nonsi
2018-10-21, 06:42 AM
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Preface
On some levels, the Mirror Dancer class functions similar to the Soulknife class, able to conjure semi-real objects that define its main features.
But that's where the similarity ends. Mirror dancers focus on enhanced sensory capabilities, portive powers and summoning reflections and mirror stuff into the physical world for manipulation in various ways.
The Dimension of Mirrors
The Dimension of Mirrors is barren and empty – a space between spaces.
It contains an impenetrable "ground" and seemingly infinite grey sky above.
Creatures in the Dimension of Mirrors don't need to eat, drink, sleep or breathe, but they may rest to recover daily resources.
There is a number of Mirror planes that corresponds to the game cosmology's planes of existence (with corresponding gravity and time flow, and infinite or finite sizes). Each containing "the other side" of mirrors that correspond to its parallel plane of existence. They move according to their "real" counterparts.
The ambient illumination in the mirror reality (other than whatever illumination is coming through mirrors from the outside) is a monochromatic dim light.
"The other side" of mirrors is visible from one side and undetectable from the other until physically contacted.
The Dimension of Mirrors (Traits):
_ Gravity: As the corresponding plane
_ Time: As the corresponding plane
_ Size: As the corresponding plane
_ Static.
_ No Elemental or Energy Traits: All forms of elements and energies may be found here.
_ Mildly Neutral-Aligned: A particular grouping of mirrors may have a different alignment trait, however.
_ Magic: Magical and supernatural flight, levitation and gravity manipulation don't function in the Dimension of Mirrors. Terrain modifying effects also don't function here.
Hit Die: d6
Table: Mirror Dancer
SavesSpecial
LevelBABFRWClass AbilitiesMirror BladeMirror LanceNimbus of MirrorsNarcissismPain Reflection
1st+0+0+2+2Mirrors Don't lie (Detect Magic), Mirror Initiate, Piercing Gaze1d4 + Str-mod / 1d4 + Cha-mod
2nd+1+0+3+3Conjure Mirror, Monochromatic Illumination
1d8 (30')
+1
3rd+2+1+3+3Mirror Sight, Mirror Image*
Cha +1
4th+3+1+4+4Mirror Eyes (double Save, Darkvision)1d6 + Str-mod / 1d6 + Cha-mod
2d8
1
5th+3+1+4+4Mirrors Don't lie (Detect Thoughts, See Invisibility)
+2
6th+4+2+5+5Mirror Step (Dimension Door, Into the Mirror)
3d8
Cha +2
7th+5+2+5+5Mirror Talk, Displacement1d8 + Str-mod / 1d8 + Cha-mod
2
8th+6+2+6+6Mirror Eyes (gaze immunity, blindness immunity)
4d8 (60')
+3
9th+6+3+6+6Mirrors Don't lie (Discern Lies)
Cha +3
10th+7+3+7+7Mirror Step (Teleport)1d10 + Str-mod / 1d10 + Cha-mod
5d8
3
11th+8+3+7+7Deflect Ray, Reflected Assassin
+4
12th+9+4+8+8Mirror Eyes (gaze reflection, Persistent Eyes)
6d8
Cha +4
13th+9+4+8+8Mirrors Don't lie (True Seeing)2d6 + Str-mod / 2d6 + Cha-mod
4
14th+10+4+9+9Mirror Step (Greater Teleport, planar travel)
7d8 (90')
+5
15th+11+5+9+9Deflect Targeted Attacks
Cha +5
16th+12+5+10+10Mirror Eyes (Gaze Through the Mirror of Reality)2d8 + Str-mod / 2d8 + Cha-mod
8d8
5
17th+12+5+10+10Mirrors Don't lie (unveil – shatter illusions, un-morph)
+6
18th+13+6+11+11Mirror Step (Mass Teleport, Mirror on the Other Side)
9d8
Cha +6
19th+14+6+11+11Mirror Phase, Killer Legion2d10 + Str-mod / 2d10 + Cha-mod
6
20th+15+6+12+12Mirror Twin, Mirror Longevity
10d8 (120')
+7
Class Features
Class Skills: Bluff, Craft, Diplomacy, Disguise, Hide, Intimidate, Knowledge (arcana, the planes), Listen, Move Silently, Perform, Profession, Search, Sense Motive, Spellcraft and Spot.
Skill Points Per Level: 6 + Int-mod
Weapon and armor proficiency: Mirror dancers are proficient with all simple melee weapons and martial blades. They’re also proficient with light armor and shields (not including tower shield).
Mirror Initiate
Accessing the dimension of mirrors requires preliminary background and a very specific set of knowledge.
All mirror dancers start their career with 4 bonus ranks in Craft (glassmaking), as well as 2 bonus ranks in Knowledge (the planes) and Perform (dance).
With level progression they gain an additional rank in Craft (glassmaking) at each odd level and an additional rank in Knowledge (the planes) and Perform (dance) every 3 levels thereafter (4, 7, 10, etc.)
Mirrors Don't Lie (Sp)
Mirror dancers learn how to use mirrors to filter the truth from a reality filled with falsehoods, as well as draw details that are not visible to the naked eye. They hone this ability as they advance in levels.
