Vogie
2018-10-22, 12:23 PM
With the upcoming Guildmaster's Guide to Ravnica on the horizon, here's a paladin oath based on Gideon Jura. Let me know what you think!
https://img1.goodfon.com/wallpaper/big/b/fd/gideon-dzhura-gideon-998.jpg
Oath of the Hieromancer
The Tenants of the Hieromancer
Courage - While we delay, they are on the move. Press forward in the face of overwhelming odds.
Compassion - Be the shield for the meek against the cruel
Peace - You are defeated the moment you declared your aggression
Oath Spells
Level
Spells
3rd
Compelled Duel, Shield
5th
Hold Person, Misty Step
9th
Tongues, Protection from Energy
13th
Otiluke's Resliient Sphere, Dimension Door
17th
Hold Monster, Teleportation Circle
Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity options:
Immoveable Object (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=455768)
As a bonus action, you can direct your magic to absorb damage. Until the next short or long rest, whenever you use your to expend one spell slots for your divine strike ability, instead of dealing radiant damage to a creature, you gain that many temporary hit points instead. While you have these hit points, you cannot be moved by spells or effects by hostile creatures. If a creature hits you with a melee attack while you have these hit points, the creature takes radiant damage equal to the number of temporary hit points lost.
Grasp of the Hieromancer (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430552)
As an action you can cause spectral chains to spring up and reach for a creature within 10 feet of you that you can see. The target must succeed on a strength or dexterity saving throw (their choice) or be restrained for the duration. While restrained by the chains, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the chains vanish.
Into the Fray (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=446173)
Starting at 7th level, when a creature within 10 feet of you takes damage, you can use your reaction to magically take that damage instead of that creature taking it. This feature doesn't transfer any other effects that might accompany the damage, and this damage cannot be reduced in any way.
In addition, you may add your proficiency modifier to constitution saving throws that you make to maintain your concentration on a spell when you take damage, and your shield may act as a spellcasting focus for your paladin spells.
Retribution (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=401917)
Beginning at 15th level, as a reaction, whenever you or a non-hostile creature you can see within 30 feet of you drops to half health, you can imbue one weapon that you are holding with positive energy for 1 minute. You add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). Your weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can start or end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall Unconscious, this effect ends.
Invulnerable Guardian
At 20th level, you become an avatar of defense, which gives you two benefits:
You have resistance to all damage dealt by other creatures (their attacks, spells, and other effects)
Whenever a creature hits you with an attack it takes radiant damage equal to the damage you take from the attack.
If you deal damage to a hostile creature by any means but this feature or with a weapon attack when your Retribution feature is active, neither benefit works against that creature until you finish a long rest.
New Martial Weapon:
Sural || 50 gp || 3d4 slashing || 6 lb. || Reach, Special
The Sural is a long sword made of flexible steel that is worn rather than held. It attaches as though a glove, and while wielded, the hand it is attached to is considered free. It is extremely difficult to wield: When you roll a 20 on a d20 attack roll, you may divide the damage dealt to a target within 5 feet of the target if the original attack roll would have hit the second creature who is also in range; however, when you roll a 1 on a d20 attack roll, the weapon deals damage to the wielder, and any creatures within 5 ft of the wielder, instead.
Notes:
Gideon Jura is a Hieromancer, which, in the MTG Multiverse, refers to "law-magic". His typical loadout is a shield and his sural.
His Oath is based on Gideon flavor text from various cards, and is a bit short :(
All of the abilities are stolen from existing printed material, with a bit of massaging. All Oath spells are picked from various printed paladin lists, save 2, which were taken due to the planeswalking aspect of the character: Teleportation Circle & Tongues. It makes the character feel like a divine Horizon Walker.
Imbued Weapon, taken from Devotion Paladin, allows him to do a charisma-to-damage conversion, but more specifically also allows that glowing weapon effect he's usually seen with. It also allows him to use the weapon as a spellcasting focus for the duration. Moved to 15 as a reaction.
Grasp of the Hieromancer is a refluffed Nature's Wrath from Ancients Paladin, and indicates the magic chains and manacles Gideon can manifest through his spells. That is also why the various Hold spells are in the Oath spell list.
The Aura is mostly the Oath of Redemption aura, with an altered damage reduction rider to allow for Reflexive Defense. I also added a conditional Con Proficiency as a pseudo-warcaster effect.
Reflexive Defense is akin to the Bladesinger's Song of Defense, but instead of using 5x level, I used the Paladin's Divine Smite calculation, in reverse. (This was moved to a channel divinity that creates THP).
Invulnerable Guardian started as the Redemption Paladin's Emissary of Defense feature with a new name, and without the second "half" rider, so you'll be reflecting the half damage rather than 1/4 damage. I've added the ability to use your weapon once the retribution feature is active.
Moved features around and renamed things with feedback.
