King of Nowhere
2018-11-02, 09:27 AM
As my high level, high wealth campaign goes even higher on the wealth, I find that I have no more loot to give to the players, no more tricks to give to the villains. So I'm asking you what kind of bonuses I'm forgetting.
So far I have
+5 enhancement to all weapons (for fighter types), plus extra powers
+5 armor
+5 animated shield (or +3 reflecting animated shield)
+6 enhancement to all relevant stats
+5 resistance to all saving throws
+5 deviation to AC
+5 natural armor
+1 insight to AC from ioun stone
+1 to most rolls from other ioun stone
+10 to concentration checks for casters (I'm not allowing higher in my world)
as for extra powers I have
- fly or equivalent capacity
- see invisibility or better capacity
- teleportation capacity
- rod of greater quickened metamagic (for casters)
all the party, and all their boss enemies, have all of those granted from magic items or class.
From that I'm missing some few more bonuses that I don't want to give:
- +5 inherent bonus to stats from wish (not enough 17th level wizards willing to sell it. Both the party and major opponents have a handful of +1)
- spell-absorbing ioun stone (doesn't exist in my world, I don't want high level magic duels to be a contest to who have more stones)
- ways to break action economy (not available in my world)
- ways to pump caster level up the wazoo (strongly limited in my world)
- ways for fighter-types to get mobile antimagic fields (as I banned most ways to deal with AMF, I also ban easily available AMF).
the party also has a safe base of operation, provided by a friendly power. It's better than anything they could build on their own, and while it requires them to remain friendly with that power, that's not a problem. Major enemies also have safe bases of operation.
So, can you suggest other powers that I could give from magic items, that would be relevant at high level and not covered by one of the above?
So far I have
+5 enhancement to all weapons (for fighter types), plus extra powers
+5 armor
+5 animated shield (or +3 reflecting animated shield)
+6 enhancement to all relevant stats
+5 resistance to all saving throws
+5 deviation to AC
+5 natural armor
+1 insight to AC from ioun stone
+1 to most rolls from other ioun stone
+10 to concentration checks for casters (I'm not allowing higher in my world)
as for extra powers I have
- fly or equivalent capacity
- see invisibility or better capacity
- teleportation capacity
- rod of greater quickened metamagic (for casters)
all the party, and all their boss enemies, have all of those granted from magic items or class.
From that I'm missing some few more bonuses that I don't want to give:
- +5 inherent bonus to stats from wish (not enough 17th level wizards willing to sell it. Both the party and major opponents have a handful of +1)
- spell-absorbing ioun stone (doesn't exist in my world, I don't want high level magic duels to be a contest to who have more stones)
- ways to break action economy (not available in my world)
- ways to pump caster level up the wazoo (strongly limited in my world)
- ways for fighter-types to get mobile antimagic fields (as I banned most ways to deal with AMF, I also ban easily available AMF).
the party also has a safe base of operation, provided by a friendly power. It's better than anything they could build on their own, and while it requires them to remain friendly with that power, that's not a problem. Major enemies also have safe bases of operation.
So, can you suggest other powers that I could give from magic items, that would be relevant at high level and not covered by one of the above?