balmz
2018-10-30, 12:36 PM
I made a fighter rework that I hope is much better then vanilla, it takes the best aspects of the class from different additions and adds some new features
I was hoping for feedback and advice on this rework
Playing a Fighter
Fighters are often seen as pretty weak in comparison to other classes such as psionic and magic users. This seeks to transform the class into one that can compete and not be useless at high levels. This is a class that can take abuse, deal it and know how to deal it well.
Making a Fighter
Alignment: Any.
Starting Age: Moderate.
Starting Gold: 6d6 x 10 gp (210 gp).
Race Any
Table: The Fighter
Hit Die: d12
Level Base
Attack Bonus Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Bonus Feat, Extra feat
2nd +2 +3 +0 +0 Bonus Feat, Penetrating Insight
3rd +3 +3 +1 +1 Bonus Feat, Battle Hardened
4th +4 +4 +1 +1 Bonus Feat. Bonus Damage
5th +5 +4 +1 +1 Bonus Feat, Penetrating Insight
6th +6/+1 +5 +2 +2 Bonus Feat, Second Wind
7th +7/+2 +5 +2 +2 Bonus Feat, Battle Hardened
8th +8/+3 +6 +2 +2 Bonus Feat, Bonus Damage
9th +9/+4 +6 +3 +3 Bonus Feat, Shrug It Off
10th +10/+5 +7 +3 +3 Bonus Feat, Battle Hardened
11th +11/+6/+1 +7 +3 +3 Bonus Feat, Second Wind
12th +12/+7/+2 +8 +4 +4 Bonus Feat, Bonus Damage
13th +13/+8/+3 +8 +4 +4 Bonus Feat, Penetrating Insight
14th +14/+9/+4 +9 +4 +4 Bonus Feat, Battle Hardened
15th +15/+10/+5 +9 +5 +5 Bonus Feat, Strong March
16th +16/+11/+6/+1 +10 +5 +5 Bonus Feat, Bonus Damage
17th +17/+12/+7/+2 +10 +5 +5, Bonus Feat, Second Wind,Battle Hardened
18th +18/+13/+8/+3 +11 +6 +6 Bonus Feat, Shrug It Off
19th +19/+14/+9/+4 +11 +7 +6 Bonus Feat, Penetrating Insight
20th +20/+15/+10/+5 +12 +9 +6 Bonus Feat, Battle Hardened, Bonus Damage
Class Skills (3 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Balance, Climb (Str), Concentration (Con), Craft (Int), Diplomacy, Escape Artist (Dex), Gather Information Handle Animal (Cha),Heal (Wis), Intimidate (Cha), Jump (Str),Listen (Wis), Profession (Wis), Ride (Dex), Search (Int),Sense Motive (Wis), Spot (Wis), Survival (Wis), Tumble (Dex), Swim (Str),Use Rope (Dex) .
Class Features
All of the following are class features of the fighter.
Weapon and Armor Proficiency: A fighter is proficient with all simple, allmartial weapons, three exotic weapons of their choice, and with all armor (heavy, medium, and light) and shields (including tower shields).
Bonus Feats: At 1st level, a fighter gets 2 bonus combat-oriented feats in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at every fighter level. These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.
Uncapped Attack Unlike most classes, a fighter does not have an upper limit on BAB. So a fighter with 16+ BAB could have 5 or more attacks per round with high enough BAB.
Stack Master Bonuses to attack, damage, saves, skill checks, attributes and attribute checks, armor and dodge always stack for a fighter even if they don't for other classes or otherwise.
Battle Hardened At levels 3, 7, 10, 14, 17 the fighter gains a 1+ bonus against mind affecting effects and 2+ against morale effects that stacks. At level 20 they can take 15 against an effect even if threatened or distracted.
Bonus Damage At levels 4,8,12,16,20 The fighter gains with all their attacks an additional 3d4 to all their damage rolls.
Shrug It Off At level 9 a fighter may a number of times equal to their constitution modifier negate the following conditions if they are affected by them, sickened, nauseated, fatigued(not from lack of rest), dazed, shaken, ability damaged, dazzled, at level 18 they may negate frightened, panicked, disabled( but this doesn't heal the fighter), ability drain, exhausted(not from lack of rest), paralyzed, stunned and confused. They can use this ability as a free action even if the condition doesn't usually allow this.
