NiklasWB
2018-10-30, 06:26 AM
Hello all. I will be DMing again soon and I've created a custom cantrip for one of my players who has a Bard PC. It makes use of the Deafened condition and I wanted to get some input on the uses of Deafened in combat and if there is any way of making it more interesting.
The spell looks like this so far:
HARMONIC BLAST
Evocation Cantrip
Casting Time: 1 action
Range: 120 feet
Duration: Instantaneous
Components: Verbal or Somatic
Spell List: Bard
You weave together intricate chords of arcane energy and release a blast of concentrated sound and brilliant colors using your voice (verbal component), or your instrument (somatic component). Make a ranged spell attack against a creature or an object within range. On a hit the target takes 1d8 thunder damage and is Deafened until the end of its next turn.
At Higher Levels: The damage of the blast increases when you reach 5th level (2d8), 11th level (3d8) and 17th level (4d8).
Basically the spell is standard 1d8 cantrip with a Deafened rider. I used Ray of Frost and Vicious Mockery as a sort of benchmarks, but looking at it becomes quite quite apparent that Ray of Frost's rider (minus 10 feet of movement) is just plain better than Deafened, and Vicious Mockery, even with it's lower damage dice has a lot better rider (disadvantage on next attack) than Deafened.
So how would you go about making Deafened better/more interesting? The way I see it, being deafened has no real effect in 99% of scenarios in regular D&D combat. In some cases it can even be an advantage since you cannot be targeted by some spells while Deafened.
Or would you add another minor rider effect on the cantrip? Perhaps allow the spell to do either thunder OR radiant damage (sound and light?).
I really liked the idea of the cantrip sort of like being a concentrated flashbang, but giving the Blinded condition on a hit seems waaaaaay too good for a cantrip, while Deafened seems a bit underwhelming.
How would you go about doing this?
Looking forward to your input.
The spell looks like this so far:
HARMONIC BLAST
Evocation Cantrip
Casting Time: 1 action
Range: 120 feet
Duration: Instantaneous
Components: Verbal or Somatic
Spell List: Bard
You weave together intricate chords of arcane energy and release a blast of concentrated sound and brilliant colors using your voice (verbal component), or your instrument (somatic component). Make a ranged spell attack against a creature or an object within range. On a hit the target takes 1d8 thunder damage and is Deafened until the end of its next turn.
At Higher Levels: The damage of the blast increases when you reach 5th level (2d8), 11th level (3d8) and 17th level (4d8).
Basically the spell is standard 1d8 cantrip with a Deafened rider. I used Ray of Frost and Vicious Mockery as a sort of benchmarks, but looking at it becomes quite quite apparent that Ray of Frost's rider (minus 10 feet of movement) is just plain better than Deafened, and Vicious Mockery, even with it's lower damage dice has a lot better rider (disadvantage on next attack) than Deafened.
So how would you go about making Deafened better/more interesting? The way I see it, being deafened has no real effect in 99% of scenarios in regular D&D combat. In some cases it can even be an advantage since you cannot be targeted by some spells while Deafened.
Or would you add another minor rider effect on the cantrip? Perhaps allow the spell to do either thunder OR radiant damage (sound and light?).
I really liked the idea of the cantrip sort of like being a concentrated flashbang, but giving the Blinded condition on a hit seems waaaaaay too good for a cantrip, while Deafened seems a bit underwhelming.
How would you go about doing this?
Looking forward to your input.