Malapterus
2018-10-28, 10:34 AM
So, this item would function somewhere between the existing Ring of Invisibility and the potential, impossible-to-price, Ring of Greater Invisibility.
The Invisibility effect it produces functions as normal but breaks if the user:
-Attacks
-*Attacking using something the character is not personally manipulating, like a Mage's Sword spell, a Dancing weapon the character has already set loose, or objects flung around telekinetically).
-Casts an attack spell that deals damage directly (I.E. casting Fireball deals damage, that is what it does; casting Summon Monster II only makes a monster appear somewhere and it damaging someone is not your problem. Some Conjuration damage-dealers and some non-damage spells may also break this; it's a lot of GM discretion. The spirit of it is that if the spell is obvious and obvious where it is coming from, then it drops the invisibility)
-*This includes through the use of wands and other magic items
-*This does NOT include spells cast by a familiar of the individual wearing the ring, though if the riung has also turned the familiar invisible then it will drop just for the familiar.
-Moves to fast (physically moves more than their base speed)
-Touches a non-ally
-Vocalizes loudly or excessively (Shouting, speaking loud enough to be heard more than 30 feet away, using any 'Power Word' spell, monologuing, for more than a few round, yelping out in fear or pain or excitement; these drop it. Speaking to nearby allies, whispering, speaking to a single non-ally, or even speaking calmly and slowly while you move around will not drop it).
-Takes damage greater than their Constitution bonus
-Fails a Save, other than a reflex save against damage
-Enter or exit a body of fluid that they would distort, like water or a thick fog. Footprints don't count.
If anyone thinks of anything else that should fall under the spirit of this, let me know.
So, while the user can't turn invisible and go in melee crazy or be invisible firing arrows or evocation spells, or be invisible delivering Inflict attacks, they could stand back and be invisible while whispering to their friends, summoning and directing creatures, and healing their allies. A good Fireball will flush them out and Chain Lightning is a great way to find them.
I think I want to water it down a little by giving it some recharge time if the effect force-fails; maybe it has to wait 1d4 rounds before it can be used again.
This item would be given to an evil Alienist with a freaky familiar.
The Invisibility effect it produces functions as normal but breaks if the user:
-Attacks
-*Attacking using something the character is not personally manipulating, like a Mage's Sword spell, a Dancing weapon the character has already set loose, or objects flung around telekinetically).
-Casts an attack spell that deals damage directly (I.E. casting Fireball deals damage, that is what it does; casting Summon Monster II only makes a monster appear somewhere and it damaging someone is not your problem. Some Conjuration damage-dealers and some non-damage spells may also break this; it's a lot of GM discretion. The spirit of it is that if the spell is obvious and obvious where it is coming from, then it drops the invisibility)
-*This includes through the use of wands and other magic items
-*This does NOT include spells cast by a familiar of the individual wearing the ring, though if the riung has also turned the familiar invisible then it will drop just for the familiar.
-Moves to fast (physically moves more than their base speed)
-Touches a non-ally
-Vocalizes loudly or excessively (Shouting, speaking loud enough to be heard more than 30 feet away, using any 'Power Word' spell, monologuing, for more than a few round, yelping out in fear or pain or excitement; these drop it. Speaking to nearby allies, whispering, speaking to a single non-ally, or even speaking calmly and slowly while you move around will not drop it).
-Takes damage greater than their Constitution bonus
-Fails a Save, other than a reflex save against damage
-Enter or exit a body of fluid that they would distort, like water or a thick fog. Footprints don't count.
If anyone thinks of anything else that should fall under the spirit of this, let me know.
So, while the user can't turn invisible and go in melee crazy or be invisible firing arrows or evocation spells, or be invisible delivering Inflict attacks, they could stand back and be invisible while whispering to their friends, summoning and directing creatures, and healing their allies. A good Fireball will flush them out and Chain Lightning is a great way to find them.
I think I want to water it down a little by giving it some recharge time if the effect force-fails; maybe it has to wait 1d4 rounds before it can be used again.
This item would be given to an evil Alienist with a freaky familiar.