Blackhawk748
2018-10-25, 10:26 PM
Im not sure if my players pop into this subforum anymore but if they do, bugger off ya gitz!
Now that that's out of the way, Halloween is approaching and i am planning my traditional Halloween game. This year it will be E6 and probably be a few sessions (and may well go past Halloween) and it starts with my PCs being dropped off onto The Island. Now, The Island is were several kingdoms send their prisoners, because executing people can make them come back as wraiths and other nasties, so its exile. They'll be dropped off with a knife, 2 days of food, an extra set of clothes and a bedroll. After that its all on them.
Now, this island has all manner of nasty things on it as well as being dotteed with ruins of the ancient peoples who once lived there. Things of note:
The Grell Colony: In the Slush Hole in the center of the island is a Grell colony. They occasionally nab people who are alone or small groups. Very few people know they are there.
The Sunken Ones: The Sunken Ones are a band of Derro who live in the deeper parts of the undercrofts of the ruins. They occasionally grab people to use as slaves and "toys"
The Mad: Lone Psychos who arent let into the other clans.
The Deep Ones: The big danger on the Island are the Deep Ones. They are a large colony of Meenlocks who are the twisted descendants of the original inhabitants. They plan on converting everyone on the Island into Meenlocks and eventually siezing a boat and repeating the process on the mainland.
The Clans
Stonehallow Partisans: Lord Ulric Stonehallow III and the leader's of his failed rebellion make up the bulk of this Clan. While they may work with non-Dwarves, only Dwarves can join. They are highly militaristic and have taken over one of the more intact ruined buildings and fortified it into some semblance of a fort. They have some of the better smiths on the Island.
Yellow Tusks:The descendants of the tribe of the same name and the first prisoner's sent here after they attacked one of the Northern Kingdoms and the ruler didnt have the heart to execute them all. After two generations of continuing the conflict, those that remained realized the futility of continuing the fight and slowly transitioned to pastoral herdsmen, tending their herds of caribou. They are the most stable group, but distrust the otehr residents of the Island.
The Docks: Less of a unified group and mroe of just the name given to the shanty town that clusters around the Dock Frotress that houses the guards on the Island. It is one of the safest places on the Island and is used as a main hub for trade. Violence isn't tolerated and the residents will kill anyone who starts anything. Several small factions hold sway over various parts of the town.
The Reavers: A conglomeration of the Mad held together by Laughing Jim MacHavish, an infamous serial killer and megalomaniac.
So i've got most of the clans done but im looking for more creepy or just plain disturbing stuff to stick on the island. Remember its E6, but beyond that your suggestions can be as gruesome and horrible as you like. This is a prison after all.
Now that that's out of the way, Halloween is approaching and i am planning my traditional Halloween game. This year it will be E6 and probably be a few sessions (and may well go past Halloween) and it starts with my PCs being dropped off onto The Island. Now, The Island is were several kingdoms send their prisoners, because executing people can make them come back as wraiths and other nasties, so its exile. They'll be dropped off with a knife, 2 days of food, an extra set of clothes and a bedroll. After that its all on them.
Now, this island has all manner of nasty things on it as well as being dotteed with ruins of the ancient peoples who once lived there. Things of note:
The Grell Colony: In the Slush Hole in the center of the island is a Grell colony. They occasionally nab people who are alone or small groups. Very few people know they are there.
The Sunken Ones: The Sunken Ones are a band of Derro who live in the deeper parts of the undercrofts of the ruins. They occasionally grab people to use as slaves and "toys"
The Mad: Lone Psychos who arent let into the other clans.
The Deep Ones: The big danger on the Island are the Deep Ones. They are a large colony of Meenlocks who are the twisted descendants of the original inhabitants. They plan on converting everyone on the Island into Meenlocks and eventually siezing a boat and repeating the process on the mainland.
The Clans
Stonehallow Partisans: Lord Ulric Stonehallow III and the leader's of his failed rebellion make up the bulk of this Clan. While they may work with non-Dwarves, only Dwarves can join. They are highly militaristic and have taken over one of the more intact ruined buildings and fortified it into some semblance of a fort. They have some of the better smiths on the Island.
Yellow Tusks:The descendants of the tribe of the same name and the first prisoner's sent here after they attacked one of the Northern Kingdoms and the ruler didnt have the heart to execute them all. After two generations of continuing the conflict, those that remained realized the futility of continuing the fight and slowly transitioned to pastoral herdsmen, tending their herds of caribou. They are the most stable group, but distrust the otehr residents of the Island.
The Docks: Less of a unified group and mroe of just the name given to the shanty town that clusters around the Dock Frotress that houses the guards on the Island. It is one of the safest places on the Island and is used as a main hub for trade. Violence isn't tolerated and the residents will kill anyone who starts anything. Several small factions hold sway over various parts of the town.
The Reavers: A conglomeration of the Mad held together by Laughing Jim MacHavish, an infamous serial killer and megalomaniac.
So i've got most of the clans done but im looking for more creepy or just plain disturbing stuff to stick on the island. Remember its E6, but beyond that your suggestions can be as gruesome and horrible as you like. This is a prison after all.