Protato
2018-10-08, 07:14 PM
I'm making this for a Longsword STRanger build I've decided to try out. She's a Spell-Less Revised Ranger Kessig Human in a homebrew setting and I didn't know what might be a good subclass for a generalist melee Ranger. I might end up just going Gloomstalker, as the game deals with Drow but I didn't know how much it'd fit the flavor. My intent with this is to create something of a Champion Ranger. Without further ado, the Advance Scout!
Honed Reflexes: At third level, your training as a military scout has paid off. You gain +2 on initiative rolls and you may move an additional 5ft. as a bonus action on your turn. (Static bonuses are rare like a magic item or require opportunity cost like Alert vs. an ASI, or a subclass plus another subclass so that's powerful, and only one extra tile isn't much but it can make a difference.)
Fighting Style: At third level, you may select an additional Fighting Style, as detailed in the Ranger class. (Not much to say here.)
Expertise: At seventh level, choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen proficiency. (While boring, I figure it works well enough, though having only one skill and not two might be a bit too weak. If so I'll have it be two skills.)
Stubborn: At eleventh level, when you are attacked, you may use your reaction to make a single attack with disadvantage at the creature that attacked you. (Powerful but I'm hoping disadvantage cancels the power out enough to balance it.)
Superior Favored Enemy: At fifteenth level, you deal an additional +2 to damage versus your favored enemies (again, static modifiers and all. If its too good, especially on a Revised Ranger, I'll reduce it to one damage.)
Honed Reflexes: At third level, your training as a military scout has paid off. You gain +2 on initiative rolls and you may move an additional 5ft. as a bonus action on your turn. (Static bonuses are rare like a magic item or require opportunity cost like Alert vs. an ASI, or a subclass plus another subclass so that's powerful, and only one extra tile isn't much but it can make a difference.)
Fighting Style: At third level, you may select an additional Fighting Style, as detailed in the Ranger class. (Not much to say here.)
Expertise: At seventh level, choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen proficiency. (While boring, I figure it works well enough, though having only one skill and not two might be a bit too weak. If so I'll have it be two skills.)
Stubborn: At eleventh level, when you are attacked, you may use your reaction to make a single attack with disadvantage at the creature that attacked you. (Powerful but I'm hoping disadvantage cancels the power out enough to balance it.)
Superior Favored Enemy: At fifteenth level, you deal an additional +2 to damage versus your favored enemies (again, static modifiers and all. If its too good, especially on a Revised Ranger, I'll reduce it to one damage.)