Second Wind At level 6 the fighter may as a free action recover 3d4 + the fighter's class level + constitution modifier hp once day, at level 11 they may do it twice a day and 17 three times.
Penetrating Insight At level 2, 5, 13 and 19 the fighter gains a 2 + on attacks to ignore armor class provided by natural armor, equipment armor, magic based armor .
Strong March At level 15 the fighter may move at normal speed while in medium, heavy armor or carrying a medium load. They may move when carrying a heavy load as if it were a medium load.
Combat Learning A fighter who witnesses a fighter, general feat that is not magic or psionic based or combat feat in combat or experiences it in combat can attempt to learn the feat. The rules for this are demonstrated in this example.
A fighter who saw a foe or other character/npc use sharp-shooting in combat but does not know it can attempt to learn the feat in a week long process. A number of factors affect the learning process, how many related feats the fighter knows, the intelligence level of the fighter and attributive modifier related to the feat. If the fighter knew precise shot, point blank shot, rapid shot, they would gain a bonus to attempt to learn sharp shooting. Next if the fighter also had 14 dexterity which is associated with range they gain a bonus, additionally their intelligence modifier adds to the attempt, finally the number of times they have witnessed or experienced the feat affects the chances. The formula and DC for learning a new feat is as follows:
A intelligence check that is DC 25 - fighter's intelligence modifier -the number of related feats - the fighter's most appropriate attribute for the feat.
So a fighter who wanted to learn sharp shooting who had 11 intelligence, knew the three feats, had 14 dexterity and saw sharp shooting being used three times would at the end of a week of training make a DC 17 Intelligence check to learn sharp shooting. If they pass it they learn the feat. This does not interfere with the bonus feats the fighter already gets or learns as they level up. If they fail they may attempt to learn it again after another week of training. The fighter may not take 10, 15 or 20 on the check.
A fighter must still meet BAB and attributive requirements to learn the feat.
A friendly character may assist the fighter in learning a feat, in this case add that character's intelligence modifier to subtract from the DC of learning a new feat
I was hoping for feedback and advice on this rework
Playing a Fighter
Fighters are often seen as pretty weak in comparison to other classes such as psionic and magic users. This seeks to transform the class into one that can compete and not be useless at high levels. This is a class that can take abuse, deal it and know how to deal it well.
Making a Fighter
Alignment: Any.
Starting Age: Moderate.
Starting Gold: 6d6 x 10 gp (210 gp).
Race Any
Table: The Fighter
Hit Die: d12
Level Base
Attack Bonus Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Bonus Feat, Extra feat
2nd +2 +3 +0 +0 Bonus Feat, Penetrating Insight
3rd +3 +3 +1 +1 Bonus Feat, Battle Hardened
4th +4 +4 +1 +1 Bonus Feat. Bonus Damage
5th +5 +4 +1 +1 Bonus Feat, Penetrating Insight
6th +6/+1 +5 +2 +2 Bonus Feat, Second Wind
7th +7/+2 +5 +2 +2 Bonus Feat, Battle Hardened
8th +8/+3 +6 +2 +2 Bonus Feat, Bonus Damage
9th +9/+4 +6 +3 +3 Bonus Feat, Shrug It Off
10th +10/+5 +7 +3 +3 Bonus Feat, Battle Hardened
11th +11/+6/+1 +7 +3 +3 Bonus Feat, Second Wind
12th +12/+7/+2 +8 +4 +4 Bonus Feat, Bonus Damage
13th +13/+8/+3 +8 +4 +4 Bonus Feat, Penetrating Insight
14th +14/+9/+4 +9 +4 +4 Bonus Feat, Battle Hardened
15th +15/+10/+5 +9 +5 +5 Bonus Feat, Strong March
16th +16/+11/+6/+1 +10 +5 +5 Bonus Feat, Bonus Damage
17th +17/+12/+7/+2 +10 +5 +5, Bonus Feat, Second Wind,Battle Hardened
18th +18/+13/+8/+3 +11 +6 +6 Bonus Feat, Shrug It Off
19th +19/+14/+9/+4 +11 +7 +6 Bonus Feat, Penetrating Insight
20th +20/+15/+10/+5 +12 +9 +6 Bonus Feat, Battle Hardened, Bonus Damage
Class Skills (3 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Balance, Climb (Str), Concentration (Con), Craft (Int), Diplomacy, Escape Artist (Dex), Gather Information Handle Animal (Cha),Heal (Wis), Intimidate (Cha), Jump (Str),Listen (Wis), Profession (Wis), Ride (Dex), Search (Int),Sense Motive (Wis), Spot (Wis), Survival (Wis), Tumble (Dex), Swim (Str),Use Rope (Dex) .
