KOLE
2018-11-02, 01:52 PM
True Strike
Divination cantrip
Casting Time: 1 action
Range: 30 feet
Components: S
Duration: Concentration, up to 1 round
You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. The target must succeed on an Wisdom saving throw, or the next attack against it has advantage.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d6 damage to the target, where the damage is the type used by the weapon. At 11th level, it increased to 2d6. At 17th, 3d6.
Classes: Sorcerer, Warlock, Wizard
Blade Ward
Abjuration cantrip
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: concentration, up to 1 round
You extend your hand and trace a sigil of warding in the air. Choose a target within range. The next melee attack made against that target has disadvantage.
This spell has other effects at higher levels. At 5th level, if the disadvantaged attack hits, the damaged is reduced by 1d4. At 11th level, it is reduced by 2d4. At 17th, 3d4.
Classes: Bard, Sorcerer, Warlock, Wizard
What do you think? Also, tips on wording for these features? I want it as PHB friendly as possible.
Divination cantrip
Casting Time: 1 action
Range: 30 feet
Components: S
Duration: Concentration, up to 1 round
You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. The target must succeed on an Wisdom saving throw, or the next attack against it has advantage.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d6 damage to the target, where the damage is the type used by the weapon. At 11th level, it increased to 2d6. At 17th, 3d6.
Classes: Sorcerer, Warlock, Wizard
Blade Ward
Abjuration cantrip
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: concentration, up to 1 round
You extend your hand and trace a sigil of warding in the air. Choose a target within range. The next melee attack made against that target has disadvantage.
This spell has other effects at higher levels. At 5th level, if the disadvantaged attack hits, the damaged is reduced by 1d4. At 11th level, it is reduced by 2d4. At 17th, 3d4.
Classes: Bard, Sorcerer, Warlock, Wizard
What do you think? Also, tips on wording for these features? I want it as PHB friendly as possible.