Gnaritas
2018-10-26, 05:22 AM
I am working on a new campaign. There will be 5-players.
The story as i worked out at first:
The players are all level 1 commoners, they are required to have a good alignment, they do not know each other, are not near each other. In the first session, they will all die, for example the farmer is killed by it's bull and so forth.
Once all players are dead, the blackness they see will turn into a bright white light. They see each other, and nothing but whiteness, and not long thereafter an angel appears. He explains that they are chosen. Long ago, the gods of the Evil Pantheon and Good Pantheon have made a pact, to no longer meddle in the mortal plane (the homeworld of the players). The Good gods however recently discovered the Evil Gods found a Loophole in the pact, where they were able to resurrect powerful heroes from the past to aid in their evil plans. And this has indeed had its effect, because the homeworld of the players is in disarray. The Good Gods have collected 12 Good Heroes to ressurrect, and the players are the chosen ones to bring order back. They will each choose one of the heroes (which they will simply build themselves) and they will be resurrected as that former hero. Their own personality and that of the hero will mix, as well as their memories. They will arrive on the homeworld and do their thing to help this world. Once they die, they can reincarnate as a new hero.
Anyway, this is the story as i build it at first, but once finished, i got a new idea that seem to fit in well.
The plot-twist
What if:
- The angel is no angel, but in fact a devil
- The whole story the "angel" tells is nonsense
- The heroes they can play, are in fact the souls of heroes that the devil has collected through the years
- The heroes get actual missions from the "angel", which might start pretty ok at first. For example they need to collect item X from evil person, but the devil just wants that item for itself. The missions become more and more obvious. In the end, they will realise they are in fact helping the devil take control of this world.
The players could get a number of hints:
- The missions get more and more "evil"
- The heroes could get some memory of how they died (as a hero), they will have died by the hand of a devil. Once they realise they all died of the hand of a devil....
- The "Angel" can sometimes get angry when they dont listen wel enough or something. The Devil needs a second to compose himself, but the players might have gotten the message.
- Once a player dies, they need to make a pentagram of fire to let the player reincarnate as a new hero, although this might be too obvious, i could try to disguise the pentagram symbol as something else, but haven't succeeded yet, i can always see the pentagram in it easily.
- I think i will let the players home base be some kind of temple, where they can speak with the "Angel". This temple can have all sorts of hints, like there will be a spell active to protect against aligment detection. There is an altar, but the players might get to notice that there are small gutters (dunno the proper name) to let blood flow away. The "Angel" might respond that even good gods might have gotten sheep-sacrifices in the past, or that this temple is in fact of a neutral god, to hide the fact that the good gods are in fact meddling in this world again.
- More stuff...
But, do you think this could be an interesting plot-twist? I fear the players will take the hints too soon, and the campaign will end sooner than i expected.
Should i just stick to the original story?
The story as i worked out at first:
The players are all level 1 commoners, they are required to have a good alignment, they do not know each other, are not near each other. In the first session, they will all die, for example the farmer is killed by it's bull and so forth.
Once all players are dead, the blackness they see will turn into a bright white light. They see each other, and nothing but whiteness, and not long thereafter an angel appears. He explains that they are chosen. Long ago, the gods of the Evil Pantheon and Good Pantheon have made a pact, to no longer meddle in the mortal plane (the homeworld of the players). The Good gods however recently discovered the Evil Gods found a Loophole in the pact, where they were able to resurrect powerful heroes from the past to aid in their evil plans. And this has indeed had its effect, because the homeworld of the players is in disarray. The Good Gods have collected 12 Good Heroes to ressurrect, and the players are the chosen ones to bring order back. They will each choose one of the heroes (which they will simply build themselves) and they will be resurrected as that former hero. Their own personality and that of the hero will mix, as well as their memories. They will arrive on the homeworld and do their thing to help this world. Once they die, they can reincarnate as a new hero.
Anyway, this is the story as i build it at first, but once finished, i got a new idea that seem to fit in well.
The plot-twist
What if:
- The angel is no angel, but in fact a devil
- The whole story the "angel" tells is nonsense
- The heroes they can play, are in fact the souls of heroes that the devil has collected through the years
- The heroes get actual missions from the "angel", which might start pretty ok at first. For example they need to collect item X from evil person, but the devil just wants that item for itself. The missions become more and more obvious. In the end, they will realise they are in fact helping the devil take control of this world.
The players could get a number of hints:
- The missions get more and more "evil"
- The heroes could get some memory of how they died (as a hero), they will have died by the hand of a devil. Once they realise they all died of the hand of a devil....
- The "Angel" can sometimes get angry when they dont listen wel enough or something. The Devil needs a second to compose himself, but the players might have gotten the message.
- Once a player dies, they need to make a pentagram of fire to let the player reincarnate as a new hero, although this might be too obvious, i could try to disguise the pentagram symbol as something else, but haven't succeeded yet, i can always see the pentagram in it easily.
- I think i will let the players home base be some kind of temple, where they can speak with the "Angel". This temple can have all sorts of hints, like there will be a spell active to protect against aligment detection. There is an altar, but the players might get to notice that there are small gutters (dunno the proper name) to let blood flow away. The "Angel" might respond that even good gods might have gotten sheep-sacrifices in the past, or that this temple is in fact of a neutral god, to hide the fact that the good gods are in fact meddling in this world again.
- More stuff...
But, do you think this could be an interesting plot-twist? I fear the players will take the hints too soon, and the campaign will end sooner than i expected.
Should i just stick to the original story?