Brenoli
2018-10-19, 09:28 AM
Hi all,
Seems Spore druid is going into new guildmasters guide: https://www.sageadvice.eu/2018/10/05/revealed-circle-of-spores-druid-from-guildmasters-guide-to-ravnica/
Just wondering if this already permanent, or is it possible that there will be changes?
Anyhow, I like that the guaruanteed damage part is gone, but that con safe feels rough, and the damage nerf is quite severe (at level 14 from 24 guaranteed to 2d10 with con safe, so on average around 5? So from 24 to 5..) . Just to be sure; if a creature succeeds it's con safe, is your reaction than still wasted? Logically I would think so, but then, it actually says that you can use your reaction..UNLESS it succeeds saving throw, so reading it literally I would think you do not waste your reaction if they succeed on saving throw (because you cannot use your reaction if they succeed).
Also I do not like that you loose the symbiotic benefits when your temp hp are gone. Feels weird as well, because it seems to me that this class is meant to be front line, but switching already takes an entire action and those temp hp can be lost within a round..
Please notice though, that now you can actually use your reaction in enemy turn, whereas previously only in your own turn. That is obviously nice and it's also nice that you can now more easilly create zombies, although I would have rather had a slightly stronger creature without undead fortitude.
To me it would feel a lot better if you retain benefits after loosing temp hp and if the damage nerf of halo of spores wasn't so severe.
Thoughts?
Seems Spore druid is going into new guildmasters guide: https://www.sageadvice.eu/2018/10/05/revealed-circle-of-spores-druid-from-guildmasters-guide-to-ravnica/
Just wondering if this already permanent, or is it possible that there will be changes?
Anyhow, I like that the guaruanteed damage part is gone, but that con safe feels rough, and the damage nerf is quite severe (at level 14 from 24 guaranteed to 2d10 with con safe, so on average around 5? So from 24 to 5..) . Just to be sure; if a creature succeeds it's con safe, is your reaction than still wasted? Logically I would think so, but then, it actually says that you can use your reaction..UNLESS it succeeds saving throw, so reading it literally I would think you do not waste your reaction if they succeed on saving throw (because you cannot use your reaction if they succeed).
Also I do not like that you loose the symbiotic benefits when your temp hp are gone. Feels weird as well, because it seems to me that this class is meant to be front line, but switching already takes an entire action and those temp hp can be lost within a round..
Please notice though, that now you can actually use your reaction in enemy turn, whereas previously only in your own turn. That is obviously nice and it's also nice that you can now more easilly create zombies, although I would have rather had a slightly stronger creature without undead fortitude.
To me it would feel a lot better if you retain benefits after loosing temp hp and if the damage nerf of halo of spores wasn't so severe.
Thoughts?