At 1st level, 3 times per day, you may apply Detect Magic vs. things that you can see through a mirror.
At 5th level, 3 times per day, you may apply Detect Thoughts vs. creatures that you can see through a mirror. Alternatively, you may use See Invisibility (on an area seen through a mirror) instead.
At 9th level, 3 times per day, you may apply Discern Lies vs. creatures that you can see through a mirror.
At 13th level, 3 times per day, you may apply True Seeing when looking through a mirror.
At 17th level, 3 times per day, you may force the truth revealed by True Seeing upon an entire area that you can perceive when looking through a mirror. You must have True Seeing in effect to apply your revelation upon the observed area.
Piercing Gaze
A mirror dancer gains a +2 competence bonus to Intimidate, Search, Sense Motive and Spot checks.
Mirror Blade (Ex)
As a move action, a mirror dancer can conjure a 2-dimensional blade by drawing fragments of the mirror dimension.
At 1st level, the blade deals 1d4 + Str-mod physical damage, which may be either piercing or slashing (player's choice on each attack), and 1d4 Force damage (rolled separately). The former is applied as a regular attack while the latter is applicable even when a successful touch attack is scored.
Precision damage is applied only to the physical aspect of Mirror Blade (based off of your normal attack roll), not to the Force damage aspect.
With level progression, the damage dice increase as detailed in the above table.
A mirror blade has no physical weight, which renders it a finessible weapon. A mirror blade counts as both a one-handed weapon and as a light weapon, combining the best of both worlds.
Because the blade is made of mirror stuff, it does not resemble any material on the physical world, thus the physical damage aspect of the blade counts as magical and as any material, and ignores all forms of damage reduction other than epic and alignment-based DR. OTOH, a mirror blade may not be enhanced by any means – magical or supernatural.
If the blade is disarmed/sundered/dropped, it vanishes, but you may summon it again on your next turn.
Conjure Mirror (Su)
At 2nd level, mirror dancers learn how to conjure a mirror as a move action, ranging in size from a small steel mirror to that of a tower shield.
It may be fashioned as an equipped shield if meant to be presented to others (e.g. a medusa).
Conjuring a mirror is a move action.
A mirror dancer may conjure a mirror for a total daily duration of [level + Cha-bonus] minutes, taken in 1-minute increments.
If the mirror is disarmed/sundered/dropped, it vanishes.
Monochromatic Illumination (Su)
A 2nd level mirror dancer knows how to draw bits of ambient light from the mirror dimension via a held mirror (conjured or otherwise), and may shed that light in a 30' cone or a 60' line.
Monochromatic Illumination is completely superseded by dim or brighter illumination and is undetectable in such cases. OTOH, Monochromatic Illumination penetrates and overcomes any and all forms of darkness. Contrary to illumination spells, Monochromatic Illumination doesn't dispel darkness effects of any sort.
Mirror Lance (Ex)
A 2nd level mirror dancer may summon a large shard from the mirror dimension as a standard action and send it hurtling to strike a single target.
The damage (1/2 piercing, 1/2 Force damage) and range are detailed in the table above.
The Force aspect scores a hit on a successful ranged touch attack. The physical damage aspect requires a normal ranged attack to score a hit.
Nimbus of Mirrors (Ex)
A 2nd level mirror dancer learns how to surround himself with a swarm of fragments from the mirror dimension.
As long as he's conscious, he gains the listed modifier as deflection bonus to AC.
The nimbus may be turned off as a free action and turned back on again as a standard action.
Mirror Sight (Su)
Starting at 3rd level, you may use a mirror to see the current reflection in another mirror you are familiar with.
You receive only visual information through this ability. However, you can choose to transmit information both ways, so that a person reflected in the remote mirror can view whatever appears in the mirror you are using. You may also decide whether or not what you're seeing is actually reflected in the mirror's surface and available for others to see.
This ability is usable [level + Cha-bonus] times per day
Contact lasts as long as you concentrate, plus 5 rounds afterwards.
Mirror Image (Sp)
At 3rd level you learn how to use your image from a mirror as template and make copies of yourself.
You may spend a use of Mirror Sight to duplicate Mirror Image spell effect.
Starting at 7th level, you may spend 2 uses of Mirror Sight to duplicate Greater Mirror Image spell effect.
Narcissism
Mirror dancers are obsessed about their own reflection and develop an ever growing self-admiration. This significantly bolsters their self-confidence and elevates their Cha-score as detailed in the above table.
Mirror Eyes (Ex)
A mirror dancer's most important tool are his eyes. They continuously evolve – both physically and functionally.
- At 4th level, a mirror dancer's eyes start to partially appear reflective like mirrors. The mirror dancer is now allowed two saving throw vs. gaze attacks. If either save succeeds, the gaze attack has no effect. Furthermore, spending a lot of your time looking into places where others can't look, your eyesight improves dramatically. You also gain Darkvision out to 30'. If you already possess Darkvision from another source, its range increases by 30', to a maximum of 120'. Your Darkvision further improves by 30' with every future instance of Mirror Eyes ability.
