kelly R
2018-10-22, 12:59 AM
Monk Disciple
Note: This archetype uses rules available in Path of War (http://www.d20pfsrd.com/alternative-rule-systems/path-of-war/) by Dreamscarred Press (http://www.d20pfsrd.com/classes/3rd-party-classes/dreamscarred-press/).
A Monk Disciple is a Monk (https://www.d20pfsrd.com/classes/unchained-classes/monk-unchained/) who has been initiated into the mysteries of secret martial disciplines. Like any other Monk, a Monk Disciple has dedicated his life to the pursuit of perfection of both body and mind, and the study of these martial disciplines is simply a means to that end.
Maneuvers
A Monk Disciple begins his career with knowledge of three martial maneuvers.The disciplines available to him are Elemental Flux (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/elemental-flux-maneuvers/), Sleeping Goddess (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/sleeping-goddess-maneuvers/), Thrashing Dragon (http://www.d20pfsrd.com/alternative-rule-systems/path-of-war/disciplines-and-maneuvers/thrashing-dragon-maneuvers/), and either Broken Blade (http://www.d20pfsrd.com/alternative-rule-systems/path-of-war/disciplines-and-maneuvers/broken-blade-maneuvers/) or Fool’s Errand. In addition, he can trade one of his available disciplines (Other than Broken Blade or Fool’s Errand) for the Mithral Current (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/mithral-current-maneuvers/), Scarlet Throne (http://www.d20pfsrd.com/alternative-rule-systems/path-of-war/disciplines-and-maneuvers/scarlet-throne-maneuvers/), or Tempest Gale (http://www.d20pfsrd.com/alternative-rule-systems/path-of-war/disciplines-and-maneuvers/tempest-gale-maneuvers/) discipline. If one of his selected disciplines’ associated skills is not on his class skill list, he gains it as a class skill.
Once the Monk Disciple knows a maneuver, he must ready it before he can use it (see Maneuvers Readied, below). A maneuver usable by a Monk Disciple is considered an extraordinary ability unless otherwise noted in it or its discipline’s description. A Monk Disciple’s maneuvers are not affected by spell resistance (http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Spell-Resistance), and he does not provoke attacks of opportunity when he initiates one.
The Monk Disciple learns additional maneuvers at higher levels, as indicated on Table: Archetype Maneuver Progression (http://www.d20pfsrd.com/path-of-war/classes/abilities-for-other-classes/#TOC-Non-martial-class-initiating-archetype-progression). The maximum level of maneuvers gained through Monk Disciple levels is limited by those listed in that table as well, although this restriction does not apply to maneuvers added to his maneuvers known through other methods, such as prestige classes or the Advanced Study (http://www.d20pfsrd.com/path-of-war/feats/advanced-study-combat/) feat. A Monk Disciple must meet a maneuver’s prerequisite to learn it. See Systems and Use (http://www.d20pfsrd.com/alternative-rule-systems/path-of-war/systems-and-use/) for more details on how maneuvers are used.
Upon reaching 4th level, and at every even numbered initiator level thereafter (6th, 8th, 10th, and so on), the Monk Disciple can choose to learn a new maneuver in place of one he already knows. In effect, he loses the old maneuver in exchange for the new one. He can choose a new maneuver of any level he likes, as long as he observes the restriction on the highest-level maneuvers he knows; the Monk Disciple need not replace the old maneuver with a maneuver of the same level. He can swap only a single maneuver at any given level. A Monk Disciple’s initiation modifier is Wisdom (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-), and each Monk Disciple level is counted as a full initiator level.
Maneuvers Readied
A Monk Disciple can ready all three of his maneuvers known at 1st level, and as he advances in level and learns more maneuvers, he is able to ready more, but must still choose which maneuvers to ready. A Monk Disciple must always ready his maximum number of maneuvers readied. He readies his maneuvers by meditating or performing martial katas for ten minutes. The maneuvers he chooses remain readied until he decides to practice again and change them. The Monk Disciple does not need to sleep or rest for any long period of time in order to ready his maneuvers; any time he spends ten minutes meditating, he can change his readied maneuvers.
