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Rowanomicon
2007-09-18, 12:41 AM
I don't think one exist, but I may be wrong. If I am wrong then kindly link me to some internet information on it.
I'm talking about a table-top style RPG.
If one doesn't exist I'd be very interested in creating one, but I'd want help. Think d20 could be easily used? I'm not very familiar with d20 modern or future (I've looked at the SRD, but never played them).

Starsinger
2007-09-18, 02:19 AM
I'm fairly certain someone has one out there somewhere based off of Alternity.

13_CBS
2007-09-18, 06:36 AM
Hmm..one fellow with a Tau Crisis suit avatar asked about this a good while ago. I think the thread has gone to die somewhere. You'll probably have to make one yourself.

In that case, well...a certain Warhammer 40k rpg was made using d20 future rules, I think. You could try a similar approach.

hamlet
2007-09-18, 09:13 AM
I don't think one exist, but I may be wrong. If I am wrong then kindly link me to some internet information on it.
I'm talking about a table-top style RPG.
If one doesn't exist I'd be very interested in creating one, but I'd want help. Think d20 could be easily used? I'm not very familiar with d20 modern or future (I've looked at the SRD, but never played them).

Alternity (produced by TSR/WOTC) put out a Starcraft RPG. It was, essentially, Alternity in the Starcraft universe. Nothing special really, except for the Alternity engine which is fabulous.

Rowanomicon
2007-09-18, 01:25 PM
I've never played Alternity. I'll have to check it out sometime.
Did it work well with the Starcraft setting?

There isn't an Alternity SRD type thing is there?

LordVader
2007-09-18, 01:27 PM
A SC RPG would be awesome. A TT wargame would be as well. We can only hope.

hamlet
2007-09-18, 01:39 PM
I've never played Alternity. I'll have to check it out sometime.
Did it work well with the Starcraft setting?

There isn't an Alternity SRD type thing is there?

As far as I know, there's no Alternity SRD. If you want it, you'll have to buy it. You can, though, get it for cheap from places like nobleknight.com or ebay. Only two books needed for play.

As for how it worked with Starcraft, I can't really say. Starcraft was never intended to be an RPG universe, so any attempts to make it so are doomed to the usual problems that plague such efforts (see any Star Wars RPG).

Mechanically, I can't see that it wouldn't work well and, in fact, I can see some potential, especially for Terran forces and Protoss. Zerg, though, would be problematic.

My recommendation to you, though, is to skip Starcraft Alternity RPG and head straight for StarDrive (their default Campaign Setting). It's really really good. Sort of the Greyhawk of outer space. Enough info for you to really have fun, but loose enough and free enough that you can really spread out and get creative.

System wise, it's sort of a proto-D20. You always roll a d20 for task resolution, but, depending on difficulty, you add or subtract a "situation die." Your target is the linked attribute or lower and, depending on how low you roll, there are varying degrees of success and failure.

Overall, it's a system with a mind set kind of like GURPS in that you can do almost anything with it. And I do mean ANYTHING. However, you really have to get creative with it in order to move beyond the basics and into the extraordinary.

Rowanomicon
2007-09-18, 01:43 PM
Sounds fun.
I think if and when I ever buy a sci-fi table top it'll be Alternity.

Winterwind
2007-09-18, 01:46 PM
The only way I see how this could work without horribly distorting the StarCraft universe would be either if all the players were pure storytellers who did not care about neither mechanics nor raw character power at all (and hence would not mind if some PC was almost strictly more powerful than some other), or if the players were always restricted to one race. Because otherwise I think some character would overshadow the others fairly often without a truly brilliant GM due to the vast differences between the races.

hamlet
2007-09-18, 02:04 PM
Sounds fun.
I think if and when I ever buy a sci-fi table top it'll be Alternity.

You should also consider checking out Zaon. It's in Beta now and should be on sale within a month or two (I hope).

Looks interesting and promising. If not, meh, still got Alternity.

What's frightening, though, is how easy it is to adapt Babylon 5 or Star Trek to Alternity. As in all but plug and play.

axraelshelm
2007-09-18, 05:08 PM
who want to play bugs that does nothing but eat and destroy?... in a roleplay game! hmmm unlike warcraft, starcraft has very few races to choose from only 2 are playable one if you want to go to the terran colonies the rest would be JUST hack

Ralfarius
2007-09-18, 06:21 PM
who want to play bugs that does nothing but eat and destroy?... in a roleplay game!
*Raises hand* :smallredface:

I always liked to play the Tyranid in Warhammer 40k...

