Dryad
2007-09-17, 08:20 PM
I wondered about the role of the Ranger in a party. Sure, she's the best hunter in the core classes, but the animal companion is a bit weak, compared to that of the druid, which is strange, since the druid is a full caster...
So this is my try at an animal-companion class; kind of like a ranger, only.. Different. Anyway; tell me what you think, and how I can balance things out a bit.
HD: d6
Skill points: 6+int/lvl. (X4 at first level)
Class skills: Hide, Move Silently, Climb, Swim, Jump, Tumble, Craft, Knowledge: Nature, Survival, Profession, Use Rope, Handle Animal, Knowledge: Geography, Spot, Listen, Search, Balance.
Weapon and armor proficiencies: Light Armor, no shields. Dagger, Spear, Longspear, Shortspear, (composite) longbow, (composite) shortbow, Javelin, Bolas, Net, Short Sword.
The Hunter
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+2|Track, Animal Companion, Precise Shot.
2nd|
+2|
+3|
+0|
+3|Prey 1d4
3rd|
+3|
+3|
+1|
+3| Fast Movement: +10ft
4th|
+4|
+4|
+1|
+4| Shot on the Run
5th|
+5|
+4|
+1|
+4| Prey 2d4
6th|
+6/+1|
+5|
+2|
+5| Weapon Specialization
7th|
+7/+2|
+5|
+2|
+5| Prey 3d4
8th|
+8/+3|
+6|
+2|
+6| Augment Animal Companion
9th|
+9/+4|
+6|
+3|
+6| -
10th|
+10/+5|
+7|
+3|
+7| Prey 4d4
11th|
+11/+6/+1|
+7|
+3|
+7| Magic Fang
12th|
+12/+7/+2|
+8|
+4|
+8| Prey 5d4
13th|
+13/+8/+3|
+8|
+4|
+8|Fast Movement: 20 ft
14th|
+14/+9/+4|
+9|
+4|
+9|Bestial Ferocity 1/day
15th|
+15/+10/+5|
+9|
+5|
+9|Prey 6d4
16th|
+16/+11/+6/+1|
+10|
+5|
+10| Great Beast
17th|
+17/+12/+7/+2|
+10|
+5|
+10|Prey 7d4
18th|
+18/+13/+8/+3|
+11|
+6|
+11|Thick Hide
19th|
+19/+14/+9/+4|
+11|
+6|
+11| Prey 8d4
20th|
+20/+15/+10/+5|
+12|
+6|
+12| Gift of Detection [/table]
1st lvl: Track, as bonus feat, Precise Shot, as bonus feat, Animal Companion, as Druid.
2nd lvl: Prey 1d4. Whenever the Hunter’s Animal Companion is in Melee combat with an opponent, the Hunter may declare a Prey attack. A hunter may only make one prey attack per hunter level per day. If she declares a Prey Attack, she deals extra damage, starting at 1d4 at second level, up to 8d4 at 19th level. A Prey Attack may only be made with a ranged weapn.
3rd lvl: Fast Movement. As long as the Hunter wears light or no armor, and no shields, she may add her fast movement number to her normal overland speed.
4th lvl: The hunter gains Shot on the Run as a bonus feat, even if she doesn’t meet the prerequisites.
5th lvl: The Hunter’s Prey Attack increases to 2d4 bonus damage.
6th lvl: Weapon Specialization: The Hunter gains Weapon Specialization as a bonus feat in one chose weapon she is proficient with. She must have the weapon focus feat for the weapon of choice. If she does not meet this prerequisite, this special ability will take effect as soon as the character takes the Weapon Focus feat.
7th lvl: The Hunter’s Prey Attack increases to 3d4 bonus damage.
8th lvl: Augment Animal Companion: Treat the Hunter’s Animal Companion as if under the effect of the Augment Summoning feat. The Animal Companion gains all the benefits granted by this feat as if it were a summoned creature.
9th lvl: -
10th lvl: The Hunter’s Prey Attack increases to 4d4 bonus damage.
11th lvl: Magic Fang: Treat the Animal Companion’s natural attacks as constantly affected by the Magic Fang spell. This ability cannot be dispelled.
12th lvl: The Hunter’s Prey Attack increases to 5d4 bonus damage.
13th lvl: The Hunter’s Fast Movement increases with another 10ft, totalling 20 ft fast movement.
14th lvl: Bestial Ferocity: Once per day, the Hunter’s Animal Companion may be commanded to enter a rage, similar to a Barbarian’s Rage. If the Animal Companion already possesses the Rage ability, it may enter a rage one extra time per day, and may, from this moment on, be commanded to enter a rage, instead of entering whenever being dealt damage.
15th lvl: The Hunter’s Prey Attack increases to 6d4 bonus damage.
16th lvl: The Great Beast: The Hunter’s Animal Companion advances one size category.
17th lvl: The Hunter’s Prey Attack increases to 7d4 bonus damage.
18th lvl: Thick Hide: The Animal Companion gains +5 natural armour.
19th lvl: The Hunter’s Prey Attack increases to 8d4 bonus damage.
20th lvl: Gift of Detection. A hunter may use ‘Detect’ as the Detect Animals spell at will, on any type of creature. A hunter may not target more than one type of creature at the same time with this ability.