A Monk Disciple begins an encounter with all his readied maneuvers unexpended, regardless of how many times he might have already used them since he chose them. When he initiates a maneuver, he expends it for the current encounter, so each of his readied maneuvers can be used once per encounter (unless he recovers them, as described below).
A Monk Disciple can recover his maneuvers in three ways. First, he may spend a turn analyzing an opponent’s style. The Monk Disciple takes a full-round action (http://www.d20pfsrd.com/gamemastering/combat#TOC-Full-Round-Actions), gaining a +2 insight bonus to AC against a single adjacent opponent until the start of his next turn. If that opponent attacks him before the start of his next turn, the Monk Disciple gains a +2 insight bonus on attack rolls against that opponent on his next turn. Regardless of whether the targeted opponent attacks him, he recovers a number of expended maneuvers equal to his Monk Disciple initiation modifier (minimum 2).
Second, he may recover a single maneuver whenever he successfully executes a Style Strike granted specifically and explicitly by this archetype (See below).
Third and finally, the Monk Disciple may center himself and realign his ki, recovering a single maneuver as a standard action (http://www.d20pfsrd.com/gamemastering/combat#TOC-Standard-Actions).
None of these recovery methods allow the Monk Disciple to recover a maneuver which was expended in the same turn as the recovery.
Stances
A Monk Disciple begins his career with knowledge of one stance from any discipline open to monks of the silver fist. At 4th, 7th, 11th, and 13th levels, he can select an additional stance to learn. The maximum level of stances gained through Monk Disciple levels is limited by those listed in Table: Archetype Maneuver Progression (http://www.d20pfsrd.com/path-of-war/classes/abilities-for-other-classes/#TOC-Non-martial-class-initiating-archetype-progression). Unlike maneuvers, stances are not expended and the Monk Disciple does not have to ready them. All the stances he knows are available to him at all times, and he can change the stance he is currently maintaining as a swift action (http://www.d20pfsrd.com/gamemastering/combat#TOC-Swift-Actions). A stance is an extraordinary ability unless otherwise stated in the stance or discipline description.
Unlike with maneuvers, a Monk Disciple cannot learn a new stance at higher levels in place of one he already knows.
This ability replaces all Ki Power (https://www.d20pfsrd.com/classes/unchained-classes/monk-unchained/#TOC-Ki-Power-Su-) abilities, stunning fist (http://www.d20pfsrd.com/classes/core-classes/monk#TOC-Stunning-Fist-Ex-), and the bonus feat at level 1.
Animus Pool
A Monk Disciple receives the Tap Animus (http://www.d20pfsrd.com/alternative-rule-systems/path-of-war/feats/tap-animus-combat/) and Awakened Animus (http://www.d20pfsrd.com/alternative-rule-systems/path-of-war/feats/awakened-animus-combat/) feats as bonus feats at level 3.
Additionally, when making a flurry of blows (https://www.d20pfsrd.com/classes/unchained-classes/monk-unchained/#TOC-Flurry-of-Blows) attack, the Monk Disciple may expend one point of Animus as a swift action to make one additional unarmed strike at his highest attack bonus. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste (https://www.d20pfsrd.com/magic/all-spells/h/haste) and similar effects.
This ability replaces Ki Pool (https://www.d20pfsrd.com/classes/unchained-classes/monk-unchained/#TOC-Ki-Pool-Su-) and Ki Strike (https://www.d20pfsrd.com/classes/unchained-classes/monk-unchained/#TOC-Ki-Strike-Su-).
Style Strikes
A Monk Disciple gains the Unchained Monk’s Style Strike (https://www.d20pfsrd.com/classes/unchained-classes/monk-unchained/#TOC-Style-Strike-Ex-) feature at level 4, rather than level 5. The Monk Disciple chooses a Style Strike from the Unchained Monk’s list at fourth level, and at every level indicated by the Unchained Monk class, except 5th level.
This ability alters the Style Strike at level 5.
Monk Disciple Style Strikes
In addition to the strike chosen at level 4, the Monk Disciple learns strikes from a special list. These strikes may only be learned by a Monk Disciple, and they are the only style strikes which may be used with the Monk Disciple’s maneuver recovery method. They learn one at level 4, and a second at level 8.
The style strikes which may be chosen at these levels are:
Foot Lock: As the Unchained Monk's Foot Stomp Style Strike, except that the damage inflicted is halved, and non-lethal.