Class Features
All of the following are class features of the fighter.
Weapon and Armor Proficiency: A fighter is proficient with all simple, allmartial weapons, three exotic weapons of their choice, and with all armor (heavy, medium, and light) and shields (including tower shields).
Bonus Feats: At 1st level, a fighter gets 2 bonus combat-oriented feats in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at every fighter level. These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.
Uncapped Attack Unlike most classes, a fighter does not have an upper limit on BAB. So a fighter with 16+ BAB could have 5 or more attacks per round with high enough BAB.
Stack Master Bonuses to attack, damage, saves, skill checks, attributes and attribute checks, armor and dodge always stack for a fighter even if they don't for other classes or otherwise.
Battle Hardened At levels 3, 7, 10, 14, 17 the fighter gains a 1+ bonus against mind affecting effects and 2+ against morale effects that stacks. At level 20 they can take 15 against an effect even if threatened or distracted.
Bonus Damage At levels 4,8,12,16,20 The fighter gains with all their attacks an additional 3d4 to all their damage rolls.
Shrug It Off At level 9 a fighter may a number of times equal to their constitution modifier negate the following conditions if they are affected by them, sickened, nauseated, fatigued(not from lack of rest), dazed, shaken, ability damaged, dazzled, at level 18 they may negate frightened, panicked, disabled( but this doesn't heal the fighter), ability drain, exhausted(not from lack of rest), paralyzed, stunned and confused. They can use this ability as a free action even if the condition doesn't usually allow this.
Second Wind At level 6 the fighter may as a free action recover 3d4 + the fighter's class level + constitution modifier hp once day, at level 11 they may do it twice a day and 17 three times.
Penetrating Insight At level 2, 5, 13 and 19 the fighter gains a 2 + on attacks to ignore armor class provided by natural armor, equipment armor, magic based armor .
Strong March At level 15 the fighter may move at normal speed while in medium, heavy armor or carrying a medium load. They may move when carrying a heavy load as if it were a medium load.
Combat Learning A fighter who witnesses a fighter, general feat that is not magic or psionic based or combat feat in combat or experiences it in combat can attempt to learn the feat. The rules for this are demonstrated in this example.
A fighter who saw a foe or other character/npc use sharp-shooting in combat but does not know it can attempt to learn the feat in a week long process. A number of factors affect the learning process, how many related feats the fighter knows, the intelligence level of the fighter and attributive modifier related to the feat. If the fighter knew precise shot, point blank shot, rapid shot, they would gain a bonus to attempt to learn sharp shooting. Next if the fighter also had 14 dexterity which is associated with range they gain a bonus, additionally their intelligence modifier adds to the attempt, finally the number of times they have witnessed or experienced the feat affects the chances. The formula and DC for learning a new feat is as follows:
A intelligence check that is DC 25 - fighter's intelligence modifier -the number of related feats - the fighter's most appropriate attribute for the feat.
So a fighter who wanted to learn sharp shooting who had 11 intelligence, knew the three feats, had 14 dexterity and saw sharp shooting being used three times would at the end of a week of training make a DC 17 Intelligence check to learn sharp shooting. If they pass it they learn the feat. This does not interfere with the bonus feats the fighter already gets or learns as they level up. If they fail they may attempt to learn it again after another week of training. The fighter may not take 10, 15 or 20 on the check.
A fighter must still meet BAB and attributive requirements to learn the feat.
A friendly character may assist the fighter in learning a feat, in this case add that character's intelligence modifier to subtract from the DC of learning a new feat