M. Arillius
2018-10-19, 02:41 AM
The Background:
So very recently I came to these forums hoping to make an informed choice about a pretty expensive purchase (for my rather empty purse, at least). Was Jade Regent viable if Ameiko was a PC (and specifically the only PC in a solo game) and would the story support it? The answer was a resounding yes, so long as I let the player remake Ameiko's stats! So I got the game, read through it, and then went online to look at what people liked and disliked about the game.
What I've Found:
1.) The Caravan system is broken. I've found several sites that offer ways to fix it and have run a few mock battles with myself. It's not perfectly balanced but it's much more fun, now, and with a lot more player choice.
2.) The relationship system sucks. I've found a few fixes for this as well but I won't be adhering to them to strongly. My player is a very strong roleplayer so I'm not too worried about having a system at all. I am, however, going to enjoy them exploring quite a few of the NPC's in the book and some custom ones I'm making. I also plan on giving the NPC's their own storylines, Bioware style, that will increase their effectiveness in Caravan stuff.
3.) I've found 3 plugin adventures from Legendary Games that seem to slot into a few spots. They appear to add a bit in parts of the game that were lacking so that's good!
What I'm Looking For:
Now I'm looking for pretty much anything else. My friend (who is currently running Rise of the Runelords) has found numerous rewrites and expansions individual DM's have done for the game to make it more immersive. I honestly want to give it the same effort. I'm scouring the web in my free time now, but I also figured it'd be prudent to put this question out there...
What did you do to make Jade Regent's story more interesting? What elements did you add or expand upon and how? As DM's and players alike, what suggestions might you make for a Solo game with Ameiko as the lead, in particular? How about more broad changes you did to spice up specific encounters or dungeons? Or third party things you've found that really added to the game? And finally what sort of epic fight would you suggest that could emulate something like Mass Effect 2's suicide mission, using the caravan and general idea of a close nit NPC group as a basis for the idea? I have a few ideas already but I am always open to suggestions.
Anything and everything is welcome as far as advice goes. (Aside from 'don't play Jade Regent'. Money's spent and I'm actually loving what I'm seeing already.) As always thank you to those that take the time to read and reply!
So very recently I came to these forums hoping to make an informed choice about a pretty expensive purchase (for my rather empty purse, at least). Was Jade Regent viable if Ameiko was a PC (and specifically the only PC in a solo game) and would the story support it? The answer was a resounding yes, so long as I let the player remake Ameiko's stats! So I got the game, read through it, and then went online to look at what people liked and disliked about the game.
What I've Found:
1.) The Caravan system is broken. I've found several sites that offer ways to fix it and have run a few mock battles with myself. It's not perfectly balanced but it's much more fun, now, and with a lot more player choice.
2.) The relationship system sucks. I've found a few fixes for this as well but I won't be adhering to them to strongly. My player is a very strong roleplayer so I'm not too worried about having a system at all. I am, however, going to enjoy them exploring quite a few of the NPC's in the book and some custom ones I'm making. I also plan on giving the NPC's their own storylines, Bioware style, that will increase their effectiveness in Caravan stuff.
3.) I've found 3 plugin adventures from Legendary Games that seem to slot into a few spots. They appear to add a bit in parts of the game that were lacking so that's good!
What I'm Looking For:
Now I'm looking for pretty much anything else. My friend (who is currently running Rise of the Runelords) has found numerous rewrites and expansions individual DM's have done for the game to make it more immersive. I honestly want to give it the same effort. I'm scouring the web in my free time now, but I also figured it'd be prudent to put this question out there...
What did you do to make Jade Regent's story more interesting? What elements did you add or expand upon and how? As DM's and players alike, what suggestions might you make for a Solo game with Ameiko as the lead, in particular? How about more broad changes you did to spice up specific encounters or dungeons? Or third party things you've found that really added to the game? And finally what sort of epic fight would you suggest that could emulate something like Mass Effect 2's suicide mission, using the caravan and general idea of a close nit NPC group as a basis for the idea? I have a few ideas already but I am always open to suggestions.
Anything and everything is welcome as far as advice goes. (Aside from 'don't play Jade Regent'. Money's spent and I'm actually loving what I'm seeing already.) As always thank you to those that take the time to read and reply!