Jarring Feint: The Monk Disciple knows how to throw an opponent off the tempo of the fight. With an expertly timed feint, they leave the opponent rattled. When the Monk Disciple uses this style strike, he replaces the attack with a feint attempt.He may utilize the attack bonus of the attack he replaces, in place of a Bluff check, if he wishes. If the feint succeeds, the target is shaken until the beginning of the Disciple’s next turn.
Low Blow: The quest for martial perfection includes knowledge of the most vulnerable places to strike an opponent. The Monk Disciple makes an attack as normal, but inflicts only half of the normal damage, and the damage inflicted is non-lethal. If the attack succeeds, the Monk Disciple gets a free combat maneuver against the target, using the attack bonus of the attack used to hit the foe. This attempt does not provoke an attack of opportunity. If the combat maneuver attempt succeeds, the target is sickened until the beginning of the Monk Disciple’s next turn. The Monk Disciple must attack with a kick to use this style strike.
Shoulder Check: The attack made does only half of its normal damage, and this is non-lethal damage. If the attack is successful, the Monk Disciple may make a free Reposition combat maneuver, using the base attack bonus of the attack used to hit the foe. This maneuver does not provoke an attack of opportunity. The Monk Disciple must attack with a shoulder or hip to use this style strike.
Perfected Skills
A Monk Disciple's intense training and introspection have given him unusual insights into a handful of specific skills.
At level 5, the Monk Disciple’s dedication to their martial training bears fruit in the form of near-supernatural acrobatic prowess. The Monk Disciple gains the skill unlock powers for the Acrobatics skill (https://www.d20pfsrd.com/skills/acrobatics#Unchained-Skill-Unlock) as appropriate for his number of ranks in that skill.
At level 12, the Monk Disciple’s practice with grapples, locks, throws, and counters has given them a greater than normal ability to escape from such attacks, and entangling effects, as well as from a bound state. The Monk Disciple gains the skill unlock powers for the Escape Artist skill (https://www.d20pfsrd.com/skills/escape-artist#Unchained-Skill-Unlock) as appropriate for his number of ranks in that skill.
Note: This archetype uses rules available in Path of War (http://www.d20pfsrd.com/alternative-rule-systems/path-of-war/) by Dreamscarred Press (http://www.d20pfsrd.com/classes/3rd-party-classes/dreamscarred-press/).
A Monk Disciple is a Monk (https://www.d20pfsrd.com/classes/unchained-classes/monk-unchained/) who has been initiated into the mysteries of secret martial disciplines. Like any other Monk, a Monk Disciple has dedicated his life to the pursuit of perfection of both body and mind, and the study of these martial disciplines is simply a means to that end.
Maneuvers
A Monk Disciple begins his career with knowledge of three martial maneuvers.The disciplines available to him are Elemental Flux (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/elemental-flux-maneuvers/), Sleeping Goddess (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/sleeping-goddess-maneuvers/), Thrashing Dragon (http://www.d20pfsrd.com/alternative-rule-systems/path-of-war/disciplines-and-maneuvers/thrashing-dragon-maneuvers/), and either Broken Blade (http://www.d20pfsrd.com/alternative-rule-systems/path-of-war/disciplines-and-maneuvers/broken-blade-maneuvers/) or Fool’s Errand. In addition, he can trade one of his available disciplines (Other than Broken Blade or Fool’s Errand) for the Mithral Current (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/mithral-current-maneuvers/), Scarlet Throne (http://www.d20pfsrd.com/alternative-rule-systems/path-of-war/disciplines-and-maneuvers/scarlet-throne-maneuvers/), or Tempest Gale (http://www.d20pfsrd.com/alternative-rule-systems/path-of-war/disciplines-and-maneuvers/tempest-gale-maneuvers/) discipline. If one of his selected disciplines’ associated skills is not on his class skill list, he gains it as a class skill.
Once the Monk Disciple knows a maneuver, he must ready it before he can use it (see Maneuvers Readied, below). A maneuver usable by a Monk Disciple is considered an extraordinary ability unless otherwise noted in it or its discipline’s description. A Monk Disciple’s maneuvers are not affected by spell resistance (http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Spell-Resistance), and he does not provoke attacks of opportunity when he initiates one.