- Starting at 8th level, a mirror dancer's eyes are completely reflective and pupils can no longer be distinguished, and their color is that of whatever is reflected off of them. The mirror dancer is now immune to gaze attacks and magical blindness effects (arcane, divine, supernatural or otherwise).
- Starting at 12th level, no man-made object (magical or otherwise) is more reflective than the mirror dancer's eyes. Any gaze attack directed at you is automatically reflected back at its source. Furthermore, your direct connection with the mirror reality bolsters your eyes unnaturally and they may not be damaged or gouged as long as you're alive.
- At 16th level, a mirror dancer's eyes are directly linked to the mirror reality in a manner that transcends the supernatural. Your own eyes now serve as the mirror through which you look upon reality and gaze into the mirror dimension, thus you're no longer depended upon an external mirror for any of your powers and abilities to fully function, with the exception of allowing others on your side of Mirror Sight to perceive the other side.
Pain Reflection (Su)
Starting at 4th level, a mirror dancer's Nimbus of Mirrors blocks some of the damage taken from melee attacks and melee touch attacks and reflects it back at the source.
The amount of HP so deflected is level-dependent and specified in the table above.
Mirror Step (Su)
At 6th level, when using Mirror Sight, you may allow yourself or another to travel the distances between the two mirrors, as long as the range falls within that of Dimension Door. Each individual passing (with your and their permission) costs 1 daily use of Mirror Sight. Alternatively, you may reach into the mirror and grab an unattended item on the other side – your arm appearing to pop up from nowhere to grab the item. Creatures and objects must fit into the mirror surface in their entirety in order to make the journey.
Also at 6th level, you finally unlock the secret of entering into the mirror reality. You may spend 1 use of Mirror Sight to enter the mirror plane corresponding to the plane of existence you're in. You do not need Mirror Sight to be in effect to utilize this option (you can simply enter blindly). Stepping into a mirror in this manner is a part of your action and does not consume an action in and on itself. On a successful Bull Rush maneuver, you may force an opponent into a mirror. You may exit back into reality by passing through the "negative side" of a mirror. Anyone else w/o the Mirror Step ability needs to make a level check vs. DC 25 to exit back to reality through a mirror (may be attempted once per hour), unless aided by someone with the Mirror Step ability. Alternatively, you may activate any other travel option of Mirror Step by paying its stated #uses of Mirror Sight.
At 10th level the range increases to that of Teleport spell, but with no risk of mishap. Each individual passing (with your and their permission) costs 2 daily uses of Mirror Sight.
At 14th level you may now bridge any distance and even cross planar boundaries. In both cases, travel costs 3 daily uses of Mirror Eyes.
At 18th level you finally learn how to transport multiple targets within a 30' sphere. In such case, travel costs 5 daily uses of Mirror Eyes.
At 18th level, you're also finally able to transcend dependency upon physical mirrors altogether.
While activating your Mirror Sight ability, you may now form a rift in space, floating in midair, at your desired destination, paying the normal daily toll of Mirror Sight according to the target destination (1 for Dimension Door ranges, 2 for Teleport and 3 for Greater Teleport and planar travel). The rift functions as a 1-sided mirror, but is otherwise insubstantial and has no other interaction with the physical world. Notice that because there's no mirror waiting for you on the other side, this option does not circumvent chances for mishap when emulating Teleport or Plane Shift, but it is less dangerous).
Note: Each of the above allows you to search for mirrors as far as you can bridge, but you better have a clue where to look for one, otherwise such a search may be anything from very long to never ending.
Note: You may attempt to force transfer an unwilling target within 30' of you (on either sides) by increasing the investment of Mirror Sight by 1 per target.
Note: When navigating via Mirror Step (at any distance), you may choose to remain within the mirror reality, next to the target mirror.
Mirror Talk (Su)
At 7th level, when activating Mirror Sight, you may now allow sound to travel between mirrors, making communication a lot simpler.
Displacement (Sp)
At 7th level, you may now spend 2 uses of Mirror Image to replicate the effect of Displacement spell.
Deflect Ray (Su)
Starting at 11th level, when you have a mirror held in hand, you may spend an immediate action to mirror a ray attack directed at you as if it were a light beam, making it travel the distance until it is exhausted – including reflecting it back at the source, when applicable.
This requires the mirror dancer to beat the attack on an opposed attack roll.
Reflected Assassin (Sp)
At 11th level, you may spend 3 uses of Mirror Sight to summon your enemy's reflection as a Phantasmal Killer (http://www.d20srd.org/srd/spells/phantasmalKiller.htm).
Deflect Targeted Attacks (Su)
Starting at 15th level, your deflection abilities vastly improve.
You may now deflect not just rays, but any ranged attack (physical, spell, (Sp) or (Su)) that targets you specifically.
Mirror Phase (Sp)
At 19th level, you learn how to traverse the mirrored reality while remaining bordering the actual reality.
You may now create a similar effect to that of Etherealness, except that you phase to the mirror dimension rather than the Ether, meaning that counter measures that are usually keyed to interact with the ethereal plane are useless against you. There is no interaction between you and the physical reality. You perceive the physical reality while remaining totally undetectable until you exit the mirror reality.