LordVader
2007-09-18, 06:24 PM
As suggested for working SC as a MMO, you could control squads of Zerg instead of one PC, since they're so bad. But then, either everyone is Zerg or you are the DM controlling the antagonists.

Of course, the various biomorphs available to Zerg would make levelling up feasible, as you'd still get some kind of realistic bonus.

JackMage666
2007-09-18, 06:51 PM
You'd almost have to be restricted be being a Terran - And even then, only a Marine or maybe Firebat.

Vehicles would have to be stated out, so your marine could become a tank, if he got his hands on one.

Protoss, even the weakest, are far stronger than a basic Terran, thus requiring an LA, if played.

And the Zerg... They're always dominated by the Overlord and the Cerebrates, so they can't think for themselves. That's not fun to plat.

LordVader
2007-09-18, 06:55 PM
You could have lots of fun with them as the DM, though. >=)

Rowanomicon
2007-09-18, 07:06 PM
Well it would require a certain amount of creativity, but it's certainly not as limited as some of you are saying.

I'd say that there would only really be 3 races allowed.
However the main problems could be solved easily:
Terrans start out as marines and can get new equipment or vehicles. They could also develop psionic powers to become a ghost.

Protoss would need to start out somewhat weaker than they do in the RTS game, or they could have the option of taking racial levels.

There could be a faction of the Zerg whose Cerabrate got killed and became independent.
Players could play these and choose specific mutations as they level up.

Of course the game would not be for everyone (just like any game) and it would take creativity to create (just like any campaign setting).

13_CBS
2007-09-18, 07:10 PM
IT might be possible to play certain Zerg that, say, broke free of the Overmind's control...

Hey, it happened with the undead in Warcraft.

Kyeudo
2007-09-18, 07:25 PM
I've actualy done some work on trying to make this feasible, and I think that all three races are playable in a tabletop RPG, as long as you keep the PC races the same.

If they play Zerg, they play as Overlords, the real creature that manages the swarm. The Overmind directs the Cerebrates, which direct the Overlords, which direct the swarm. As Zerg players level up, they can control either more smaller zerg or fewer big zerg.

LordVader
2007-09-18, 07:27 PM
IT might be possible to play certain Zerg that, say, broke free of the Overmind's control...

Hey, it happened with the undead in Warcraft.

Not possible. If the Zerg lose the direction of the Overmind, they go rogue, killing anything in sight. The Forsaken weren't part of a hive-mind.:smalltongue:

Kyeudo
2007-09-18, 07:39 PM
Not possible. If the Zerg lose the direction of the Overmind, they go rogue, killing anything in sight. The Forsaken weren't part of a hive-mind.:smalltongue:

Not technicaly true. If they lose the direction of a Cerebrate or Kerrigan, they go rogue. As long as there is a Cerebrate directing them, their fine.

Also, Rogue zerg don't kill anything in sight, they just start acting on instinct only. The instincts of most swarm creatures is to kill anything that isn't part of the same swarm.

TSGames
2007-09-18, 07:47 PM
There was thread on the Wizards boards about two years ago. It was an attempt to utilize d20 modern/future rules to make a viable Starcraft RPG. There were many good ideas presented, but in the end entropy won out and thread imploded on itself amongst the roar and bickering of angsty forum posters. It made it to about 20 pages, and then there was a second thread which was an absolute failure. I haven't been able to find either of them, I think they've since been deleted.

Dervag
2007-09-18, 07:50 PM
As for how it worked with Starcraft, I can't really say. Starcraft was never intended to be an RPG universe, so any attempts to make it so are doomed to the usual problems that plague such efforts (see any Star Wars RPG).It was bad, mostly because it was done off the cuff. There wasn't enough literature in the box to construct your own characters or to get far constructing your own adventures, so I can't see how you could have played with anything but the eight premade characters.

The adventures played minor hob with continuity (though, being set after the events of Brood Wars, did not do immense violence to it). Some of the most appealing features of the Alternity engine were removed.