Edit: Screwed up on the table, and don't know how to fix it..:smalleek:
So this is my try at an animal-companion class; kind of like a ranger, only.. Different. Anyway; tell me what you think, and how I can balance things out a bit.
HD: d6
Skill points: 6+int/lvl. (X4 at first level)
Class skills: Hide, Move Silently, Climb, Swim, Jump, Tumble, Craft, Knowledge: Nature, Survival, Profession, Use Rope, Handle Animal, Knowledge: Geography, Spot, Listen, Search, Balance.
Weapon and armor proficiencies: Light Armor, no shields. Dagger, Spear, Longspear, Shortspear, (composite) longbow, (composite) shortbow, Javelin, Bolas, Net, Short Sword.
The Hunter
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+2|Track, Animal Companion, Precise Shot.
2nd|
+2|
+3|
+0|
+3|Prey 1d4
3rd|
+3|
+3|
+1|
+3| Fast Movement: +10ft
4th|
+4|
+4|
+1|
+4| Shot on the Run
5th|
+5|
+4|
+1|
+4| Prey 2d4
6th|
+6/+1|
+5|
+2|
+5| Weapon Specialization
7th|
+7/+2|
+5|
+2|
+5| Prey 3d4
8th|
+8/+3|
+6|
+2|
+6| Augment Animal Companion
9th|
+9/+4|
+6|
+3|
+6| -
10th|
+10/+5|
+7|
+3|
+7| Prey 4d4
11th|
+11/+6/+1|
+7|
+3|
+7| Magic Fang
12th|
+12/+7/+2|
+8|
+4|
+8| Prey 5d4
13th|
+13/+8/+3|
+8|
+4|
+8|Fast Movement: 20 ft
14th|
+14/+9/+4|
+9|
+4|
+9|Bestial Ferocity 1/day
15th|
+15/+10/+5|
+9|
+5|
+9|Prey 6d4
16th|
+16/+11/+6/+1|
+10|
+5|
+10| Great Beast
17th|
+17/+12/+7/+2|
+10|
+5|
+10|Prey 7d4
18th|
+18/+13/+8/+3|
+11|
+6|
+11|Thick Hide
19th|
+19/+14/+9/+4|
+11|
+6|
+11| Prey 8d4
20th|
+20/+15/+10/+5|
+12|
+6|
+12| Gift of Detection [/table]
1st lvl: Track, as bonus feat, Precise Shot, as bonus feat, Animal Companion, as Druid.
2nd lvl: Prey 1d4. Whenever the Hunter’s Animal Companion is in Melee combat with an opponent, the Hunter may declare a Prey attack. A hunter may only make one prey attack per hunter level per day. If she declares a Prey Attack, she deals extra damage, starting at 1d4 at second level, up to 8d4 at 19th level. A Prey Attack may only be made with a ranged weapn.
3rd lvl: Fast Movement. As long as the Hunter wears light or no armor, and no shields, she may add her fast movement number to her normal overland speed.
4th lvl: The hunter gains Shot on the Run as a bonus feat, even if she doesn’t meet the prerequisites.
5th lvl: The Hunter’s Prey Attack increases to 2d4 bonus damage.
6th lvl: Weapon Specialization: The Hunter gains Weapon Specialization as a bonus feat in one chose weapon she is proficient with. She must have the weapon focus feat for the weapon of choice. If she does not meet this prerequisite, this special ability will take effect as soon as the character takes the Weapon Focus feat.
7th lvl: The Hunter’s Prey Attack increases to 3d4 bonus damage.
8th lvl: Augment Animal Companion: Treat the Hunter’s Animal Companion as if under the effect of the Augment Summoning feat. The Animal Companion gains all the benefits granted by this feat as if it were a summoned creature.
9th lvl: -
10th lvl: The Hunter’s Prey Attack increases to 4d4 bonus damage.
11th lvl: Magic Fang: Treat the Animal Companion’s natural attacks as constantly affected by the Magic Fang spell. This ability cannot be dispelled.
12th lvl: The Hunter’s Prey Attack increases to 5d4 bonus damage.
13th lvl: The Hunter’s Fast Movement increases with another 10ft, totalling 20 ft fast movement.
14th lvl: Bestial Ferocity: Once per day, the Hunter’s Animal Companion may be commanded to enter a rage, similar to a Barbarian’s Rage. If the Animal Companion already possesses the Rage ability, it may enter a rage one extra time per day, and may, from this moment on, be commanded to enter a rage, instead of entering whenever being dealt damage.
15th lvl: The Hunter’s Prey Attack increases to 6d4 bonus damage.
16th lvl: The Great Beast: The Hunter’s Animal Companion advances one size category.
17th lvl: The Hunter’s Prey Attack increases to 7d4 bonus damage.
18th lvl: Thick Hide: The Animal Companion gains +5 natural armour.
19th lvl: The Hunter’s Prey Attack increases to 8d4 bonus damage.
20th lvl: Gift of Detection. A hunter may use ‘Detect’ as the Detect Animals spell at will, on any type of creature. A hunter may not target more than one type of creature at the same time with this ability.
Edit: Screwed up on the table, and don't know how to fix it..:smalleek: