Damon_Tor
2018-10-09, 10:19 PM
Mostly this is because the necromancer is making things difficult to manage, but it could be applied to any situation where a horde of identical creatures attack something:
Attacking as a Unit
When five or more identical creatures attack a single target, they do so as a UNIT, making a single attack and damage roll.
1. The controller of the creatures (usually the DM) declares which units are attacking and what the target is.
2. He makes an attack roll for those creatures as a unit. Of one of the creatures in a unit has advantage or disadvantage, they all do. The result of the attack roll compared to the target's AC decides what percentage of the attacking creatures hit the target, rounded down. If the result of the attack roll is exactly equal to the target AC, half the attackers hit. Every point above or below the target AC adds 5% to the number of attackers that hit, so if the result is AC+10 or more, all the attackers hit. If the result is AC-10 or less, none of them do. A natural 20 on the dice results in a critical hit as normal, but it's not an automatic hit for all creatures: you must still determine what percentile of attacking creatures hits, and only creatures that hit double the amount of damage dice rolled.
3. He makes a damage roll and multiplies the result by the number of creatures that hit.
So for example, if a Unit of 12 tribal warriors makes a two-handed spear attack (+3 to hit, 1d8+1 damage) against an ogre (AC 11) they've surrounded, they roll twice, because they have advantage from their pack tactics ability and the best dice of the two they roll reads 12. 12+3 is 15, and beats the Ogre's AC by 4, which means 8 of them (70% of 12, rounded down) of them hit. They roll damage and get a 7. Multiplied by 8, the unit deals 56 damage to the ogre this turn.
Note: the attack modifiers and damage of the creatures must be identical. If six of the creatures are using different weapons, they cannot attack as a part of the unit, though they could attack as a unit of their own. Similarly, if any number of creatures have a +2 bonus to attack rolls from a magical effect, they cannot attack as a part of a unit that does not have that buff.
Does anyone forsee any obvious problems with this system? Do you think it would actually reduce the management of the creatures, or just create new problems?
Attacking as a Unit
When five or more identical creatures attack a single target, they do so as a UNIT, making a single attack and damage roll.
1. The controller of the creatures (usually the DM) declares which units are attacking and what the target is.
2. He makes an attack roll for those creatures as a unit. Of one of the creatures in a unit has advantage or disadvantage, they all do. The result of the attack roll compared to the target's AC decides what percentage of the attacking creatures hit the target, rounded down. If the result of the attack roll is exactly equal to the target AC, half the attackers hit. Every point above or below the target AC adds 5% to the number of attackers that hit, so if the result is AC+10 or more, all the attackers hit. If the result is AC-10 or less, none of them do. A natural 20 on the dice results in a critical hit as normal, but it's not an automatic hit for all creatures: you must still determine what percentile of attacking creatures hits, and only creatures that hit double the amount of damage dice rolled.
3. He makes a damage roll and multiplies the result by the number of creatures that hit.
So for example, if a Unit of 12 tribal warriors makes a two-handed spear attack (+3 to hit, 1d8+1 damage) against an ogre (AC 11) they've surrounded, they roll twice, because they have advantage from their pack tactics ability and the best dice of the two they roll reads 12. 12+3 is 15, and beats the Ogre's AC by 4, which means 8 of them (70% of 12, rounded down) of them hit. They roll damage and get a 7. Multiplied by 8, the unit deals 56 damage to the ogre this turn.
Note: the attack modifiers and damage of the creatures must be identical. If six of the creatures are using different weapons, they cannot attack as a part of the unit, though they could attack as a unit of their own. Similarly, if any number of creatures have a +2 bonus to attack rolls from a magical effect, they cannot attack as a part of a unit that does not have that buff.
Does anyone forsee any obvious problems with this system? Do you think it would actually reduce the management of the creatures, or just create new problems?