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Tetrasodium
2018-10-26, 09:08 PM
The Faithful of Eberron (https://www.dmsguild.com/product/257238/The-Faithful-of-Eberron) came out today & varous eberron groups have been having a field day with the awesome new stuff in it. I wanted to share it here since there are 35 new archtypes spread across each of the classes.

It' arranged by faith & extremely well done:

Sovereign Host

Sovereign Speaker Domain. embodies the various gods of the Sovereign host with lots of flexibility & some social options
Monk: way of the Synod. Kind of like a lawyer who can use wis instead of int for checks, plus some spellcasting abilities through ki point (ie command/divine favor)
Hearth Domain: Very cool casterific cleric with heavy armor & neat abilities to boot those around them
Oath of Community: exactly as it sounds and extremely adept at fostering teamwork
Oath of Justice: Kind of under Dol Arrah who is sort of the soverign of just & honerable battle, it embodies that well
Sorc: enlightened Soul: Also under Dol Arrah. Light & fire based sorc with a reaction damage shield ability & other cool stuff
Barbarian: Path of Blood & steel. Under Dol Dorn (Basically the CGSoverign of anything goes battle). Gain an ability to damage yourself when you enter rage as part of the bonus action rage in order to boost rage damage, an ability to gain advantage on attacks under certain conditions, an ability to disarm an opponent as partr of an attack, more cool stuff
Fighter: Vanguard Warrior. Also under Dol Dorn. add proficiency to initiative, deal extra damage on an attack after moving, no longer a valid target for AoO,extra fighting style, lots of fun stuff

Dark Six

domain: twisted ones. First evel spells are ray of sickness & Tasha's Hideous laughter. An ability to force someone to repeat the action just taken on a failed save, the example is forciong someone to dash again in the same direction for same distance :P. The CD ability forced a spellcaster who just cast a spell to roll on the wildmagic table& you choose if it affects you or them :P mwahaha, the fun continues from there.
Barbarian Primal Path of Fury. It's under The Fury, who is basdically the Soverign of unchecked & out of control unbridled emotion/passion/etc. Gain extra damage wjen you reckless attack, an ability that keeps your rage from ending if you don't get attacked/can't deal damage like normal, some fun with intimidation, etc.
Sorcerer Soultaker. Under the Keeper, who is among other things kind of the ferryman/one who decides where souls go/keeps the worthy souls for something important. an ability where you can reaction to regain hp after reducing an opponent to 0hp, necrotic fearful touch, other neat stuff. Pretty much a charisma based necromancer
Monk way of the flayed Hand. It starts with choose 2 from deception intimidation medicine or religion. spend ki to gain b/p/s resistance to an attack, burn ki plus one of your own HD to force a con save thast inflicts damage only healable by a long/short rest, lots of neat stuff
Warlock Patron The Shadow. an ability to gain a 1min bonus to ac that also lets you do neat stuff like step into etheral plane, gain resistance to nonmagical b/p/s, & more over time

The Silver Flame.

Bard College of Silver Preachers. Light & sacred flame as bard cantrips, turn undead with music, you can learn some cleric spells (from light & life domains) as bard spells, more fun stuff
cleric silver flame exorcist. an interesting mix of offense and defense in a casterific cleric focused on protecting others from & purging supernatural eviols from the world.
Oath of the silver flame templar. A templar of the CoSF with some neat abilitiesincluding the ability to substitute radiant & fire damage for the each other.

Quori faiths

Dream Domain. A bump to sleep spell, the ability to communicate with sleeping creatures & benefits while doing so, an anility that allows people near you to sleep in their armor without penalty, benefits to their spemt hitdice, & more interesting stuff
sorcerer Nightmare. A fear touch that can deal psyhic damage, bonuses to intimidate, regain sorcery points when creatures are frightened of you, spend sorcerety points & reaction to gain an ac bonus, lots more fun around fear & nightmares.

Path of light

Monk way of Sheshantol. bonus to insight/perception, spend ki to cast detect thoughts, add your int mod to flurry of blows as psyvhic damage & debuff target's int checks, spend ki to make yourself invidible to one creature, some other neat stuff

Godforged

Aspirant Domain. Kind of a quirky domain focused on finding, restoring, & giving life and/or free will to constructs. Lots of neat stuff including what is sort of a slashing damage fireball
Warlock Patron The Transcendent Machine. You can communicate telepathically whenever you are concentrating on a spell, get linked to daanvi the perfect order, learn to speak modron, can inflict extra da,age to constructs targeted by a spell you are concentrating on, gain a slightly modified pentadrone servant, as a familiar, start replacing bits of your flesh & blood body with eldritch machinery to skip the need for eat/drink/breathe & gain resistance to nonmagic b/p/s, lots of neat stuff.