Frankly, I bought it hoping to run it and decided I could do a better job just using the standard Alternity rules and applying them to the Starcraft setting; there's very little in the setting that requires special content creation given the stuff that's already in Alternity. About the only thing that isn't in there would be a mechanic for building Protoss- there's a mechanic for psi powers already, even.


System wise, it's sort of a proto-D20. You always roll a d20 for task resolution, but, depending on difficulty, you add or subtract a "situation die." Your target is the linked attribute or lower and, depending on how low you roll, there are varying degrees of success and failure.The catch is that, counterintuitively, you subtract bonuses and add penalties; you want to roll low. This is done so that you can have a predefined 'skill score' that your rolls will pass or fail that is intrinsic to you. If you want to perform a simple skill check, you must roll at or below the number specified by your skill, subject to any bonus dice or penalty dice that may apply.


You'd almost have to be restricted be being a Terran - And even then, only a Marine or maybe Firebat.It would not be hard or unreasonable to provide additional weapons and character design options on top of the 'Marine Armor' and 'Firebat Armor'. After all, those are specific types of military powered armor, not necessarily the only two types of infantry weapons available in the universe.


Also, Rogue zerg don't kill anything in sight, they just start acting on instinct only. The instincts of most swarm creatures is to kill anything that isn't part of the same swarm.Close enough.

Kyeudo
2007-09-18, 07:57 PM
Close enough.

Big Difference. It means zerg from the same swarm won't kill each other, so an Overlord from that swarm can take his minions and do something with them, instead of having to escape from a giant brawl in the hive cluster as every thing kills everything else. Zerg swarms lose cohesion from the lack of a Cerebrate general, but not much more.

Also, has anyone though about where Cerebrates come from? I think they are a mutated form of an Overlord, one so big it can no longer fly.

TSGames
2007-09-18, 08:04 PM
Also, has anyone though about where Cerebrates come from? I think they are a mutated form of an Overlord, one so big it can no longer fly.

:smalleek: There are a few questions that I don't want to know the answer too, and that was one.

Winterwind
2007-09-19, 01:59 AM
Why do all of you limit the Terrans to the military? I think that's supposed to be a roleplaying game, so combat is not all there is. There are also technicians, pilots, traders, criminals (who were not yet transformed into marines), farmers, colonists and a myriad of other possible character concepts. In fact, the horror of a non-combatant character whose home is swarmed by Zerg, right before he can make it (barely) to some spacecraft and escape the doomed world (not knowing that his adventures only begin here) would be pretty fun to play.

Also, as for the Zerg, there are also Infested Terrans, presumed not all of them get turned into living bombs - those could retain some personality.

But most campaigns would probably be limited to Terrans and Protoss.

Dervag
2007-09-19, 02:24 AM
Also, has anyone though about where Cerebrates come from? I think they are a mutated form of an Overlord, one so big it can no longer fly.The Zerg backstory in the manual seems to cover it. The Cerebrates are vastly enlarged versions of the original Zerg parasite strain (more or less what we now see as the Larva). The Overlords got assimilated into the Swarm later on and used as relay stations for the Cerebrates.

Kyle
2007-09-19, 02:26 AM
Ooo.... A while back I started to do a StarCraft conversion to Mutants & Masterminds, but then I got distracted by some shiney object and never returned to it.

I wonder if I still have my notes somewhere.

Personally, I think the best way to go about actually running a campaign--a Terran military campaign anyway, as I figured that would be the best place to start--would be for each player to create a variety of characters which would interact together depending on the situation. One set of characters could be bridge crew aboard a Battlecruiser, another would be ground ops chosen from Marines, Firebats, Medics, Ghosts and SCVs. That sort of thing. A group of characters for whatever situation the players might need to deal with.

axraelshelm
2007-09-19, 05:44 AM
*Raises hand* :smallredface:

I always liked to play the Tyranid in Warhammer 40k...

that is a table top war game, a roleplaying game require some sense of interaction with the general world instead of kill, munch, repeat....

Rowanomicon
2007-09-19, 02:05 PM
As a Dm it's simple enough to end the debate on "Could there be independent Zerg?"
If you have a character that wants to play one and you want to let him/her play one. then the answer is yes. Otherwise the answer is no.
If I was creating a StarCraft table top I would include rules (perhaps optional) for playing a Zerg. I would also include rules for be infested by Zerg (probably a template).