The Monk Disciple learns additional maneuvers at higher levels, as indicated on Table: Archetype Maneuver Progression (http://www.d20pfsrd.com/path-of-war/classes/abilities-for-other-classes/#TOC-Non-martial-class-initiating-archetype-progression). The maximum level of maneuvers gained through Monk Disciple levels is limited by those listed in that table as well, although this restriction does not apply to maneuvers added to his maneuvers known through other methods, such as prestige classes or the Advanced Study (http://www.d20pfsrd.com/path-of-war/feats/advanced-study-combat/) feat. A Monk Disciple must meet a maneuver’s prerequisite to learn it. See Systems and Use (http://www.d20pfsrd.com/alternative-rule-systems/path-of-war/systems-and-use/) for more details on how maneuvers are used.
Upon reaching 4th level, and at every even numbered initiator level thereafter (6th, 8th, 10th, and so on), the Monk Disciple can choose to learn a new maneuver in place of one he already knows. In effect, he loses the old maneuver in exchange for the new one. He can choose a new maneuver of any level he likes, as long as he observes the restriction on the highest-level maneuvers he knows; the Monk Disciple need not replace the old maneuver with a maneuver of the same level. He can swap only a single maneuver at any given level. A Monk Disciple’s initiation modifier is Wisdom (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-), and each Monk Disciple level is counted as a full initiator level.
Maneuvers Readied
A Monk Disciple can ready all three of his maneuvers known at 1st level, and as he advances in level and learns more maneuvers, he is able to ready more, but must still choose which maneuvers to ready. A Monk Disciple must always ready his maximum number of maneuvers readied. He readies his maneuvers by meditating or performing martial katas for ten minutes. The maneuvers he chooses remain readied until he decides to practice again and change them. The Monk Disciple does not need to sleep or rest for any long period of time in order to ready his maneuvers; any time he spends ten minutes meditating, he can change his readied maneuvers.
A Monk Disciple begins an encounter with all his readied maneuvers unexpended, regardless of how many times he might have already used them since he chose them. When he initiates a maneuver, he expends it for the current encounter, so each of his readied maneuvers can be used once per encounter (unless he recovers them, as described below).
A Monk Disciple can recover his maneuvers in three ways. First, he may spend a turn analyzing an opponent’s style. The Monk Disciple takes a full-round action (http://www.d20pfsrd.com/gamemastering/combat#TOC-Full-Round-Actions), gaining a +2 insight bonus to AC against a single adjacent opponent until the start of his next turn. If that opponent attacks him before the start of his next turn, the Monk Disciple gains a +2 insight bonus on attack rolls against that opponent on his next turn. Regardless of whether the targeted opponent attacks him, he recovers a number of expended maneuvers equal to his Monk Disciple initiation modifier (minimum 2).
Second, he may recover a single maneuver whenever he successfully executes a Style Strike granted specifically and explicitly by this archetype (See below).
Third and finally, the Monk Disciple may center himself and realign his ki, recovering a single maneuver as a standard action (http://www.d20pfsrd.com/gamemastering/combat#TOC-Standard-Actions).
None of these recovery methods allow the Monk Disciple to recover a maneuver which was expended in the same turn as the recovery.
Stances
A Monk Disciple begins his career with knowledge of one stance from any discipline open to monks of the silver fist. At 4th, 7th, 11th, and 13th levels, he can select an additional stance to learn. The maximum level of stances gained through Monk Disciple levels is limited by those listed in Table: Archetype Maneuver Progression (http://www.d20pfsrd.com/path-of-war/classes/abilities-for-other-classes/#TOC-Non-martial-class-initiating-archetype-progression). Unlike maneuvers, stances are not expended and the Monk Disciple does not have to ready them. All the stances he knows are available to him at all times, and he can change the stance he is currently maintaining as a swift action (http://www.d20pfsrd.com/gamemastering/combat#TOC-Swift-Actions). A stance is an extraordinary ability unless otherwise stated in the stance or discipline description.
Unlike with maneuvers, a Monk Disciple cannot learn a new stance at higher levels in place of one he already knows.