Lord of Blades

Bladesworn fighter (warforged only):Gain spikes on your plating that you can attack with as a bonus action, deal damage during a grapple, add half your proficiency bonus to any saving throws you make, an ability that lets you knockdown an opponent when you charge before making an attack if they fail their save, plenty of neat stuff including a pseudo regeneration from 1hp to half health
Warlock Patron, Lord of Blades: draw bone shards from yourbody that harden to steel or silver & last for 1 min, an ability to gain resistance to b/p/s as a reaction, lots of neat stuff including am eventual sort of a rage/frenzy type ability among others

Reforged

Monk way of the Reforged: your darkweood core (ie unarmored warforged )has AC of 11+dex+wis, when using patient defense spend a ki point to add your proficiency bonus to ac till start of your next turn, pick 2 from Animal Handling, Insight, Intimidation, or Persuasion & can spend a ki point to reroll skill checks with the two, subtract a d6 from any ranged weapon or spell attack aimed at you when using dodge or patient defense, pick 2 from dex wisdom or charisma & gain +4 to them with a cap of 24

Druidic Sects

Circle of the Wardens: Advantage on stealth when next to a tree, you can use any wooden weapon for shillelagh such as a halberd with a wooden haft or longbow & can use strength or dex instead of wis for shillelagh (damage eventually scales to d10/d12), a tree flavored meld into stone ability, create a sanctuary against certain types of creatures when you rest, some other neat stuff
Ranger: warden of the wood. detect aberrations, deal extra damageagainst creatures, advantage on saves against& resistance to damage from soells cast by aberrations, cast misty step without spending a spell slot while in favored terrain & can make an attack against a creature if you step close enough, lots of neat stuff
Barbarian: Ashbound Retaliator. Pick two, druidcraft, infestation, poison spray, primal savagery, thorn whip, or thunderclap. you can cast them while raging & use a wooden weapon as your focus if you adorn it appropriately during a rest, when you roll a 1 on one of those spells while raging, switch the die to your rage damage, when the combined damage is less than your rage damage you can just sub in your rage bonus. make a melee weapon attack as a bonus action when you cast one of those cantrips. when hit by a weapon or spell while raging, you can cast heat metal against them if valid target as a recation, lots of fun stuff.
Ranger: Winterborn. Infestation, ray of sickness, more fun spells, when someone heals you, you can choose to just get half the healing & deal the rest as necrotic damage on your next attack, an ability to deal extra necrotic damage on attacks or infestation, lots more neat stuff
Barbarian: Path of the Hunter. bonus to survival & perception when tracking in natural terrain, when you hit an aberration fiend or undead you can deal an extra weapon die 1/turn, tohit rolls against aberrations, fiends, & undead get a bonus equal to your rage bonus, you can cast detectr/protection from evil & good 1/rest, lots more fun.
Circle of the gatekeepers. Sense Planar portals within 1 mile, you learn ghuidance, some nifty spells at the normal circle levels, burn your wildshape for a bunch of nifty benefits by studying the ring of Siberyis, fewel whenever you are within 90 feet of aberration fiend or undead automatically, more neat stuff.

Blood of Vol

Ranger: Emerald Scout. If you imagine what a ranger based necromancer would be, this is it & it's pretty neat.
Wizard: Sanguimancer. When you would normallu learn wizard spells, you can choose from the cleric list instead & treat them as wizard spells, an improved spare the dying that lets you spend a HD to jump the spared to 1hp, you can spend a hitdie to let a target add it+their con mod to what you heal when you cast a healing spell, convert spell slots to hit dice, make a really neat 24hr buff from your own blood by soending hit dice, lotsof cool stuff.
Wizard: Spook. Lots of haunting & spying abilities plus you can chop off your hand (grow a new one from the stump) & use the severed hand as a familiar that will perform somatic components for you.

The Undying Court

Bard: College of ancestral resplendence. Medium armor, shields, ,artial weapons, spend a bardic inspiration to let you or an ally add it to initiative or attack roll during first round of combat, extra attack, a really neat inspiring song that nicely buffs allies,
Rogue: Arenal Ambassador. Gsin advantage on certain rolls with the help of your ancestors 1/rest, burn a HD as a bonus action to conjur a spirit that damages an opponent within 5 feet of it & spirit counts as an ally for sneak attack, use an action to end charm/fear against you with the help of an ancestorm lots more neat stuff.

Khyber: The dragon Below

Malignancy Domain. add disonant whispers & tashas to your spells along with others, immunity to charm, advantage against compulsions, a channel divinity that causes halllucinsations, lots more neat stuff if you don't mind serving a dark force from khyber :D



several new spells (from the various archtypes), couple backgrounds, lots of lore/fluff