Killer Legion (Sp)
At 20th level, you may spend 6 uses of Mirror Sight to summon the reflections of your enemies and duplicate Weird (http://www.d20srd.org/srd/spells/weird.htm) spell effect.
Mirror Twin (Sp)
At level 20, you unlock the greatest of mirror powers: once per day you're able to summon your reflection from the mirror dimension and create a duplicate of yourself.
Creating a mirror twin is a full round action that provokes AoOs.
Your twin appears anywhere adjacent to you that you wish. From then on, for a number of rounds equal to 1/2 your Cha-bonus (minimum 1), it possesses all your powers and capabilities and can operate totally separate from you.
While Mirror Twin is in effect, you have no reflection.
If your duplicate survives an encounter and you don't, it replaces you without you needing to be raised.
Mirrored Longevity (Su)
At level 20, you also unlock the secret of preserving your youthful vitality, by always staying in contact with the mirror dimension and restoring your best moments caught in the mirror.
You effectively cease aging and gain an infinite lifespan.
Mirror Dancer Feats
Blinding Mirror Blast
The mirror fragments produced by your Mirror Blast linger after the blast.
Requirements: Dazzling Mirror Blast, Mirror Dancer level 10
Benefit: Targets that fail to save for 1/2 damage from Mirror Blast must make another successful Ref save or have mirror fragments get caught in their eyes, rendering them Blinded for 1d2 rounds.
Combat Deflection
Requirements: Dex 15, Deflect Ray class ability, Combat Reflexes
Benefit: You have enough accuracy to deflect rays with your mirror blade.
Special: This feat also applies to Deflect Targeted Attacks class ability.
Dazzling Mirror Blast
The mirror fragments produced by your Mirror Blast attack are particularly reflective.
Requirements: Mirror Dancer level 7
Benefit: When within the AoE of your Mirror Blast while the ambient illumination is at least equivalent to a Light spell, anyone failing to make the Ref save for 1/2 damage also becomes Dazzled for 1 round.
Extra Mirror Sight
Requirements: Mirror Sight class ability
Benefit: You gain 4 more daily uses of your Mirror Sight ability.
Foe Against My Foe [Evil]
Requirements: Mirror Twin
Benefit: You've learned the dark secret of creating an opposite twin of your foe. Instead of duplicating yourself, you create an exact duplicate of your foe.
Your foe is allowed a will save vs DC [10 + 1/2 level + Cha-bonus] to deny the creation of its duplicate.
The duplicate immediately attacks the original, winning the initiative and fighting until either of them is slain or 3 consecutive rounds elapse without either of them being able to attack the other. When either of them is slain or 3 rounds of non-conflict elapse, the duplicate vanishes.
Mirror Blast (Su)
Requirements: Mirror Lance.
Benefit: You may shatter you’re your mirror lance to produce a line-shaped (similar to Lightning Bolt) or cone-shaped blast of mirror fragments.
The blast damage (1/2 piercing and slashing and 1/2 is Force damage) is the same as given for Mirror Lance.
The range of the line-shaped blast is the same as given for Mirror Lance.
Cone-shaped blast is 1/2 as long as given for Mirror Lance.
Creatures in the AoE are allowed a Ref save for 1/2 damage.
Monochromatic Sight
Requirements: Mirror Dancer level 8
Benefit: You may now use your own eyes to shed Monochromatic Illumination, enabling you to see perfectly in darkness in practically all situations.
Reactive Mirror
Requirements: Conjure Mirror class ability
Benefit: You may create a mirror blade or activate Conjure Mirror ability as an immediate action.
Special: If you also possess Deflect Ray or Deflect Targeted Attacks ability, you may apply them as part of this immediate action.
Seven Years of Bad Luck (Ex):
Break a mirror, earn seven years bad of luck.
Requirements: Deflect Ray class ability, Combat Reflexes
Benefit: Whenever an enemy succeeds at sundering a mirror dancer's generated mirror or blade, the attacker makes a Will save vs. DC [10 + 1/2 level + Cha-bonus]. If the attacker fails, he takes a -2 Morale penalty to all d20 checks (attack rolls, saving throws, skill checks, etc). This effect has a duration of seven years, but can be removed with Remove Curse, Break Enchantment, Limited Wish, Wish, and Miracle.
Shatter Mirror
Requirements: Mirror Sight class ability, Mirror Blast
Benefit: When using Mirror Sight, you may attack both mirrors with Mirror Lance in an attempt to shatter them.
If the mirror on the other side shatters, Mirror Blast effect originates from the surface on the other side as it shatters. If it endures and the mirror on your side shatters, Mirror Blast effect originates from the surface on your side.
You decide if a shattered mirror results in a line effect or e cone effect, but you do so when making the attack, before resolving which mirror is shattered.
Shriek of Shattered Glass (Sp)
Requirements: Mirror Step class ability, Shatter Mirror
Benefit: When using Mirror Sight, you may spend 1 use of Mirror Sight to duplicate Shout spell effect that originates from the target mirror toward any direction you can perceive.
Special: If you also possess Mirror Step (Greater Teleport) ability, you may spend 2 uses of Mirror Sight to duplicate Greater Shout spell effect.
