PhoenixPhyre
2018-10-25, 01:29 PM
A vaguely humanoid figure, wearing a dark cloak. Except really it's the thing's wings--it's a human-sized cockroach with a distended abdomen, pierced with holes. From these holes comes a low droning sound. When threatened, it spits smelly, acidic fluid in a line and calls forth swarms of biting, poisonous insects from its hive of an abdomen.
A demonic creation, these are nonetheless native to the Material Plane.
Hivekeeper
Medium Monstrosity, any Evil
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Armor Class: 15 (natural armor)
Hit Points: 127 (15d8 + 60)
Speed: 30ft., fly 20 ft.
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STR 10 (+0) | DEX 16 (+0) | CON 18 (+4) | INT 14 (+2) | WIS 10 (+0) | CHA 8 (-1)
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Damage Resistances: Poison
Saving Throws: Strength +3, Wisdom +3
Skills: Perception +3
Senses: Blindsight 20 ft, Darkvision 60 ft, passive Perception 13
Languages: Common, Infernal*
Challenge: 5
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Pheromones. Creatures poisoned by the hivekeeper's toxic spittle take 7 (2d6) extra poison damage from the biting swarms and are targeted first by those swarms.
Innate Spell-casting: The hivekeeper's innate spellcasting ability is Intelligence (spell save DC 13, spell attack modifier +5). It can innately cast the following spells, requiring no material components:
At will: poison spray
3/day each: entangle, thunderwave
2/day each: gust of wind, spike growth
1/day: wind wall
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Multiattack. The hivekeeper summons a biting swarm if possible and then can either cast a spell, make a claw attack, or use toxic spittle.
Claw. Melee weapon attack: +6 to hit, reach 5 ft, one target. Hit: 10 (2d6+3) slashing damage and 7 (2d6) poison damage.
Toxic Spittle. The hivekeeper spits a 5' wide, 30' long line of poisonous fluids. All creatures in that line must make a DC 15 Constitution saving throw. On a failed save, a target takes 15 (3d10) poison damage and is poisoned for 1 minute. On a success, targets take half damage. Poisoned creatures can repeat the saving throw at the end of each of their turns, ending the effect on a success. See also Pheromones.
Summon Biting Swarm (max 3). The hivekeeper creates a swarm of biting insects in a space within 5 feet of itself. This swarm moves toward a random hostile creature at a rate of 20' per turn (moving on the hivekeeper's turn), preferring poisoned creatures. Creatures that enter the space of a swarm for the first time on a turn or start their turn there take 9 (2d8) piercing and 4 (1d8) poison damage. Swarms persist for 3 turns or until they are subjected to any area damage effect or any significant source of wind (such as gust spell).
A demonic creation, these are nonetheless native to the Material Plane.
Hivekeeper
Medium Monstrosity, any Evil
------------------------
Armor Class: 15 (natural armor)
Hit Points: 127 (15d8 + 60)
Speed: 30ft., fly 20 ft.
------------------------
STR 10 (+0) | DEX 16 (+0) | CON 18 (+4) | INT 14 (+2) | WIS 10 (+0) | CHA 8 (-1)
------------------------
Damage Resistances: Poison
Saving Throws: Strength +3, Wisdom +3
Skills: Perception +3
Senses: Blindsight 20 ft, Darkvision 60 ft, passive Perception 13
Languages: Common, Infernal*
Challenge: 5
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Pheromones. Creatures poisoned by the hivekeeper's toxic spittle take 7 (2d6) extra poison damage from the biting swarms and are targeted first by those swarms.
Innate Spell-casting: The hivekeeper's innate spellcasting ability is Intelligence (spell save DC 13, spell attack modifier +5). It can innately cast the following spells, requiring no material components:
At will: poison spray
3/day each: entangle, thunderwave
2/day each: gust of wind, spike growth
1/day: wind wall
-------------------------
Multiattack. The hivekeeper summons a biting swarm if possible and then can either cast a spell, make a claw attack, or use toxic spittle.
Claw. Melee weapon attack: +6 to hit, reach 5 ft, one target. Hit: 10 (2d6+3) slashing damage and 7 (2d6) poison damage.
Toxic Spittle. The hivekeeper spits a 5' wide, 30' long line of poisonous fluids. All creatures in that line must make a DC 15 Constitution saving throw. On a failed save, a target takes 15 (3d10) poison damage and is poisoned for 1 minute. On a success, targets take half damage. Poisoned creatures can repeat the saving throw at the end of each of their turns, ending the effect on a success. See also Pheromones.
Summon Biting Swarm (max 3). The hivekeeper creates a swarm of biting insects in a space within 5 feet of itself. This swarm moves toward a random hostile creature at a rate of 20' per turn (moving on the hivekeeper's turn), preferring poisoned creatures. Creatures that enter the space of a swarm for the first time on a turn or start their turn there take 9 (2d8) piercing and 4 (1d8) poison damage. Swarms persist for 3 turns or until they are subjected to any area damage effect or any significant source of wind (such as gust spell).