eldskald
2018-10-11, 11:42 AM
Greetings folks.
I'm on the proccess of creating my own homebrew. Of course, a few new classes and races came along. I'm on the middle of playtesting them, to see if everything works as intended and to see if they're balanced. But of course, I'm no big company and all I have is a bunch of friends with barely any time to come together and play. I'm also not the type to simply play and take nothing from it, I'm more of a scientist type.
I've looked around the internet and it seems like there are not many discussions on this matter. The best I found was this (http://www.giantitp.com/forums/showthread.php?299304-Playtesting-Tabletop-RPGs) post from 2013. I wanted ideas on how to do playtests more efficiently.
Rightnow I have 3 guys, two of which are running PHB martial classes and the third one running the class I want to test. I simply put them through combat situations and compare the homebrewed class with the others. We just run combat encounters because that's basically what martials do, and also time issues. We go through different types of enemies, level by level. Has anyone here ever done this? How did you do?
The thing is, I intend to test a caster class too, eventually. But testing on combat encounters only is obviously bad. My idea to test them is to make one-shot adventures that last one day only. The problem I have is that a test like that can't be done in a way to compare the new caster with the PHB ones, unless we run the same one-shot multiple times with multiple casters. There must be a better way. Ideas?
Thank you in advance.
I'm on the proccess of creating my own homebrew. Of course, a few new classes and races came along. I'm on the middle of playtesting them, to see if everything works as intended and to see if they're balanced. But of course, I'm no big company and all I have is a bunch of friends with barely any time to come together and play. I'm also not the type to simply play and take nothing from it, I'm more of a scientist type.
I've looked around the internet and it seems like there are not many discussions on this matter. The best I found was this (http://www.giantitp.com/forums/showthread.php?299304-Playtesting-Tabletop-RPGs) post from 2013. I wanted ideas on how to do playtests more efficiently.
Rightnow I have 3 guys, two of which are running PHB martial classes and the third one running the class I want to test. I simply put them through combat situations and compare the homebrewed class with the others. We just run combat encounters because that's basically what martials do, and also time issues. We go through different types of enemies, level by level. Has anyone here ever done this? How did you do?
The thing is, I intend to test a caster class too, eventually. But testing on combat encounters only is obviously bad. My idea to test them is to make one-shot adventures that last one day only. The problem I have is that a test like that can't be done in a way to compare the new caster with the PHB ones, unless we run the same one-shot multiple times with multiple casters. There must be a better way. Ideas?
Thank you in advance.