special Abilities of the Rogue for another Class's. For instance, swapping the Rogue's Trapfinding ability for the Monk's Improved Unarmed Strike ability or even their Flurry of Blows. Am I reading/interpreting this right?? Is this a bit broken??