Thac0 Redeye
2018-10-13, 09:15 PM
Hello all,
I recently came across the Arctic template from Drag mag 306, and I was wandering if there are others.
A list perhaps?
Thanks
Bronk
2018-10-13, 09:28 PM
This is a pretty good list:
http://minmaxforum.com/index.php?topic=1281.0
Goaty14
2018-10-13, 09:41 PM
ECL +0 Templates
14-19 Amphibious Creature (Stormwrack 135) +0 HD, LA +0 – any humanoid or monstrous humanoid; gain Aquatic subtype
20-24 Aquatic (Water-Dweller) (Dragon #306 pg61) +0 HD, LA +0 - "Any standard Player's Handbook Race"; no type change
25-29 Arcane Dragon (Dragon #343 pg38) +0 HD, LA +0 - any True Dragon; no type change
30-34 Arctic (Ice-Dweller) (Dragon #306 pg61) +0 HD, LA +0 - "Any standard Player's Handbook Race"; no type change
35-39 Bloodline, Minor or Weak (Birthright Campaign Setting (http://pages.infinit.net/gef/Birth/RuleBook.pdf) 14) +0 HD, LA +0 – any living creature who are direct descendants of the greatest heroes of Deismaar or who were in the right place at the right time when a king or other ruler died; no type change
40-44 Castaway (Faces of the Forgotten North (http://athas.org/products/ffn) 18) +0 HD, LA +0 – any human that served in Daskinor’s army; no type change
45-48 Desert (Desert-Dweller) (Dragon #306 pg63) +0 HD, LA +0 - "Any standard Player's Handbook Race"; no type change
49 Disembodied Spirit (web) (https://web.archive.org/web/20130531114515/http://www.wizards.com/default.asp?x=dnd/pg/20030924a) +0 HD, LA +0 - any Aberration, Animal, Dragon, Giant, Humanoid, Magical beast, Monstrous humanoid, or Plant, gains Incorporeal subtype
50-56 Dragonborn of Bahamut (Heart) (Races of the Dragon 5) +0 HD, LA +0 - any non-evil creature of at least 3 Intelligence; gain the Dragonblood subtype
57-62 Dragonborn of Bahamut (Mind) (Races of the Dragon 5) +0 HD, LA +0 - any non-evil creature of at least 3 Intelligence; gain the Dragonblood subtype
63-68 Dragonborn of Bahamut (Wings) (Races of the Dragon 5) +0 HD, LA +0 - any non-evil creature of at least 3 Intelligence; gain the Dragonblood subtype
69-71 Ghost (Ghostwalk 163) +0 HD, LA +0 - any living humanoid creature; becomes Outsider (incorporeal)
72-74 Giant, Primordial (Secrets of Xen'drik 79) +0 HD, LA +0 - any Giant; no type change
75-80 Incarnate Construct (Savage Species 120) +0 HD, LA –2 (minimum 0) – any Construct with a generally humanoid form; becomes Humanoid if Medium or smaller, or becomes Giant if it is Large or larger
81-85 Magic-Blooded (Spark) (Dragon #306 pg64) +0 HD, LA +0 - "Any standard Player's Handbook Race"; no type change
86-91 Necropolitan (Libris Mortis 114) -1 HD, LA +0 – any Humanoid or Monstrous humanoid with more than 1,000xp of at least 2 HD; becomes Undead; gains Augmented subtype
92-96 Proto-Creature (Bestiary of Krynn Revised 79) +0 HD, LA +0 - any corporeal Aberration, Dragon, Giant, Humanoid, Magical beast, Monstrous humanoid, Ooze, or Undead; no type change
97-98 Unseelie Fey (Dragon Compendium 222) +0 HD, LA +0 - any living creature; becomes Fey
99-100 Wild (Wilderness-Dweller) (Dragon #306 pg65) +0 HD, LA +0 - "Any standard Player's Handbook Race"; no type change
10 characters
Bullet06320
2018-10-14, 01:09 AM
From Call of Cthulhu d20
Please note these are 3.0
Agent
Bluff
Computer Use
Forgery
Gather Information
Hide
Innuendo
Move Silently
Open Lock
Sense Motive