Preface
On some levels, the Mirror Dancer class functions similar to the Soulknife class, able to conjure semi-real objects that define its main features.
But that's where the similarity ends. Mirror dancers focus on enhanced sensory capabilities, portive powers and summoning reflections and mirror stuff into the physical world for manipulation in various ways.
The Dimension of Mirrors
The Dimension of Mirrors is barren and empty – a space between spaces.
It contains an impenetrable "ground" and seemingly infinite grey sky above.
Creatures in the Dimension of Mirrors don't need to eat, drink, sleep or breathe, but they may rest to recover daily resources.
There is a number of Mirror planes that corresponds to the game cosmology's planes of existence (with corresponding gravity and time flow, and infinite or finite sizes). Each containing "the other side" of mirrors that correspond to its parallel plane of existence. They move according to their "real" counterparts.
The ambient illumination in the mirror reality (other than whatever illumination is coming through mirrors from the outside) is a monochromatic dim light.
"The other side" of mirrors is visible from one side and undetectable from the other until physically contacted.
The Dimension of Mirrors (Traits):
_ Gravity: As the corresponding plane
_ Time: As the corresponding plane
_ Size: As the corresponding plane
_ Static.
_ No Elemental or Energy Traits: All forms of elements and energies may be found here.
_ Mildly Neutral-Aligned: A particular grouping of mirrors may have a different alignment trait, however.
_ Magic: Magical and supernatural flight, levitation and gravity manipulation don't function in the Dimension of Mirrors. Terrain modifying effects also don't function here.
Hit Die: d6
Table: Mirror Dancer
SavesSpecial
LevelBABFRWClass AbilitiesMirror BladeMirror LanceNimbus of MirrorsNarcissismPain Reflection
1st+0+0+2+2Mirrors Don't lie (Detect Magic), Mirror Initiate, Piercing Gaze1d4 + Str-mod / 1d4 + Cha-mod
2nd+1+0+3+3Conjure Mirror, Monochromatic Illumination
1d8 (30')
+1
3rd+2+1+3+3Mirror Sight, Mirror Image*
Cha +1
4th+3+1+4+4Mirror Eyes (double Save, Darkvision)1d6 + Str-mod / 1d6 + Cha-mod
2d8
1
5th+3+1+4+4Mirrors Don't lie (Detect Thoughts, See Invisibility)
+2
6th+4+2+5+5Mirror Step (Dimension Door, Into the Mirror)
3d8
Cha +2
7th+5+2+5+5Mirror Talk, Displacement1d8 + Str-mod / 1d8 + Cha-mod
2
8th+6+2+6+6Mirror Eyes (gaze immunity, blindness immunity)
4d8 (60')
+3
9th+6+3+6+6Mirrors Don't lie (Discern Lies)
Cha +3
10th+7+3+7+7Mirror Step (Teleport)1d10 + Str-mod / 1d10 + Cha-mod
5d8
3
11th+8+3+7+7Deflect Ray, Reflected Assassin
+4
12th+9+4+8+8Mirror Eyes (gaze reflection, Persistent Eyes)
6d8
Cha +4
13th+9+4+8+8Mirrors Don't lie (True Seeing)2d6 + Str-mod / 2d6 + Cha-mod
4
14th+10+4+9+9Mirror Step (Greater Teleport, planar travel)
7d8 (90')
+5
15th+11+5+9+9Deflect Targeted Attacks
Cha +5
16th+12+5+10+10Mirror Eyes (Gaze Through the Mirror of Reality)2d8 + Str-mod / 2d8 + Cha-mod
8d8
5
17th+12+5+10+10Mirrors Don't lie (unveil – shatter illusions, un-morph)
+6
18th+13+6+11+11Mirror Step (Mass Teleport, Mirror on the Other Side)
9d8
Cha +6
19th+14+6+11+11Mirror Phase, Killer Legion2d10 + Str-mod / 2d10 + Cha-mod
6
20th+15+6+12+12Mirror Twin, Mirror Longevity
10d8 (120')
+7
Class Features
Class Skills: Bluff, Craft, Diplomacy, Disguise, Hide, Intimidate, Knowledge (arcana, the planes), Listen, Move Silently, Perform, Profession, Search, Sense Motive, Spellcraft and Spot.
Skill Points Per Level: 6 + Int-mod
Weapon and armor proficiency: Mirror dancers are proficient with all simple melee weapons and martial blades. They’re also proficient with light armor and shields (not including tower shield).
Mirror Initiate
Accessing the dimension of mirrors requires preliminary background and a very specific set of knowledge.
All mirror dancers start their career with 4 bonus ranks in Craft (glassmaking), as well as 2 bonus ranks in Knowledge (the planes) and Perform (dance).
With level progression they gain an additional rank in Craft (glassmaking) at each odd level and an additional rank in Knowledge (the planes) and Perform (dance) every 3 levels thereafter (4, 7, 10, etc.)
Mirrors Don't Lie (Sp)
Mirror dancers learn how to use mirrors to filter the truth from a reality filled with falsehoods, as well as draw details that are not visible to the naked eye. They hone this ability as they advance in levels.
