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View Full Version : Pathfinder picking up a new module



b300mussolini
2018-10-13, 02:44 AM
so i am a relativity new DM but i have been play HB games for a while now and i am making the switch from the free version roll 20 to Fantasy Grounds for my group for various reason. now looking at the differences i want to get a module to help ease both myself and my players into this new format. less work for me and i can kind of see how to set things up and i was wondering what adventure paths / modules would be good for the following:

high power lvl5 gestalt (most of my player have one stat above 20, and a path of war or HB class like the dragon class form in the company of dragons, though most dont know what they are doing with it)

good for a 2-3 shot "side quest" i have an on going story but due to in story lore the party gets to go faph about for a couple of months while they wait for certain events to tick foward.

bonus points: if it can be easily tied into a natuacal / pirate theme as that is general story setting

thanks guys for any help you give me.