Kyle, I am unfamiliar with the M&M system, but if you still have your notes and are interest in continuing your work as a joint project (or restarting the work with d20) then I would be interested in working with you.
That goes for anyone else interested in helping build a useable StarCraft campaign Setting.

Winterwind, you bring up a good point. An adventure party, while it could be a military group, would probably actually work better if it was an independent group (from whatever backgrounds).

Many people seem to gravitate towards playing groups. When I play RPGs I want to play individuals, not groups. That's part of the reason I've never taken the Leadership Feat. If the party is the crew of a ship, then that's the party. I wouldn't be totally opposed to having multiple parties for different situations, it would be like having two or three characters and using them only one at a time. However I would rather that be the exception than the rule. I'd rather develop a single character.
If I wanted to control a group I'd play an RTS (and there' already a pretty good RTS game set in the StarCraft universe).
If I wanted to play a group on a table top I'd play Warhammer or Warhammer 40K. It wouldn't even be that hard to pretend that the Empire was Terran and the Tyranids was Zerg. Protoss would be a bit harder, but with some creativity (and the retarded amounts of money it takes to collect those things) it wouldn't be too difficult.

Winterwind
2007-09-19, 02:16 PM
While my knowledge of Warhammer 40k is best described by the term 'vague', aren't the Eldar something similar to the Protoss?

And I agree with the rest of your post. I prefer to see roleplaying games as teling a story together, with the player characters being the protagonists, and since good stories often have widely different protagonists (and gain much from the group dynamics this ensures), I don't see why a group should not consist of a colonist, who has spent his live trying to set up something one could call home against all odds on some backwater planet with conditions one could call "life supporting" only by using a very loose definition of that term, one tough and indoctrinated marine from some militia which has been overrun, abandoned by his command, and a Protoss Khalai Psi-Engineer (making terms up now), all united by a strange twist of fate.
I bet that would be interesting.

Rowanomicon
2007-09-19, 02:43 PM
Yeah, I was going to suggest Eldar as a starting point for Protoss, but my WH40K knowledge is also quite vague.

yes, that does sound interesting. There are many many possibilities for what a party consists of in the StarCraft universe.

axraelshelm
2007-09-19, 04:36 PM
Yeah, I was going to suggest Eldar as a starting point for Protoss, but my WH40K knowledge is also quite vague.

yes, that does sound interesting. There are many many possibilities for what a party consists of in the StarCraft universe.

ONE human
TWO Protoss

and any class you want, that's it Zerg are just far to messy to play wen you want to interact with the universe!
They are monsters! mindless beast that that was made for a single purpose depending on what they are for!
zerg infested humans are bombs! single use!
I love starcraft but for playable races in a ROLEplay game they are not ideal in any sort of way, a devil yes but evil, construct yes robocop love it, bug from Aliens...WHY! can you go and get supplies at the shop without the owner shooting at you because you have magnibles? no!
Can you as bug socialise in a high socity feast no!
Can you as bug do anything but kill,eat, and repeat no!

Winterwind
2007-09-19, 05:01 PM
ONE human
TWO Protoss

and any class you want, that's it Zerg are just far to messy to play wen you want to interact with the universe!
They are monsters! mindless beast that that was made for a single purpose depending on what they are for!
zerg infested humans are bombs! single use!
I love starcraft but for playable races in a ROLEplay game they are not ideal in any sort of way, a devil yes but evil, construct yes robocop love it, bug from Aliens...WHY! can you go and get supplies at the shop without the owner shooting at you because you have magnibles? no!
Can you as bug socialise in a high socity feast no!
Can you as bug do anything but kill,eat, and repeat no!Not all Infested Terrans seem to turn out this way - there have been pictures circulating recently which seem to depict more Infested Terrans similar to Kerrigan but not actually being Kerrigan. Also, Duran seemed to be a thinking Infested Terran not for kamikaze purposes - we know now that he was something entirely different, but since both the Protoss and Kerrigan herself believed so, it must at the very least be conceivable that such a creature exists.
So Kerrigan-like Infested Terrans (albeit without her psychic powers) would be possible. Now, if either their connection to the swarm was weakened or severed, or they were the puppets in the hand of a Cerebrate, these would be playable characters - in the first case, as souls trapped within a horrible nightmare, questioning their humanity, in the latter case, as servants of the Swarm who do not kill and destroy anything in sight, but rather operate via guile and infiltration.