At 1st level, 3 times per day, you may apply Detect Magic vs. things that you can see through a mirror.
At 5th level, 3 times per day, you may apply Detect Thoughts vs. creatures that you can see through a mirror. Alternatively, you may use See Invisibility (on an area seen through a mirror) instead.
At 9th level, 3 times per day, you may apply Discern Lies vs. creatures that you can see through a mirror.
At 13th level, 3 times per day, you may apply True Seeing when looking through a mirror.
At 17th level, 3 times per day, you may force the truth revealed by True Seeing upon an entire area that you can perceive when looking through a mirror. You must have True Seeing in effect to apply your revelation upon the observed area.
Piercing Gaze
A mirror dancer gains a +2 competence bonus to Intimidate, Search, Sense Motive and Spot checks.
Mirror Blade (Ex)
As a move action, a mirror dancer can conjure a 2-dimensional blade by drawing fragments of the mirror dimension.
At 1st level, the blade deals 1d4 + Str-mod physical damage, which may be either piercing or slashing (player's choice on each attack), and 1d4 Force damage (rolled separately). The former is applied as a regular attack while the latter is applicable even when a successful touch attack is scored.
Precision damage is applied only to the physical aspect of Mirror Blade (based off of your normal attack roll), not to the Force damage aspect.
With level progression, the damage dice increase as detailed in the above table.
A mirror blade has no physical weight, which renders it a finessible weapon. A mirror blade counts as both a one-handed weapon and as a light weapon, combining the best of both worlds.
Because the blade is made of mirror stuff, it does not resemble any material on the physical world, thus the physical damage aspect of the blade counts as magical and as any material, and ignores all forms of damage reduction other than epic and alignment-based DR. OTOH, a mirror blade may not be enhanced by any means – magical or supernatural.
If the blade is disarmed/sundered/dropped, it vanishes, but you may summon it again on your next turn.
Conjure Mirror (Su)
At 2nd level, mirror dancers learn how to conjure a mirror as a move action, ranging in size from a small steel mirror to that of a tower shield.
It may be fashioned as an equipped shield if meant to be presented to others (e.g. a medusa).
Conjuring a mirror is a move action.
A mirror dancer may conjure a mirror for a total daily duration of [level + Cha-bonus] minutes, taken in 1-minute increments.
If the mirror is disarmed/sundered/dropped, it vanishes.
Monochromatic Illumination (Su)
A 2nd level mirror dancer knows how to draw bits of ambient light from the mirror dimension via a held mirror (conjured or otherwise), and may shed that light in a 30' cone or a 60' line.
Monochromatic Illumination is completely superseded by dim or brighter illumination and is undetectable in such cases. OTOH, Monochromatic Illumination penetrates and overcomes any and all forms of darkness. Contrary to illumination spells, Monochromatic Illumination doesn't dispel darkness effects of any sort.
Mirror Lance (Ex)
A 2nd level mirror dancer may summon a large shard from the mirror dimension as a standard action and send it hurtling to strike a single target.
The damage (1/2 piercing, 1/2 Force damage) and range are detailed in the table above.
The Force aspect scores a hit on a successful ranged touch attack. The physical damage aspect requires a normal ranged attack to score a hit.
Nimbus of Mirrors (Ex)
A 2nd level mirror dancer learns how to surround himself with a swarm of fragments from the mirror dimension.
As long as he's conscious, he gains the listed modifier as deflection bonus to AC.
The nimbus may be turned off as a free action and turned back on again as a standard action.
Mirror Sight (Su)
Starting at 3rd level, you may use a mirror to see the current reflection in another mirror you are familiar with.
You receive only visual information through this ability. However, you can choose to transmit information both ways, so that a person reflected in the remote mirror can view whatever appears in the mirror you are using. You may also decide whether or not what you're seeing is actually reflected in the mirror's surface and available for others to see.
This ability is usable [level + Cha-bonus] times per day
Contact lasts as long as you concentrate, plus 5 rounds afterwards.
Mirror Image (Sp)
At 3rd level you learn how to use your image from a mirror as template and make copies of yourself.
You may spend a use of Mirror Sight to duplicate Mirror Image spell effect.
Starting at 7th level, you may spend 2 uses of Mirror Sight to duplicate Greater Mirror Image spell effect.
Narcissism
Mirror dancers are obsessed about their own reflection and develop an ever growing self-admiration. This significantly bolsters their self-confidence and elevates their Cha-score as detailed in the above table.
Mirror Eyes (Ex)
A mirror dancer's most important tool are his eyes. They continuously evolve – both physically and functionally.
- At 4th level, a mirror dancer's eyes start to partially appear reflective like mirrors. The mirror dancer is now allowed two saving throw vs. gaze attacks. If either save succeeds, the gaze attack has no effect. Furthermore, spending a lot of your time looking into places where others can't look, your eyesight improves dramatically. You also gain Darkvision out to 30'. If you already possess Darkvision from another source, its range increases by 30', to a maximum of 120'. Your Darkvision further improves by 30' with every future instance of Mirror Eyes ability.
