gggodgiven
2018-10-08, 09:08 AM
Hey there guys. I am trying to "optimize" a build and would love some suggestions and/or feedback.
Background info:
- Our group is a home group (so no AL and homebrew applies to certain extent)
- Campaign started at lvl 10
- I have played one session with this character already with the build described below.
- Our group and DM are fairly open and as such all UA and supplements (even UA that has been "overridden" by XGE are available)
- I am running a homebrewed double handed sword with +1 and once per day when hitting evil character deal 4d8 radiant.
So the build currently is Paladin 5/ Warlock 3/ Fighter 2. My query is mainly mechanical. The idea behind the character (again mechanically) is to be fairly useless most of the time, but when he decides to rage and kill something dead ... well its time to NOVA everything. So its Paladin 5 Oath of Vengeance, Warlock 3 Pact of the Blade Hexblade with Cursebringer (the OP lock smite), Fighter 2 (mainly for the action surge) fallen aasimar (for the necrotic shroud). Basically I run agonizing blast EB 90% of the time. And when we find the big bad (or what I assume is the big bad for the session) I run 4 attacks turn (wiht action surge) or 5 if I crit (GWM feat) exhausting all 7/8 spells slots for smites (4 curse bringer and 3/4 divine smite) with first taking couple of turns to set up hex, necrotic shroud, vow of emnity and hexblade curse. We even have a wizard in the group who runs hold person and hold monster to set up crits. So from our first session I was pretty happy with the character. Yeah he was fairly boring most of the fights (thou with the groups interactions and jokes its fine) and then pulled out the giant silver black runed sword from oblivion and dealt 419 dmg in one turn to the end monster leaving the rest of the party to gather their jaws from the floor.
So my main concern is whether I should stick to the build I have now Paladin 5/ Warlock 3/ Fighter 2 to have the action surge but the abysmal spell progression or if I should switch to something like Paladin 2/ Warlock 5/ Sorcerer 3 and have more spell slots and 1 extra attack for 1 turn (more turns with extra attacks on higher levels) with quickened Green flame blade from sorcerer's metamagic. And furthermore, how to keep leveling the character. Do I level Paladin up to 6 for the aura or even higher for the rest of goodies (improved divine smite), do I level up sorcerer for a lot more spell slots and sorcerer points which would allow me to do my NOVA more often (but a bit smaller than what it currently is as right now I literally throw everything in 1 "kill this mofo" moment), or do I level up warlock for armor of hexes for the 50% miss attacks armor and several high spell slots for lock smites. Obviously if I stick with the fighter build I would not level up fighter any further.
I am really struggling between having action surge (and an additional fighting style) from the fighter for the gigantic nova and getting sorcerer for the more spell slots (so i can throw the oddball spell here and there or even use hold person or haste myself rather than always rely on the wizard). And trying to decide how to keep leveling up the character really makes my head hurt so I am open for any tips/suggestions/feedback and whatever else on the build of the character.
Thanks in advance and sorry for the wall of text :)
Background info:
- Our group is a home group (so no AL and homebrew applies to certain extent)
- Campaign started at lvl 10
- I have played one session with this character already with the build described below.
- Our group and DM are fairly open and as such all UA and supplements (even UA that has been "overridden" by XGE are available)
- I am running a homebrewed double handed sword with +1 and once per day when hitting evil character deal 4d8 radiant.
So the build currently is Paladin 5/ Warlock 3/ Fighter 2. My query is mainly mechanical. The idea behind the character (again mechanically) is to be fairly useless most of the time, but when he decides to rage and kill something dead ... well its time to NOVA everything. So its Paladin 5 Oath of Vengeance, Warlock 3 Pact of the Blade Hexblade with Cursebringer (the OP lock smite), Fighter 2 (mainly for the action surge) fallen aasimar (for the necrotic shroud). Basically I run agonizing blast EB 90% of the time. And when we find the big bad (or what I assume is the big bad for the session) I run 4 attacks turn (wiht action surge) or 5 if I crit (GWM feat) exhausting all 7/8 spells slots for smites (4 curse bringer and 3/4 divine smite) with first taking couple of turns to set up hex, necrotic shroud, vow of emnity and hexblade curse. We even have a wizard in the group who runs hold person and hold monster to set up crits. So from our first session I was pretty happy with the character. Yeah he was fairly boring most of the fights (thou with the groups interactions and jokes its fine) and then pulled out the giant silver black runed sword from oblivion and dealt 419 dmg in one turn to the end monster leaving the rest of the party to gather their jaws from the floor.
So my main concern is whether I should stick to the build I have now Paladin 5/ Warlock 3/ Fighter 2 to have the action surge but the abysmal spell progression or if I should switch to something like Paladin 2/ Warlock 5/ Sorcerer 3 and have more spell slots and 1 extra attack for 1 turn (more turns with extra attacks on higher levels) with quickened Green flame blade from sorcerer's metamagic. And furthermore, how to keep leveling the character. Do I level Paladin up to 6 for the aura or even higher for the rest of goodies (improved divine smite), do I level up sorcerer for a lot more spell slots and sorcerer points which would allow me to do my NOVA more often (but a bit smaller than what it currently is as right now I literally throw everything in 1 "kill this mofo" moment), or do I level up warlock for armor of hexes for the 50% miss attacks armor and several high spell slots for lock smites. Obviously if I stick with the fighter build I would not level up fighter any further.
I am really struggling between having action surge (and an additional fighting style) from the fighter for the gigantic nova and getting sorcerer for the more spell slots (so i can throw the oddball spell here and there or even use hold person or haste myself rather than always rely on the wizard). And trying to decide how to keep leveling up the character really makes my head hurt so I am open for any tips/suggestions/feedback and whatever else on the build of the character.
Thanks in advance and sorry for the wall of text :)