SMac8988
2018-10-15, 12:19 PM
Hello all, hope everyone is having a splendid day!
I am currently playing in a campaign the DM has said is meant to be hard and we may lose characters alone the way, so I am planning on having my back up character planned out and keep him leveled so he is ready to jump in, in case my barbarian some how ended up dead.
So for the idea, I may have gone a little multi class crazy, and since we roll stats that will be a factor in this. But for now my idea is as followed. PLEASE TELL ME IF I MESS SOMETHING UP!
Drow Ranger start -Original I know
-2 levels to start; we are coming back don't worry.
War Cleric - 3
-Picks up Channel divinity to help with landing hits and second attack at this time.
Shadow Sorc 4-5
-This picks us up some cool darkness abilities and Shadow Blades, which will become out main melee weapon.
Back to Ranger 6-8 (Netting 5th level Ranger)
-Picks us up Second attack action and some more spell slots.
Rogue (unsure on subclass) to finish out 9-20
-Increases that initial hit we are banking on for the sniper short.
We get 4 Feat/Stat bump. These will focus on what stats we roll, but if the god of dice are with us.
-Sharp Shooter
-Stalker
-+2 Dex
-+2 Dex (If needed, if not maybe Alert, Eleven Accuracy or Lucky)
The idea is to build a sniper, someone who can move from location to location and blast the enemy apart. If needed I am also able to dark out an area and get into the melee!
So ideas?
I am currently playing in a campaign the DM has said is meant to be hard and we may lose characters alone the way, so I am planning on having my back up character planned out and keep him leveled so he is ready to jump in, in case my barbarian some how ended up dead.
So for the idea, I may have gone a little multi class crazy, and since we roll stats that will be a factor in this. But for now my idea is as followed. PLEASE TELL ME IF I MESS SOMETHING UP!
Drow Ranger start -Original I know
-2 levels to start; we are coming back don't worry.
War Cleric - 3
-Picks up Channel divinity to help with landing hits and second attack at this time.
Shadow Sorc 4-5
-This picks us up some cool darkness abilities and Shadow Blades, which will become out main melee weapon.
Back to Ranger 6-8 (Netting 5th level Ranger)
-Picks us up Second attack action and some more spell slots.
Rogue (unsure on subclass) to finish out 9-20
-Increases that initial hit we are banking on for the sniper short.
We get 4 Feat/Stat bump. These will focus on what stats we roll, but if the god of dice are with us.
-Sharp Shooter
-Stalker
-+2 Dex
-+2 Dex (If needed, if not maybe Alert, Eleven Accuracy or Lucky)
The idea is to build a sniper, someone who can move from location to location and blast the enemy apart. If needed I am also able to dark out an area and get into the melee!
So ideas?