This ability replaces all Ki Power (https://www.d20pfsrd.com/classes/unchained-classes/monk-unchained/#TOC-Ki-Power-Su-) abilities, stunning fist (http://www.d20pfsrd.com/classes/core-classes/monk#TOC-Stunning-Fist-Ex-), and the bonus feat at level 1.
Animus Pool
A Monk Disciple receives the Tap Animus (http://www.d20pfsrd.com/alternative-rule-systems/path-of-war/feats/tap-animus-combat/) and Awakened Animus (http://www.d20pfsrd.com/alternative-rule-systems/path-of-war/feats/awakened-animus-combat/) feats as bonus feats at level 3.
Additionally, when making a flurry of blows (https://www.d20pfsrd.com/classes/unchained-classes/monk-unchained/#TOC-Flurry-of-Blows) attack, the Monk Disciple may expend one point of Animus as a swift action to make one additional unarmed strike at his highest attack bonus. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste (https://www.d20pfsrd.com/magic/all-spells/h/haste) and similar effects.
This ability replaces Ki Pool (https://www.d20pfsrd.com/classes/unchained-classes/monk-unchained/#TOC-Ki-Pool-Su-) and Ki Strike (https://www.d20pfsrd.com/classes/unchained-classes/monk-unchained/#TOC-Ki-Strike-Su-).
Style Strikes
A Monk Disciple gains the Unchained Monk’s Style Strike (https://www.d20pfsrd.com/classes/unchained-classes/monk-unchained/#TOC-Style-Strike-Ex-) feature at level 4, rather than level 5. The Monk Disciple chooses a Style Strike from the Unchained Monk’s list at fourth level, and at every level indicated by the Unchained Monk class, except 5th level.
This ability alters the Style Strike at level 5.
Monk Disciple Style Strikes
In addition to the strike chosen at level 4, the Monk Disciple learns strikes from a special list. These strikes may only be learned by a Monk Disciple, and they are the only style strikes which may be used with the Monk Disciple’s maneuver recovery method. They learn one at level 4, and a second at level 8.
The style strikes which may be chosen at these levels are:
Foot Lock: As the Unchained Monk's Foot Stomp Style Strike, except that the damage inflicted is halved, and non-lethal.
Jarring Feint: The Monk Disciple knows how to throw an opponent off the tempo of the fight. With an expertly timed feint, they leave the opponent rattled. When the Monk Disciple uses this style strike, he replaces the attack with a feint attempt.He may utilize the attack bonus of the attack he replaces, in place of a Bluff check, if he wishes. If the feint succeeds, the target is shaken until the beginning of the Disciple’s next turn.
Low Blow: The quest for martial perfection includes knowledge of the most vulnerable places to strike an opponent. The Monk Disciple makes an attack as normal, but inflicts only half of the normal damage, and the damage inflicted is non-lethal. If the attack succeeds, the Monk Disciple gets a free combat maneuver against the target, using the attack bonus of the attack used to hit the foe. This attempt does not provoke an attack of opportunity. If the combat maneuver attempt succeeds, the target is sickened until the beginning of the Monk Disciple’s next turn. The Monk Disciple must attack with a kick to use this style strike.
Shoulder Check: The attack made does only half of its normal damage, and this is non-lethal damage. If the attack is successful, the Monk Disciple may make a free Reposition combat maneuver, using the base attack bonus of the attack used to hit the foe. This maneuver does not provoke an attack of opportunity. The Monk Disciple must attack with a shoulder or hip to use this style strike.
Perfected Skills
A Monk Disciple's intense training and introspection have given him unusual insights into a handful of specific skills.
At level 5, the Monk Disciple’s dedication to their martial training bears fruit in the form of near-supernatural acrobatic prowess. The Monk Disciple gains the skill unlock powers for the Acrobatics skill (https://www.d20pfsrd.com/skills/acrobatics#Unchained-Skill-Unlock) as appropriate for his number of ranks in that skill.
At level 12, the Monk Disciple’s practice with grapples, locks, throws, and counters has given them a greater than normal ability to escape from such attacks, and entangling effects, as well as from a bound state. The Monk Disciple gains the skill unlock powers for the Escape Artist skill (https://www.d20pfsrd.com/skills/escape-artist#Unchained-Skill-Unlock) as appropriate for his number of ranks in that skill.