Rowanomicon
2007-09-19, 05:09 PM
I'm sorry, but why, after people declare how they would do it, do you insist on declaring something impossible.
I can quite easily see how it could be done.
Sure you can't go to a high society feast, but then again there is, I believe, more to roleplaying that attending high society feats.

Also the point of table top RPG is partially the many possibilities. of course that require creativity and an open mind so it might be difficult for some to break the archetypical molds.

I have to say you're right about infested Terran though. i sure hated all those Zerg levels where I got Kerrigan because she was totally useless for everything except being a bomb. [/sarcasm]

Part of what is required to turn a non RPG game's universe into a good RPG setting is making first and foremost a good RPG setting and secondly as true to the original as possible. Now this might mean creating new rules for infestation. It might also require creating new equipment and rules for advancing. It may even involve making possible characters that did not exist in the original game.
Hopefully there wouldn't be anything too far out from the original, but the first goal of an RPG is for the GM and players to have fun. Thus it is in a games best interest to allow players to play who or whatever they want within that universe.

And finally I believe you mean mandibles.

axraelshelm
2007-09-20, 01:32 AM
you see i dont believe in players playing whatever they want because some players are morons and would pick characters from races that would be very disruptive to the group activety such as roleplay.
Like asking to play a Mindflayer or using savage spieces to make Whatever Monster character they want.

Anyway we all know the first character is going to be a Zeratul rip off.

And sorry forgot about Durran!

Winterwind
2007-09-20, 04:08 AM
Sounds like you have made some profoundly poor experiences with your players. But do not assume all players are like that. I know, for instance, that my players are actively trying to not break the game and are just trying to make this an as interesting and deep story as we can. Even with completely unbalanced races they still would choose the race most fitting to the character they envision, even if that would be a mechanically inferior choice (which, by my definition, it wouldn't be anyway, because the only inferior choice possible would be one which would not lead to the best possible mechanical representation of the character the player wants to play).

And in my experience, I should add, it's the players who are playing for "power" or "breaking the game" who are the rare exception, not the ones who are in for the story.

Roog
2007-09-20, 04:34 AM
The adventure that comes with the Alternity - Starcraft rules has the following PCs:

Terran Marine (Combat Spec)
Terran Marine Medic (Technical Operative)
Terran Ghost (Free Agent)
Terran Marine Pilot (Technical Operative)
Protoss Dark Templar (Free Agent)
Mutate (Human/Zerg) Hunter (Free Agent)
Protoss High Templar (Mindwalker)
Protoss Zealot (Combat Spec)


#Edit

Like asking to play a Mindflayer or using savage spieces to make Whatever Monster character they want.

Anyway we all know the first character is going to be a Zeratul rip off.

Hey!

I just started playing a Mindflayer, and I have no idea who Zeratul is; and more to the point I have not created an imitation of a character from any other media for over 10 years.

axraelshelm
2007-09-20, 05:57 AM
Zeratul is a Dark templar, he and his people got exiled from Auir for praticing the named Dark psi powers. He has a lightsabre, cloaking ability his icon is bathed in shadow.
Lets just say very like a certain dark elf from a certain set of books. But because he is a alien hes not a pretty boy.

Thats why i said some players not all. Because that will mean i'm one aswell. Too many failed groups and too many stupid players. And roleplaying zerg character is not what i call fun.

Winterwind
2007-09-20, 06:54 AM
I still maintain a Zerg character would be well suited to exploring themes like what exactly constitutes a human, how far the character has strayed from humanity, and how people will deal with what they perceive as a monster. Sounds like a great story to me.
But tastes differ, I suppose.

Roog
2007-09-20, 07:06 AM
I still maintain a Zerg character would be well suited to exploring themes like what exactly constitutes a human, how far the character has strayed from humanity, and how people will deal with what they perceive as a monster. Sounds like a great story to me.
But tastes differ, I suppose.

