Spheredear
2018-10-24, 04:25 PM
Pillar of sand
Sorcerer, Wizard, Druid
1st level transmutation
60 ft
V, S, M
1 action
1 minute/Special
A pillar of sand shoots up from the whatever the ground is based on gravity. The pillar is 5 feet wide and a creature that is directly above it must make a dexterity saving throw. A creature can choose to fail this saving throw. If a creature is huge or larger, it has advantage on the roll. On a failed save, the pillar lifts the creature 5-20 feet off the ground and you can choose to dissipate it immediately or to concentrate to hold it, if a pillar is prevented from reaching its intended height because of a ceiling or other obstacle, the creature takes 2d6 bludgeoning damage and the pillar immediately dissipates and the creature falls if it can and is prone.
When you cast this spell using a spell slot of 2nd lever or higher the pillars height maximum increases by 10 feet and the bludgeoning damage increased by 1d6
Sorcerer, Wizard, Druid
1st level transmutation
60 ft
V, S, M
1 action
1 minute/Special
A pillar of sand shoots up from the whatever the ground is based on gravity. The pillar is 5 feet wide and a creature that is directly above it must make a dexterity saving throw. A creature can choose to fail this saving throw. If a creature is huge or larger, it has advantage on the roll. On a failed save, the pillar lifts the creature 5-20 feet off the ground and you can choose to dissipate it immediately or to concentrate to hold it, if a pillar is prevented from reaching its intended height because of a ceiling or other obstacle, the creature takes 2d6 bludgeoning damage and the pillar immediately dissipates and the creature falls if it can and is prone.
When you cast this spell using a spell slot of 2nd lever or higher the pillars height maximum increases by 10 feet and the bludgeoning damage increased by 1d6