Selion
2018-11-01, 12:33 PM
I'm bored, time to do some pointless calculations. We'll just calculate the average damage of various weapons, taking in account critical multipliers and the "improved critical" feat.
(Sorry for any grammatical mistakes, I'm not native english)
Weapons taken in account will be:
Scimitar 1d6 18-20 x2
Sword 1d8 19-20 x2
Axe 1d8 20 x3
Pick 1d6 20 x4
For the sake of simplicity we assume that a 15 will suffice to hit the target, we also compare damages with the same BAB, ability scores and magic enhancement bonuses
RESULTS:
Swords and axes have the same average damage.
Scimitars and picks have the same average damage.
Scimitars (and picks) are better than swords (and axes) when the average weapon damage is more than 23 (requiring a total bonus damage of +19)
When improved critical is taken in account, scimitars (and picks) are better than swords (and axes) when the average weapon damage is more than 13 (requiring a total bonus damage of +9)
Weapons are fairly balanced anyway, so don't be afraid to use a keen axe if you like it.
Let's start with the basic formula: without critical hits average damage per hit is pD, where p is the probability to hit and D is the average weapon damage (namely 3.5+bonus for scimitars and picks, 4.5+bonus for axes and swords)
Lets begin with swords and axes.
If we take in account critical hits in the damage formula, we have to add the probability of a critical hit and multiply it to the additional damage of a critical:
- a sword has additional damage D (the 2x adds another D to a normal hit), the probability is 2/20*p (p is required to confirm critical hits).
- an axe has additional damage 2D, the probability is 1/20*p
so the average damage is:
sword: pD+ (2/20) pD
axe: pD+ (1/20) 2 pD
You can easily see that swords and axes have exactly the same average damage, no matter the BAB or the strength modifier of your character.
Things wouldnt change with the improved critical feat.
Sword (improved critical): pD + (4/20) pD
Axe (improved critical): pD + (2/20) 2pD
For scimitars and picks, we notice the average basic damage is one less than swords and axes, so we use the formulas above with damage (D-1) instead of D, bonus damage in case of critical hits is D-1 for scimitars and 3(D-1) for pikes
we have
scimitar: p(D-1) + (3/20)p(D-1)
pick: p(D-1) + (1/20)p 3(D-1)
scimitar(improved critical): p(D-1) + (6/20)p(D-1)
pick(improved critical): p(D-1) + (2/20)p 3(D-1)
You'll notice scimitars and picks share the same average damage, but how they compare to swords and axes? We need to solve the following inequality:
average sword damage < average scimitar damage
namely:
pD+(2/20)pD < p(D-1) + (3/20)p(D-1) -> D>23
lets do the same with improved critical:
pD +(4/20)pD < p(D-1)+ (6/20)p(D-1) -> D>13
Differences are actually slight, let's stretch the numbers and consider 40 average damage (requiring a bonus damage of +36), let's say we have 50% to hit the target, a sword with improved critical has 24 average damage per hit, while a scimitar with improved critical has 25.35 average damage per hit.
(Sorry for any grammatical mistakes, I'm not native english)
Weapons taken in account will be:
Scimitar 1d6 18-20 x2
Sword 1d8 19-20 x2
Axe 1d8 20 x3
Pick 1d6 20 x4
For the sake of simplicity we assume that a 15 will suffice to hit the target, we also compare damages with the same BAB, ability scores and magic enhancement bonuses
RESULTS:
Swords and axes have the same average damage.
Scimitars and picks have the same average damage.
Scimitars (and picks) are better than swords (and axes) when the average weapon damage is more than 23 (requiring a total bonus damage of +19)
When improved critical is taken in account, scimitars (and picks) are better than swords (and axes) when the average weapon damage is more than 13 (requiring a total bonus damage of +9)
Weapons are fairly balanced anyway, so don't be afraid to use a keen axe if you like it.
Let's start with the basic formula: without critical hits average damage per hit is pD, where p is the probability to hit and D is the average weapon damage (namely 3.5+bonus for scimitars and picks, 4.5+bonus for axes and swords)
Lets begin with swords and axes.
If we take in account critical hits in the damage formula, we have to add the probability of a critical hit and multiply it to the additional damage of a critical:
- a sword has additional damage D (the 2x adds another D to a normal hit), the probability is 2/20*p (p is required to confirm critical hits).
- an axe has additional damage 2D, the probability is 1/20*p
so the average damage is:
sword: pD+ (2/20) pD
axe: pD+ (1/20) 2 pD
You can easily see that swords and axes have exactly the same average damage, no matter the BAB or the strength modifier of your character.
Things wouldnt change with the improved critical feat.
Sword (improved critical): pD + (4/20) pD
Axe (improved critical): pD + (2/20) 2pD
For scimitars and picks, we notice the average basic damage is one less than swords and axes, so we use the formulas above with damage (D-1) instead of D, bonus damage in case of critical hits is D-1 for scimitars and 3(D-1) for pikes
we have
scimitar: p(D-1) + (3/20)p(D-1)
pick: p(D-1) + (1/20)p 3(D-1)
scimitar(improved critical): p(D-1) + (6/20)p(D-1)
pick(improved critical): p(D-1) + (2/20)p 3(D-1)
You'll notice scimitars and picks share the same average damage, but how they compare to swords and axes? We need to solve the following inequality:
average sword damage < average scimitar damage
namely:
pD+(2/20)pD < p(D-1) + (3/20)p(D-1) -> D>23
lets do the same with improved critical:
pD +(4/20)pD < p(D-1)+ (6/20)p(D-1) -> D>13
Differences are actually slight, let's stretch the numbers and consider 40 average damage (requiring a bonus damage of +36), let's say we have 50% to hit the target, a sword with improved critical has 24 average damage per hit, while a scimitar with improved critical has 25.35 average damage per hit.