Sorry, no Zerg.

The races available are Terran, Protoss, and Mutate (Terran engineered Zerg/Human cross).

Winterwind
2007-09-20, 07:14 AM
Sorry, no Zerg.

The races available are Terran, Protoss, and Mutate (Terran engineered Zerg/Human cross).Well, in these Alternity-StarCraft-rules of yours, yes. I was rather talking about what might or might not work in a StarCraft RPG generally.

Rowanomicon
2007-09-20, 12:04 PM
Yes, I was also talking about what might generally work in a StarCraft RPG too, since I am not familiar with the Alternity rules.

The beautiful thing about RPGs is that you each campaign can be custom fitted to the people playing it. However, just because you don't want something in your game doesn't mean others can't have it in theirs.

Oh, and sure some players aren't very good players for whatever reason (mostly it's opinion though), but I have one piece of advice for you: don't play with people you don't want to play with.

Now sure, sometime some types of characters are better suited to a certain campaign, but I know I would never play a character I didn't want to play and as a DM I'd never tell a player what to play. I'd offer suggestion if they asked. I might even restrict their choices somewhat, but only if it was necessary for the campaign. The point of Role Playing is for everyone to have, not for the DM to tell the story he wants to tell whether the players like it or not, because if the players don't like it they'll leave.
I think if a player wants to be Mind Flayer there's lots of interesting things one can do with a Mind Flayer in the story.

Anyway, Winterwind, I agree with you about a Zerg character having the potential for a very interesting story.

Oh, and if I were to make a StarCraft RPG I think I'd justify Zerg as a PC race because the Zerg are constantly mutating and some have started to mutate autonomy.

Chaos Bringer
2007-09-20, 01:03 PM
I'd love to help out on a d20 Starcraft! I think Terran and Protoss PCs would all be fairly easy, no archons though. Zerg imo would either have to be Kerrigan-esk or maybe a rogue overlord controlling a few at a time. It could be said that Kerrigan, naturally seeing herself as a great addition to the swarm, would create more like herself. Plus not having to do ALL the thinking for the swarm would take a load off. These new Zerg PCs would probably have a turn/rebuke typed thing with any rogue zerg you come across. Its do-able, it just needs some tweaking.

Rowanomicon
2007-09-20, 02:17 PM
Hey, I like the idea of Turn/Rebuke being used on Zerg in a StarCraft d20.
Maybe as a feature of psionic classes (and maybe races and templates too).

axraelshelm
2007-09-20, 02:33 PM
so now we are talking about a new breed of zerg? hmmm doable but would probably done after brood war with Karrigan being queen and forcing the human/protoss gene into larvae.
But still hard for pc interaction though if you follow the universe the Zerg destroyed many human colonies and ripped apart Auir the Protoss homeworld
before they were halted so anything not cooked up in a lab would have a hard time if its a mixed group which is a almost certain.
Although a Zerg bloodline feat should be good for psionics considering arcanes non existance in the setting

Rowanomicon
2007-09-20, 03:08 PM
Or course interaction between some would be strained. That's part of the fun.
Just like having an orc in your D&D group who the other PCs know is good but they have to pretend he's a captive when they go into certain towns.

Kyeudo
2007-09-20, 03:43 PM
I still think Overlords are the best way to go for a Zerg race, although infested Terrans and Protoss also would work. How about both?

Overlords would act something like a specialized summoner, with lots of minions doing the actual dirty work. The zerg they control are good at general tasks, but may have problems with specifics.

Infested Terrans and Protoss would act as specialists. At low levels they don't have to many special abilities, but at high levels only powerful units or swarms of lesser units would be able to bring one down, especialy in their own forte.

For the Protoss, should Dark Templar be a seperate race from the High Templar?

Rowanomicon
2007-09-20, 03:48 PM
I think there should also be a new type of independent Zerg that starts out as something akin to a zergling and mutates in a variety of ways that the player can choose to level up.

I kinda think that most, if not all, classes should be race based.

I think Dark Templar should be a class (or perhaps a PrC) and not a race.

axraelshelm
2007-09-21, 01:23 AM
dark templars are just psychic warriors arent they? base race protoss?

