ZenBear
2018-10-13, 10:27 PM
In our last session my party began their delve into Wave Echo Cave, and right away they found the titular boots. As expected, Tortuga the Tiefling Luchador Rogue was selected by unanimous vote by the party to wear them, to aid in his propensity for flying tackles. My question is how exactly jumping interacts with movement limits, Dashing, and Cunning Action.
Tortuga’s STR is 14, so a running long jump normally nets him 14 ft beyond his 10 ft running start, leaving him another 6 ft of movement after landing (or to be applied vertically?). With the boots, he can now travel 42 ft by running long jump, or 21 standing. With his speed limited to 30 ft, he only benefits from an extra 6 ft horizontally on a normal jump, which is pretty lame for a magic item IMO.
If he uses his Action to Dash, does he get to increase his movement limit to 60 ft for the purposes of jumping? Can he use his Cunning Action to Dash, run 10 ft and execute a 42 ft long jump, then use his Action to attack or grapple? Could he use both his Cunning Action and Standard Action to Dash and leap twice to cover 90 ft in one turn?
Tortuga’s STR is 14, so a running long jump normally nets him 14 ft beyond his 10 ft running start, leaving him another 6 ft of movement after landing (or to be applied vertically?). With the boots, he can now travel 42 ft by running long jump, or 21 standing. With his speed limited to 30 ft, he only benefits from an extra 6 ft horizontally on a normal jump, which is pretty lame for a magic item IMO.
If he uses his Action to Dash, does he get to increase his movement limit to 60 ft for the purposes of jumping? Can he use his Cunning Action to Dash, run 10 ft and execute a 42 ft long jump, then use his Action to attack or grapple? Could he use both his Cunning Action and Standard Action to Dash and leap twice to cover 90 ft in one turn?