Maelynn
2018-10-27, 02:15 PM
For my Halloween one-shot session, I want to implement the sanity/madness rules. Twist them a bit to fit snugly in my plot, but still have them balanced. So far, I have this:
SANITY/MADNESS
Sanity score: 4d6, omit lowest result
Sanity Points: every character starts out with (10 + WIS mod) points, represented by Skittles
Sanity check when:
- character is exposed to their personal fear
- a supernatural occurence happens
- character gains knowledge on eldritch presence
- at player's request
Points lost (and eaten) when:
- someone fails a Sanity check
- someone eats one of their Skittles
No way to restore lost points, but certain items can be found that provide a +1
When dropping to 5 Sanity Points, all subsequent Sanity checks are made with disadvantage
Short-term Madness effect when someone loses a Sanity Point (roll on table and roll 1d10 for duration in minutes)
Long-term Madness effect when all Sanity Points are lost (randomised? Roll on table every few minutes?)
A few explanations:
- the characters are premade lvl 1 Humans and all have 2 fears listed (like small spaces, dolls, insects, etc)
- the BBEG is a little girl possessed by a Great Old One, so the BBEG fight is against a miniature Warlock
- the setting is an abandoned villa, think Betrayal at House on the Hill, where the party has to go search for the missing girl and will find creepy stuff and items along the way
- the 'eldritch knowledge' is a collection of clues they might find throughout the house, which can reveal the nature of the BBEG
Is there anything I could impove, to make these rules solid? Perhaps a neat idea to add to the Sanity check list? I'm open for suggestions.
SANITY/MADNESS
Sanity score: 4d6, omit lowest result
Sanity Points: every character starts out with (10 + WIS mod) points, represented by Skittles
Sanity check when:
- character is exposed to their personal fear
- a supernatural occurence happens
- character gains knowledge on eldritch presence
- at player's request
Points lost (and eaten) when:
- someone fails a Sanity check
- someone eats one of their Skittles
No way to restore lost points, but certain items can be found that provide a +1
When dropping to 5 Sanity Points, all subsequent Sanity checks are made with disadvantage
Short-term Madness effect when someone loses a Sanity Point (roll on table and roll 1d10 for duration in minutes)
Long-term Madness effect when all Sanity Points are lost (randomised? Roll on table every few minutes?)
A few explanations:
- the characters are premade lvl 1 Humans and all have 2 fears listed (like small spaces, dolls, insects, etc)
- the BBEG is a little girl possessed by a Great Old One, so the BBEG fight is against a miniature Warlock
- the setting is an abandoned villa, think Betrayal at House on the Hill, where the party has to go search for the missing girl and will find creepy stuff and items along the way
- the 'eldritch knowledge' is a collection of clues they might find throughout the house, which can reveal the nature of the BBEG
Is there anything I could impove, to make these rules solid? Perhaps a neat idea to add to the Sanity check list? I'm open for suggestions.