continuumg
2018-10-24, 12:17 PM
Kinetic Prowess
Starting at 1st level, a kinetic duelist gains an Elemental Focus as a Kineticist of her level. She gains the basic utility wild talent of that element, and a Simple Blast Wild Talent associated with that element. Additionally, she gains the Energize Weapon form infusion, except it costs 0 points of burn instead of 1. She can only use her kinetic blast with the Energize Weapon form infusion applied, and she can apply the Energize Weapon form infusion to any type of kinetic blast. Kinetic blasts that would deal bludgeoning, piercing, or slashing damage instead deal extra damage of the same type as the weapon she energizes. A kinetic duelist can still use her charisma modifier in place of her intelligence modifier for meeting feat prerequisites.
This replaces Swashbuckler Finesse
Deeds
The kinetic duelist gains the following deed, which replaces an existing deed.
Kinetic Defense
As long as the kinetic duelist has at least one point in her panache pool, she gains the benefits of her element’s Defense Wild Talent. This replaces Dodging Panache.
Utility Wild Talents
At 3rd level, and every four following levels, the kinetic duelist gains one utility wild talent, using her swashbuckler level in place of her kineticist level. She pays any burn cost of these wild talents with an equal number of panache points.
This replaces the Menacing Swordplay, Swashbuckler’s Grace, Bleeding Wound, Dizzying Defense, and Stunning Stab deeds.
Starting at 1st level, a kinetic duelist gains an Elemental Focus as a Kineticist of her level. She gains the basic utility wild talent of that element, and a Simple Blast Wild Talent associated with that element. Additionally, she gains the Energize Weapon form infusion, except it costs 0 points of burn instead of 1. She can only use her kinetic blast with the Energize Weapon form infusion applied, and she can apply the Energize Weapon form infusion to any type of kinetic blast. Kinetic blasts that would deal bludgeoning, piercing, or slashing damage instead deal extra damage of the same type as the weapon she energizes. A kinetic duelist can still use her charisma modifier in place of her intelligence modifier for meeting feat prerequisites.
This replaces Swashbuckler Finesse
Deeds
The kinetic duelist gains the following deed, which replaces an existing deed.
Kinetic Defense
As long as the kinetic duelist has at least one point in her panache pool, she gains the benefits of her element’s Defense Wild Talent. This replaces Dodging Panache.
Utility Wild Talents
At 3rd level, and every four following levels, the kinetic duelist gains one utility wild talent, using her swashbuckler level in place of her kineticist level. She pays any burn cost of these wild talents with an equal number of panache points.
This replaces the Menacing Swordplay, Swashbuckler’s Grace, Bleeding Wound, Dizzying Defense, and Stunning Stab deeds.