ProsecutorGodot
2018-10-08, 11:22 AM
Not cursed mechanically, but in a very real sense that is making me believe that luck is a real thing and I've pulled the short end of it with what might be my favorite character I've created in Dungeons and Dragons. We've had 4 sessions, each between 4-7 hours in length and in that time I've rolled under 10 (after modifiers) for a majority of the rolls.
Relevant information:
The campaign is Waterdeep Dragon Heist, Spring.
Brakan Enturin, Warforged Envoy (Thieves Tools), Inquisitive Rogue 4 (Lucky at 4th level)
STR - 12
DEX - 16
CON - 14
INT - 16
WIS - 16
CHA - 14
Background - City Watch, although the core of why I really enjoyed this character is that he's more of a never sleeping goody two shoes than a real member of the city watch.
Roll 20 affords me the opportunity to retroactively check what rolls I've made, in a total of 52 d20 rolls these are the results. Remember these results are including relevant ability modifiers.
Rolled under 10 - 27
Rolled above 10 - 25
Natural 1 - 6 (3 of which are attack rolls)
Natural 20 - 2 (Both of which were skill checks, where I failed the following check to make good use of the advantage)
Attack Rolls hit - 4 out of 13 (2 of which were made during the encounter in the yawning portal, 2 minutes into starting this campaign)
So what's my point in sharing this?
First I'd be interested to know if anyone else has ever had disproportionately bad luck while playing a character. Second I'd like to know if there's anything I can do mechanically to influence my rolls to improve. I'd had no plans to take Lucky at 4th level, as improving my primary stat to 18 is a high priority for most characters I've built. The issue is that with a majority of my rolls being below the threshold of this +1 being at all useful I felt absolutely compelled to take it so that I have the opportunity to finally contribute, if I'm lucky.
I really like this character, I've had the concept waiting in the wings for a campaign like Dragon Heist ever since the Inquisitive Rogue showed up in Xanathars. This continuous string of bad luck had left me wanting to roll a new character at the end of yesterday's session because I'd once again sat around failing for 4 hours straight.
Relevant information:
The campaign is Waterdeep Dragon Heist, Spring.
Brakan Enturin, Warforged Envoy (Thieves Tools), Inquisitive Rogue 4 (Lucky at 4th level)
STR - 12
DEX - 16
CON - 14
INT - 16
WIS - 16
CHA - 14
Background - City Watch, although the core of why I really enjoyed this character is that he's more of a never sleeping goody two shoes than a real member of the city watch.
Roll 20 affords me the opportunity to retroactively check what rolls I've made, in a total of 52 d20 rolls these are the results. Remember these results are including relevant ability modifiers.
Rolled under 10 - 27
Rolled above 10 - 25
Natural 1 - 6 (3 of which are attack rolls)
Natural 20 - 2 (Both of which were skill checks, where I failed the following check to make good use of the advantage)
Attack Rolls hit - 4 out of 13 (2 of which were made during the encounter in the yawning portal, 2 minutes into starting this campaign)
So what's my point in sharing this?
First I'd be interested to know if anyone else has ever had disproportionately bad luck while playing a character. Second I'd like to know if there's anything I can do mechanically to influence my rolls to improve. I'd had no plans to take Lucky at 4th level, as improving my primary stat to 18 is a high priority for most characters I've built. The issue is that with a majority of my rolls being below the threshold of this +1 being at all useful I felt absolutely compelled to take it so that I have the opportunity to finally contribute, if I'm lucky.
I really like this character, I've had the concept waiting in the wings for a campaign like Dragon Heist ever since the Inquisitive Rogue showed up in Xanathars. This continuous string of bad luck had left me wanting to roll a new character at the end of yesterday's session because I'd once again sat around failing for 4 hours straight.