+ three more of player's choice
Antiquarian
Appraise
Forgery
Gather Information
Knowledge (history)
Knowledge (any one)
Knowledge (any one)
Knowledge (any one)
Research
Speak Language
+ three more of player's choice
Archeologist
Appraise
Climb
Knowledge (archeology)
Knowledge (history)
Knowledge (any one)
Research
Search
Speak Language
Spot
+ three more of player's choice
Artist/Musician
Bluff
Craft (any one)
Diplomacy
Innuendo
Knowledge (art)
Listen
Perform
Sense Motive
Spot
+ three more of player's choice
Blue-collar worker
Climb
Craft
Disable Device
Drive
Gather Information
Operate Heavy Machinery
Repair
Spot
Use Rope
+ three more of player's choice
Criminal
Bluff
Disable Device
Escape Artist
Forgery
Hide
Innuendo
Move Silently
Open Lock
Sleight of Hand
+ three more of player's choice
Detective (police or private investigator)
Gather Information
Hide
Intimidate
Listen
Move Silently
Open Lock
Search
Sense Motive
Spot
+ three more of player's choice
Dilettante
Diplomacy
Drive
Gather Information
Innuendo
Knowledge (art)
Knowledge (local*)
Pilot
Ride
Speak Language
+ three more of player's choice
* Choose any one city
Doctor/Nurse
Computer Use
Diplomacy
Heal
Knowledge (biology)
Knowledge (medicine)
Knowledge (any one)
Listen
Research
Spot
+ three more of player's choice
Parapsychologist
Bluff
Gather Information
Knowledge (history)
Knowledge (occult)
Knowledge (religion)
Listen
Search
Sense Motive
Spot
+ three more of player's choice
Professor
Concentration
Diplomacy
Gather Information
Knowledge (any one)
Knowledge (any one)
Knowledge (any one)
Research
Speak Language
Spot
+ three more of player's choice
Psychologist
Bluff
Diplomacy
Gather Information
Heal
Knowledge (medicine)
Knowledge (psychology)
Psychoanalysis
Research
Sense Motive
+ three more of player's choice
Soldier
Climb
Hide
Jump
Listen
Move Silently
Spot
Survival
Swim
Use Rope
+ three more of player's choice
Technician
Computer Use
Craft (any one)
Disable Device
Knowledge (any one)
Open Lock
Operate Heavy Machinery
Repair
Research
Search
+ three more of player's choice
White-collar worker/Businessman
Bluff
Computer Use
Diplomacy
Forgery
Intimidate
Knowledge (any one)
Listen
Sense Motive
Spot
+ three more of player's choice
Writer/Reporter
Craft (photography)
Craft (writing)
Diplomacy
Gather Information
Innuendo
Knowledge (any one)
Knowledge (any one)
Research
Sense Motive
+ three more of player's choice
Notes:
I edited skills a bit - to make them more 3.5-like; Innuendo is a 3.0 skill, but I left it - so lists wouldn't be one skill short
RAW suggest to swap possible campaign-inappropriate skills (such as Computer Use) for some others (there will be gone all those Innuendo entries); replacement skills should be appropriate - how the heck a cab driver got access to Knowledge (occult)? -, and Cthulhu Mythos skill is off-limits
Also, RAW allow to "merge" Profession templates by replacing part of skills from one template with skills from another: for example, "Criminal"+"Technician"="Computer hacker", or "Doctor"+"Soldier"="Combat medic"; "Archeologist" with different Knowledge skills may be "Geologist" or "Chemist"
By the RAW, you can take one of those templates at the character generation, thus, in 3.5 terms, it's, probably, mean "LA: +0, but only one"
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