- Starting at 8th level, a mirror dancer's eyes are completely reflective and pupils can no longer be distinguished, and their color is that of whatever is reflected off of them. The mirror dancer is now immune to gaze attacks and magical blindness effects (arcane, divine, supernatural or otherwise).
- Starting at 12th level, no man-made object (magical or otherwise) is more reflective than the mirror dancer's eyes. Any gaze attack directed at you is automatically reflected back at its source. Furthermore, your direct connection with the mirror reality bolsters your eyes unnaturally and they may not be damaged or gouged as long as you're alive.
- At 16th level, a mirror dancer's eyes are directly linked to the mirror reality in a manner that transcends the supernatural. Your own eyes now serve as the mirror through which you look upon reality and gaze into the mirror dimension, thus you're no longer depended upon an external mirror for any of your powers and abilities to fully function, with the exception of allowing others on your side of Mirror Sight to perceive the other side.
Pain Reflection (Su)
Starting at 4th level, a mirror dancer's Nimbus of Mirrors blocks some of the damage taken from melee attacks and melee touch attacks and reflects it back at the source.
The amount of HP so deflected is level-dependent and specified in the table above.
Mirror Step (Su)
At 6th level, when using Mirror Sight, you may allow yourself or another to travel the distances between the two mirrors, as long as the range falls within that of Dimension Door. Each individual passing (with your and their permission) costs 1 daily use of Mirror Sight. Alternatively, you may reach into the mirror and grab an unattended item on the other side – your arm appearing to pop up from nowhere to grab the item. Creatures and objects must fit into the mirror surface in their entirety in order to make the journey.
Also at 6th level, you finally unlock the secret of entering into the mirror reality. You may spend 1 use of Mirror Sight to enter the mirror plane corresponding to the plane of existence you're in. You do not need Mirror Sight to be in effect to utilize this option (you can simply enter blindly). Stepping into a mirror in this manner is a part of your action and does not consume an action in and on itself. On a successful Bull Rush maneuver, you may force an opponent into a mirror. You may exit back into reality by passing through the "negative side" of a mirror. Anyone else w/o the Mirror Step ability needs to make a level check vs. DC 25 to exit back to reality through a mirror (may be attempted once per hour), unless aided by someone with the Mirror Step ability. Alternatively, you may activate any other travel option of Mirror Step by paying its stated #uses of Mirror Sight.
At 10th level the range increases to that of Teleport spell, but with no risk of mishap. Each individual passing (with your and their permission) costs 2 daily uses of Mirror Sight.
At 14th level you may now bridge any distance and even cross planar boundaries. In both cases, travel costs 3 daily uses of Mirror Eyes.
At 18th level you finally learn how to transport multiple targets within a 30' sphere. In such case, travel costs 5 daily uses of Mirror Eyes.
At 18th level, you're also finally able to transcend dependency upon physical mirrors altogether.
While activating your Mirror Sight ability, you may now form a rift in space, floating in midair, at your desired destination, paying the normal daily toll of Mirror Sight according to the target destination (1 for Dimension Door ranges, 2 for Teleport and 3 for Greater Teleport and planar travel). The rift functions as a 1-sided mirror, but is otherwise insubstantial and has no other interaction with the physical world. Notice that because there's no mirror waiting for you on the other side, this option does not circumvent chances for mishap when emulating Teleport or Plane Shift, but it is less dangerous).
Note: Each of the above allows you to search for mirrors as far as you can bridge, but you better have a clue where to look for one, otherwise such a search may be anything from very long to never ending.
Note: You may attempt to force transfer an unwilling target within 30' of you (on either sides) by increasing the investment of Mirror Sight by 1 per target.
Note: When navigating via Mirror Step (at any distance), you may choose to remain within the mirror reality, next to the target mirror.
Mirror Talk (Su)
At 7th level, when activating Mirror Sight, you may now allow sound to travel between mirrors, making communication a lot simpler.
Displacement (Sp)
At 7th level, you may now spend 2 uses of Mirror Image to replicate the effect of Displacement spell.
Deflect Ray (Su)
Starting at 11th level, when you have a mirror held in hand, you may spend an immediate action to mirror a ray attack directed at you as if it were a light beam, making it travel the distance until it is exhausted – including reflecting it back at the source, when applicable.
This requires the mirror dancer to beat the attack on an opposed attack roll.
Reflected Assassin (Sp)
At 11th level, you may spend 3 uses of Mirror Sight to summon your enemy's reflection as a Phantasmal Killer (http://www.d20srd.org/srd/spells/phantasmalKiller.htm).
Deflect Targeted Attacks (Su)
Starting at 15th level, your deflection abilities vastly improve.
You may now deflect not just rays, but any ranged attack (physical, spell, (Sp) or (Su)) that targets you specifically.
Mirror Phase (Sp)
At 19th level, you learn how to traverse the mirrored reality while remaining bordering the actual reality.
You may now create a similar effect to that of Etherealness, except that you phase to the mirror dimension rather than the Ether, meaning that counter measures that are usually keyed to interact with the ethereal plane are useless against you. There is no interaction between you and the physical reality. You perceive the physical reality while remaining totally undetectable until you exit the mirror reality.
