Promethean
2018-10-20, 08:44 PM
I've looked through thousands of different threads about the near infinite mount of supplemental material added to 3.5, there are hundred of sorted threads with mentions and external links to hundreds again more published material for 3.5e. I've never seen most of it actually Used however.
For example: there are an uncountable number of supplements with extremely cool takes of weapon and armor improvement outside of just attaching spells to them, like High tiered masterworks from dragonlance, Artisan Craftsman qualities from dragon mag #358, weapon/armor modifications and accessories(from various books including underdark, the "races of" series, the "Complete X" series, dragon/dungeon mag, and dungeonscape), weapon/armor templates in dungeon masters guide, weapon/armor crystals in Magic item compendium, and the Many assorted special materials across various books. I've not seen many threads about forging cool weapons that involve anything more than what "magic item enhancements" they want.
Similar things can be said for things like alchemy/potions/herbalism/quasi-magical-alchemical-items, magic classes outside the "fill spell slots with X instant win button" variety, or a lot of really cool creature templates/salient abilities(and I don't mean the deities-and-demigods kind). A massive number of supplement, no one talks about them, everyone sticks to the same core builds, and a lot of optimization/theoretical optimization taps into a lot of loops in order to reach infinite numbers rather than get creative.
VVVVVVVV
TL;DR/the point
How about a contest thread? Everything goes, every supplement, every 3rd party, every build you can think of, and the winners are the most creative ones that the most people like rather than the most powerful.
Only 2 rules:
-No loops. 1d2 crusader only gets the maximum damage for the dice it roles, no wishing for infinite wishes even indirectly, cancer mage is only immune to cosmetic side effects of boiling rage, the sarrukh's "manipulate form" ability is subject to magic item creation rules, etc. Just in general assume that if you try to break the universe, "divine intervention" from the gods happens and instead of an infinite loop a slightly more sensible outcome occurs.
-No homebrew. Honestly you can homebrew Anything, you could makes up something while typing and it's just as legitimately "homebrew" as something a highly experienced DM spent weeks designing and play-testing. I have nothing against homebrew(I do it vigorously to make things make more sense as a DM), but I wouldn't in good conscience use it to create a build.
(I ask the above to hear opinions on if anyone would be interested in such a thread, not to make THIS that thread)
For example: there are an uncountable number of supplements with extremely cool takes of weapon and armor improvement outside of just attaching spells to them, like High tiered masterworks from dragonlance, Artisan Craftsman qualities from dragon mag #358, weapon/armor modifications and accessories(from various books including underdark, the "races of" series, the "Complete X" series, dragon/dungeon mag, and dungeonscape), weapon/armor templates in dungeon masters guide, weapon/armor crystals in Magic item compendium, and the Many assorted special materials across various books. I've not seen many threads about forging cool weapons that involve anything more than what "magic item enhancements" they want.
Similar things can be said for things like alchemy/potions/herbalism/quasi-magical-alchemical-items, magic classes outside the "fill spell slots with X instant win button" variety, or a lot of really cool creature templates/salient abilities(and I don't mean the deities-and-demigods kind). A massive number of supplement, no one talks about them, everyone sticks to the same core builds, and a lot of optimization/theoretical optimization taps into a lot of loops in order to reach infinite numbers rather than get creative.
VVVVVVVV
TL;DR/the point
How about a contest thread? Everything goes, every supplement, every 3rd party, every build you can think of, and the winners are the most creative ones that the most people like rather than the most powerful.
Only 2 rules:
-No loops. 1d2 crusader only gets the maximum damage for the dice it roles, no wishing for infinite wishes even indirectly, cancer mage is only immune to cosmetic side effects of boiling rage, the sarrukh's "manipulate form" ability is subject to magic item creation rules, etc. Just in general assume that if you try to break the universe, "divine intervention" from the gods happens and instead of an infinite loop a slightly more sensible outcome occurs.
-No homebrew. Honestly you can homebrew Anything, you could makes up something while typing and it's just as legitimately "homebrew" as something a highly experienced DM spent weeks designing and play-testing. I have nothing against homebrew(I do it vigorously to make things make more sense as a DM), but I wouldn't in good conscience use it to create a build.
(I ask the above to hear opinions on if anyone would be interested in such a thread, not to make THIS that thread)