This is the first of a series. Next: a druid circle based on Nissa Revane (http://www.giantitp.com/forums/showthread.php?572085-Circle-of-Awakening-Druid-Subclass-based-on-M-tG-s-Nissa-Revane)
https://img1.goodfon.com/wallpaper/big/b/fd/gideon-dzhura-gideon-998.jpg
Oath of the Hieromancer
The Tenants of the Hieromancer
Courage - While we delay, they are on the move. Press forward in the face of overwhelming odds.
Compassion - Be the shield for the meek against the cruel
Peace - You are defeated the moment you declared your aggression
Oath Spells
Level
Spells
3rd
Compelled Duel, Shield
5th
Hold Person, Misty Step
9th
Tongues, Protection from Energy
13th
Otiluke's Resliient Sphere, Dimension Door
17th
Hold Monster, Teleportation Circle
Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity options:
Immoveable Object (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=455768)
As a bonus action, you can direct your magic to absorb damage. Until the next short or long rest, whenever you use your to expend one spell slots for your divine strike ability, instead of dealing radiant damage to a creature, you gain that many temporary hit points instead. While you have these hit points, you cannot be moved by spells or effects by hostile creatures. If a creature hits you with a melee attack while you have these hit points, the creature takes radiant damage equal to the number of temporary hit points lost.
Grasp of the Hieromancer (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430552)
As an action you can cause spectral chains to spring up and reach for a creature within 10 feet of you that you can see. The target must succeed on a strength or dexterity saving throw (their choice) or be restrained for the duration. While restrained by the chains, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the chains vanish.
Into the Fray (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=446173)
Starting at 7th level, when a creature within 10 feet of you takes damage, you can use your reaction to magically take that damage instead of that creature taking it. This feature doesn't transfer any other effects that might accompany the damage, and this damage cannot be reduced in any way.
In addition, you may add your proficiency modifier to constitution saving throws that you make to maintain your concentration on a spell when you take damage, and your shield may act as a spellcasting focus for your paladin spells.
Retribution (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=401917)
Beginning at 15th level, as a reaction, whenever you or a non-hostile creature you can see within 30 feet of you drops to half health, you can imbue one weapon that you are holding with positive energy for 1 minute. You add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). Your weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can start or end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall Unconscious, this effect ends.
Invulnerable Guardian
At 20th level, you become an avatar of defense, which gives you two benefits:
You have resistance to all damage dealt by other creatures (their attacks, spells, and other effects)
Whenever a creature hits you with an attack it takes radiant damage equal to the damage you take from the attack.
If you deal damage to a hostile creature by any means but this feature or with a weapon attack when your Retribution feature is active, neither benefit works against that creature until you finish a long rest.
New Martial Weapon:
Sural || 50 gp || 3d4 slashing || 6 lb. || Reach, Special
The Sural is a long sword made of flexible steel that is worn rather than held. It attaches as though a glove, and while wielded, the hand it is attached to is considered free. It is extremely difficult to wield: When you roll a 20 on a d20 attack roll, you may divide the damage dealt to a target within 5 feet of the target if the original attack roll would have hit the second creature who is also in range; however, when you roll a 1 on a d20 attack roll, the weapon deals damage to the wielder, and any creatures within 5 ft of the wielder, instead.
Notes:
Gideon Jura is a Hieromancer, which, in the MTG Multiverse, refers to "law-magic". His typical loadout is a shield and his sural.
His Oath is based on Gideon flavor text from various cards, and is a bit short :(
All of the abilities are stolen from existing printed material, with a bit of massaging. All Oath spells are picked from various printed paladin lists, save 2, which were taken due to the planeswalking aspect of the character: Teleportation Circle & Tongues. It makes the character feel like a divine Horizon Walker.
Imbued Weapon, taken from Devotion Paladin, allows him to do a charisma-to-damage conversion, but more specifically also allows that glowing weapon effect he's usually seen with. It also allows him to use the weapon as a spellcasting focus for the duration. Moved to 15 as a reaction.
Grasp of the Hieromancer is a refluffed Nature's Wrath from Ancients Paladin, and indicates the magic chains and manacles Gideon can manifest through his spells. That is also why the various Hold spells are in the Oath spell list.
The Aura is mostly the Oath of Redemption aura, with an altered damage reduction rider to allow for Reflexive Defense. I also added a conditional Con Proficiency as a pseudo-warcaster effect.
Reflexive Defense is akin to the Bladesinger's Song of Defense, but instead of using 5x level, I used the Paladin's Divine Smite calculation, in reverse. (This was moved to a channel divinity that creates THP).
Invulnerable Guardian started as the Redemption Paladin's Emissary of Defense feature with a new name, and without the second "half" rider, so you'll be reflecting the half damage rather than 1/4 damage. I've added the ability to use your weapon once the retribution feature is active.
Moved features around and renamed things with feedback.
This is the first of a series. Next: a druid circle based on Nissa Revane (http://www.giantitp.com/forums/showthread.php?572085-Circle-of-Awakening-Druid-Subclass-based-on-M-tG-s-Nissa-Revane)