Blackflight
2018-10-12, 05:52 AM
I've created a new illusionist class for 5e. If you have any feedback it would be much appreciated! I apologize in advance for any typos!
See Link: http://homebrewery.naturalcrit.com/share/SkBf_gq9m
The class is work in progress and I still need to add images, more fluff and perhaps balance some mechanics a little more. Here is a short description of the class along with some reflections on balancing:
The illusionist is a rogue/mage hybrid that combines dexterity-based martial prowess with illusion spells to misdirect and frighten his foes. A core feature of this class is the ability to summon a mimic that aids you in deceiving and confuse your enemies. The mimic is mainly inspired by the cleric's trickery domain divine feature that lets him invoke a duplicate. The mimic is expanded upon this feature and is essentially an improved summon familiar spell that scales well with your illusionist level advancement.
The illusionist has the opportunist feature which works similiar to the rogue's sneak attack, but rather than adding damage for each 2nd level, opportunist applies to all attacks from lvl 5 and forward. Combined with extra attack and the ability to have your mimic attack as well at later levels makes this feature scale well into the late game. I added the unfair advantage feature at lvl 5 instead of right away at lvl 2 to avoid this class from becoming a too powerful multiclass option. The opportunist feature is basically a conditional hunter's mark that does not require a bonus action to pass on between targets.
The basic idea behind the illusionist class is to confuse your enemies by casting illusion spells, use clever positioning of your mimic to teleport around the battlefield with smoke and mirrors and find openings where you can use your opportunist feature.
Rather than having the illusionist use spells like paladins or rangers I decided to add an alternative way of casting spells through incantations. The illusionist has a very limited selection of spells and a limited amount of spell slots each long rest but has more flexibility in the way he can cast these spells. Since he is supposed to be the master of illusion spells he also gains earlier access to higher level spells than a paladin or ranger would.
With conditional damage modifiers, features like smoke and mirrors and the very nature of how illusion spells work in DnD 5e, the illusionist is designed to be a class that excels heavily in the hands of a clever and creative player.
What do you think of this class? Is it balanced? Do you think it would be fun to play?
All feedback is appreciated, Thank you!
See Link: http://homebrewery.naturalcrit.com/share/SkBf_gq9m
The class is work in progress and I still need to add images, more fluff and perhaps balance some mechanics a little more. Here is a short description of the class along with some reflections on balancing:
The illusionist is a rogue/mage hybrid that combines dexterity-based martial prowess with illusion spells to misdirect and frighten his foes. A core feature of this class is the ability to summon a mimic that aids you in deceiving and confuse your enemies. The mimic is mainly inspired by the cleric's trickery domain divine feature that lets him invoke a duplicate. The mimic is expanded upon this feature and is essentially an improved summon familiar spell that scales well with your illusionist level advancement.
The illusionist has the opportunist feature which works similiar to the rogue's sneak attack, but rather than adding damage for each 2nd level, opportunist applies to all attacks from lvl 5 and forward. Combined with extra attack and the ability to have your mimic attack as well at later levels makes this feature scale well into the late game. I added the unfair advantage feature at lvl 5 instead of right away at lvl 2 to avoid this class from becoming a too powerful multiclass option. The opportunist feature is basically a conditional hunter's mark that does not require a bonus action to pass on between targets.
The basic idea behind the illusionist class is to confuse your enemies by casting illusion spells, use clever positioning of your mimic to teleport around the battlefield with smoke and mirrors and find openings where you can use your opportunist feature.
Rather than having the illusionist use spells like paladins or rangers I decided to add an alternative way of casting spells through incantations. The illusionist has a very limited selection of spells and a limited amount of spell slots each long rest but has more flexibility in the way he can cast these spells. Since he is supposed to be the master of illusion spells he also gains earlier access to higher level spells than a paladin or ranger would.
With conditional damage modifiers, features like smoke and mirrors and the very nature of how illusion spells work in DnD 5e, the illusionist is designed to be a class that excels heavily in the hands of a clever and creative player.
What do you think of this class? Is it balanced? Do you think it would be fun to play?
All feedback is appreciated, Thank you!