Killer Legion (Sp)
At 20th level, you may spend 6 uses of Mirror Sight to summon the reflections of your enemies and duplicate Weird (http://www.d20srd.org/srd/spells/weird.htm) spell effect.
Mirror Twin (Sp)
At level 20, you unlock the greatest of mirror powers: once per day you're able to summon your reflection from the mirror dimension and create a duplicate of yourself.
Creating a mirror twin is a full round action that provokes AoOs.
Your twin appears anywhere adjacent to you that you wish. From then on, for a number of rounds equal to 1/2 your Cha-bonus (minimum 1), it possesses all your powers and capabilities and can operate totally separate from you.
While Mirror Twin is in effect, you have no reflection.
If your duplicate survives an encounter and you don't, it replaces you without you needing to be raised.
Mirrored Longevity (Su)
At level 20, you also unlock the secret of preserving your youthful vitality, by always staying in contact with the mirror dimension and restoring your best moments caught in the mirror.
You effectively cease aging and gain an infinite lifespan.
Mirror Dancer Feats
Blinding Mirror Blast
The mirror fragments produced by your Mirror Blast linger after the blast.
Requirements: Dazzling Mirror Blast, Mirror Dancer level 10
Benefit: Targets that fail to save for 1/2 damage from Mirror Blast must make another successful Ref save or have mirror fragments get caught in their eyes, rendering them Blinded for 1d2 rounds.
Combat Deflection
Requirements: Dex 15, Deflect Ray class ability, Combat Reflexes
Benefit: You have enough accuracy to deflect rays with your mirror blade.
Special: This feat also applies to Deflect Targeted Attacks class ability.
Dazzling Mirror Blast
The mirror fragments produced by your Mirror Blast attack are particularly reflective.
Requirements: Mirror Dancer level 7
Benefit: When within the AoE of your Mirror Blast while the ambient illumination is at least equivalent to a Light spell, anyone failing to make the Ref save for 1/2 damage also becomes Dazzled for 1 round.
Extra Mirror Sight
Requirements: Mirror Sight class ability
Benefit: You gain 4 more daily uses of your Mirror Sight ability.
Foe Against My Foe [Evil]
Requirements: Mirror Twin
Benefit: You've learned the dark secret of creating an opposite twin of your foe. Instead of duplicating yourself, you create an exact duplicate of your foe.
Your foe is allowed a will save vs DC [10 + 1/2 level + Cha-bonus] to deny the creation of its duplicate.
The duplicate immediately attacks the original, winning the initiative and fighting until either of them is slain or 3 consecutive rounds elapse without either of them being able to attack the other. When either of them is slain or 3 rounds of non-conflict elapse, the duplicate vanishes.
Mirror Blast (Su)
Requirements: Mirror Lance.
Benefit: You may shatter you’re your mirror lance to produce a line-shaped (similar to Lightning Bolt) or cone-shaped blast of mirror fragments.
The blast damage (1/2 piercing and slashing and 1/2 is Force damage) is the same as given for Mirror Lance.
The range of the line-shaped blast is the same as given for Mirror Lance.
Cone-shaped blast is 1/2 as long as given for Mirror Lance.
Creatures in the AoE are allowed a Ref save for 1/2 damage.
Monochromatic Sight
Requirements: Mirror Dancer level 8
Benefit: You may now use your own eyes to shed Monochromatic Illumination, enabling you to see perfectly in darkness in practically all situations.
Reactive Mirror
Requirements: Conjure Mirror class ability
Benefit: You may create a mirror blade or activate Conjure Mirror ability as an immediate action.
Special: If you also possess Deflect Ray or Deflect Targeted Attacks ability, you may apply them as part of this immediate action.
Seven Years of Bad Luck (Ex):
Break a mirror, earn seven years bad of luck.
Requirements: Deflect Ray class ability, Combat Reflexes
Benefit: Whenever an enemy succeeds at sundering a mirror dancer's generated mirror or blade, the attacker makes a Will save vs. DC [10 + 1/2 level + Cha-bonus]. If the attacker fails, he takes a -2 Morale penalty to all d20 checks (attack rolls, saving throws, skill checks, etc). This effect has a duration of seven years, but can be removed with Remove Curse, Break Enchantment, Limited Wish, Wish, and Miracle.
Shatter Mirror
Requirements: Mirror Sight class ability, Mirror Blast
Benefit: When using Mirror Sight, you may attack both mirrors with Mirror Lance in an attempt to shatter them.
If the mirror on the other side shatters, Mirror Blast effect originates from the surface on the other side as it shatters. If it endures and the mirror on your side shatters, Mirror Blast effect originates from the surface on your side.
You decide if a shattered mirror results in a line effect or e cone effect, but you do so when making the attack, before resolving which mirror is shattered.
Shriek of Shattered Glass (Sp)
Requirements: Mirror Step class ability, Shatter Mirror
Benefit: When using Mirror Sight, you may spend 1 use of Mirror Sight to duplicate Shout spell effect that originates from the target mirror toward any direction you can perceive.
Special: If you also possess Mirror Step (Greater Teleport) ability, you may spend 2 uses of Mirror Sight to duplicate Greater Shout spell effect.