Winterwind
2007-09-21, 03:20 AM
They severed their link to the Khala though, gave up their psionic powers and learned to control the "powers of the Void" over time, though. They lived for thousands of years apart from their brethren on barely habitable planets.
I think those are some pretty major differences.

Rowanomicon
2007-09-21, 11:33 AM
Difference yes, but I think it should be a class.

Perhaps they could be a subrace, but I still think there should the a Dark Templar class for reasons of advancement.

Other possibilities are it being a template or a PrC. After all Dark Templar are pretty powerful.

axraelshelm
2007-09-21, 11:46 AM
Maybe they should be the arcane spellcasters to make life abit more simple "channeling the dark energys of the void" Juts pick the right spells for flavour and make the psiconics the more common form of magic in this universe

Rowanomicon
2007-09-21, 01:05 PM
Hmm, possibly.
However you don't see Dark Templar acting very Magey.
I mean they have some super-natural powers, but they don't seem to cast spells.

Kyeudo
2007-09-21, 01:11 PM
Dark Templar arn't casters in any form except Dark Archon. Oddly, the reverse is true for High Templar. Their casters normaly, but they move to melee beasts as Archons.

I'm for the Dark Templar as a class instead of a race, since the energies of the Void are just a different source of psionic power the Dark Templar tap, instead of the bright energies of the Khala.

Chaos Bringer
2007-09-21, 01:44 PM
Ya, keeping them as a complete race would be prefferable. We dont want elves all over again :smallwink:

axraelshelm
2007-09-21, 02:26 PM
well the giths are very much alike but they have been apart far more longer than the high templar and the dark templar so. One race then have the adverage level higher for the dark templar so to say how powerful they are as a race.

Kyeudo
2007-09-21, 05:05 PM
What system would we use for hit points? I think the Vitality point system fits closest, but then with a Zerg Overlord, how would it work out?

Rowanomicon
2007-09-21, 05:35 PM
I'm unfamiliar with the vitality point system.
Considering the Dark Templar have not be separated from their brethren for generations there's no reason to think that they are a different race. Perhaps they gained a template at most, but most likely they simply have level in a different class or PrC. I would think PrC.

ImpFireball
2007-09-21, 10:38 PM
You'd almost have to be restricted be being a Terran - And even then, only a Marine or maybe Firebat.

Vehicles would have to be stated out, so your marine could become a tank, if he got his hands on one.

Protoss, even the weakest, are far stronger than a basic Terran, thus requiring an LA, if played.

And the Zerg... They're always dominated by the Overlord and the Cerebrates, so they can't think for themselves. That's not fun to plat.

Any RPG that get's converted into something like d20 or other tabletop format usually requires the fleshing out of the universe in question. With a bit of proper fleshing, SC can be made out to be alot more open then you might've previously believed.

Talkkno
2007-09-21, 10:56 PM
Look here from some pretty good d20 version of things..
http://www.geocities.com/Taelohn/Starcraft.html
I would tweak those stats to Saga edition be done with it.

Rowanomicon
2007-09-21, 11:41 PM
Well, I didn't do a thorough inspection, but that at least looks like a place to start for anyone interested in running a StarCraft d20 game.

axraelshelm
2007-09-22, 04:07 PM
dude with the dragonstar setting book out on the market most of the stats could be found in those books

Rowanomicon
2007-09-22, 04:30 PM
Dragonstar setting book?
What is the Dragonstar setting?
What system is it for?
How does it relate to StarCraft?

axraelshelm
2007-09-22, 05:38 PM
Dragonstar setting book?
What is the Dragonstar setting?
What system is it for?
How does it relate to StarCraft?

dragonstar is a setting book by the company known as fantasy flights. This setting book is set in space and has veical stats aswell as modern and future weapon stats and heavy armor.
The material can be used to create any character you want in star craft and best of all d20 system.

Kal_Torak
2007-09-22, 06:17 PM
I found the page on the WotC forums from a year ago. here

They did a decent job of it, but I think you could probably pull the non-force related classes from Star Wars D20 to fill in for the other classes.

Rowanomicon
2007-09-22, 08:21 PM
Well it certainly looks like most of the work is done for a StarCraft setting.
I'm already getting into at least one (maybe 2) campaign right now, but at some point, maybe soon, I'd like to do a StarCraft game.